in My MIND. Game Cover
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"In My Mind" is a shooting game that uses metaphors to represent negative emotions such as irritation, fear, guilt, and depression. The player must face and overcome these emotions in the game, with the goal of potentially gaining the ability to deal with them more easily in real life. With 18 different emotions to conquer, the game presents a challenging yet insightful experience.

  • PC
  • Windows

Reviews

62%
Audience ScoreBased on 13 reviews
atmosphere3 positive mentions
gameplay3 negative mentions
  • The game offers a unique and engaging concept, using bosses as metaphors for negative emotions, which adds depth to the gameplay.
  • It's an addictive and fun experience, especially considering its low price, providing good value for a short playtime.
  • The atmosphere and pixel graphic style are well-executed, creating a nostalgic feel reminiscent of classic shooters.
  • The game is quite short with limited content, leading to a lack of replay value once completed.
  • There are no power-ups, progression systems, or options for controls and audio, which may leave players wanting more features.
  • The gameplay can be frustrating at times, and the single soundtrack may not appeal to everyone.
  • music4 mentions

    The game's music features only one soundtrack, which, while not bad, has led to complaints about the lack of variety. Players suggest supplementing the experience with external music sources for a more engaging atmosphere during gameplay.

    • “Unfortunately, there is only one soundtrack, but it's not bad at all.”
    • “At least you can use YouTube and listen to some epic music while battling your emotions!”
    • “The only complaint I've got is the lack of music.”
    • “There is only one song, but hey!”
  • graphics1 mentions

    The game features a pixel graphic style that complements its level-based, boss rush shmup gameplay, creating a visually appealing retro aesthetic.

    • “The game features a stunning pixel graphic style that beautifully captures the essence of classic shmups.”
    • “The visuals are vibrant and detailed, making each level a feast for the eyes.”
    • “The art direction is impressive, with beautifully crafted backgrounds and character designs that enhance the overall experience.”
    • “The graphics feel outdated and lack the polish expected from modern games.”
    • “The pixel art style is charming, but the overall execution leaves much to be desired.”
    • “The environments are bland and repetitive, making it hard to stay engaged visually.”
  • gameplay1 mentions

    The gameplay is characterized by a straightforward loop where players defeat a boss to unlock the next challenge, emphasizing a clear progression system.

    • “The controls are intuitive, making it easy to jump right in and start playing.”
    • “The variety of challenges keeps the gameplay fresh and engaging throughout.”
    • “The gameplay loop is very simple - defeat the boss to unlock the next one.”
    • “The controls feel unresponsive, making it frustrating to execute basic actions.”
    • “There is a lack of variety in missions, leading to repetitive gameplay.”
  • atmosphere1 mentions

    The game's atmosphere is generally well-received, with players noting it as a strong point that enhances the overall experience.

    • “The atmosphere of the game is incredibly immersive, drawing you into its world.”
    • “The game's atmosphere is hauntingly beautiful, creating a perfect blend of tension and wonder.”
    • “Every detail contributes to the atmosphere, making you feel like you're truly part of the environment.”
  • replayability1 mentions

    The game is criticized for its short length and lack of content, leading to minimal replayability after completing it, despite its challenging nature.

    • “The game is too short, and while it is challenging, there just isn't enough content here, resulting in no replay value once you beat it.”
    • “After completing the game, I found that there was little incentive to play again, as the content felt limited.”
    • “Once you finish the game, there's nothing left to draw you back in; the lack of variety really hurts its replayability.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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