- February 1, 2017
- Olivier Leclair
In the Darkness of the Sea
Platforms
About
"In the Darkness of the Sea" is a 2D-narrative game where players control a boy lost at sea in a lifeboat. Throughout the game, players must avoid menacing sea creatures and weather a powerful storm, all while being inspired by classic literary works such as "The Old Man and the Sea," "Life of Pi," and the illustrations of "Moby Dick" by Raymond Bishop. The game promises a hauntingly beautiful and unforgettable experience.




- The game features a beautiful and expressive art style, creating a haunting atmosphere that enhances the experience.
- It's a free game that offers a brief but captivating experience, making it a worthwhile way to spend a few minutes.
- The soundtrack is well-composed and complements the visuals, adding to the overall emotional impact of the game.
- The gameplay is overly simplistic and lacks depth, with imprecise controls and minimal mechanics that can lead to frustration.
- The experience is very short, lasting only about 5-10 minutes, which may leave players feeling unsatisfied.
- There is little to no narrative context, making it feel more like an interactive art piece than a traditional game.
gameplay
15 mentions Positive Neutral NegativeThe gameplay is characterized by a brief and experimental experience that relies on simple three-key controls, leading to a trial-and-error approach that can disrupt immersion. While some players appreciate the atmospheric elements, many criticize the lack of clear mechanics and tutorials, resulting in confusion and imprecise controls that detract from the overall experience. Overall, the gameplay feels underdeveloped and may leave players wanting more direction and depth.
“As it stands, there is some gameplay; and there isn't even anything wrong with the fact that it uses only three buttons.”
“Then it cleverly lets you scramble at the start of every scene, by not explaining the few basic mechanics you need to move forwards, and thus evoking a sense of helplessness and confusion.”
“A brief, captivating experience that explains very little about its simple mechanics, forcing you to experiment with 3-key controls in order to survive the ride.”
“Not only are all of these semi-random, but also the controls are imprecise, resulting in terrible gameplay.”
“There's some good music and some atmospheric sound and art; however, the game mechanics are obtuse, and it's not always apparent why you're dying or even that you're dying.”