Impresja
- July 27, 2017
- Adam Tarnowski
Impresja is an exploration game taking place in a dynamic, non-Euclidean world that can be reconfigured by player through manipulation of art pieces.
Reviews
- Impresja features unique and creative puzzle mechanics that encourage players to think critically and discover solutions on their own.
- The game has a calming and artistic atmosphere, with a minimalistic art style and electronic ambient music that enhances the experience.
- Many players found the puzzles to be challenging yet satisfying, providing a sense of accomplishment when the mechanics clicked into place.
- The game lacks a tutorial or clear instructions, leading to frustration as players struggle to understand the mechanics and objectives.
- Some puzzles, particularly in the later stages, are considered overly tedious and repetitive, detracting from the overall enjoyment of the game.
- Movement speed is slow, making navigation cumbersome and contributing to a feeling of monotony as players backtrack frequently.
- gameplay22 mentions
- 23 % positive mentions
- 64 % neutral mentions
- 14 % negative mentions
The gameplay is characterized by its innovative puzzle mechanics that encourage players to discover and understand interactions without explicit guidance, creating a challenging yet rewarding experience. While the introduction of new mechanics is well-executed, some players feel that the game lacks sufficient levels to fully explore these concepts, leading to moments of frustration and monotony. Overall, the abstract and surreal nature of the puzzles offers a unique experience, though it may require significant logical reasoning and trial-and-error to progress.
“Great puzzle game that is similar to Antichamber but has completely new mechanics and puzzles which are very good at using all mechanics you have learned moving forward.”
“Part of the fun of Impresja is discovering the mechanics, as the game only tells you that you can move around with WASD, interact with the mouse buttons, and that the game saves automatically; after that, it chucks you straight into the puzzles and you have to figure out what to do with it all.”
“The mechanics themselves were also presented clearly and were fairly introduced.”
“A lot of the difficulty is in wrapping your head around the mechanics without explicit explanations, but once you know how the puzzle pieces interact, solving the overall puzzle becomes a matter of moving things around in the right sequence.”
“You're dropped in without any explanation of how the mechanics work.”
“The surreal mechanics along with their combinations can create a mental block which leads to a lot of trial and error.”
- graphics4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The graphics feature a clean, calm, and minimalistic art style reminiscent of "Antichamber," with a non-euclidean design. While some users feel the visuals could be improved, the unique mechanics of the game compensate for any shortcomings in the graphics.
“The art style is low-key: clean, calm, minimalistic.”
“Graphics leave a little bit more to be desired, but the unique mechanics make it worth your while.”
“The closest way I can think of to describe it is a 3D analogue of 'Recursed' with the aesthetic of 'Antichamber'.”
“Yes, it's very aesthetically similar to 'Antichamber', and it's non-Euclidean as well, but the games don't have any similarities beyond that.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game particularly frustrating, especially in the final puzzle, which is criticized for being overly repetitive and tedious. The mechanics involve running in circles and completing simple tasks without much thought, leading to a drawn-out experience that detracts from the overall enjoyment. Many suggest that this section needs significant adjustments to improve pacing and engagement.
“The final puzzle is especially tedious and takes up a good chunk of time not because it is clever or difficult, but because you literally run around in a circle doing the exact same three things over and over again.”
“Even figuring out what to do was made tedious by what became the slow casual walk.”
“The final puzzle is a super tedious and overly long fetch quest that requires no thinking; it's just 'find the specific painting you need out of about 10 and put it in the correct room out of 10' about a dozen times.”
- music2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The music features an electronic ambient style, characterized by a lack of prominent beats, allowing players to focus on their own footsteps. This atmospheric soundscape enhances the experience, particularly in areas with multiple branching paths.
“The soundtrack beautifully enhances the atmosphere, creating an immersive experience as you explore.”
“Each area features unique music that complements the environment, making every moment feel distinct.”
“The music is electronic ambience with no beat to speak of except your own footsteps.”
“This can be especially seen when there are more than a couple of branching paths leading to multiple rooms within a section (by section I mean an area with new music).”
- atmosphere1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is highly praised for its excellent design, contributing significantly to the overall immersive experience.
“The atmosphere is incredibly immersive, drawing you into the game's world.”
“The combination of sound design and visuals creates a hauntingly beautiful atmosphere.”
“Every detail contributes to an atmosphere that feels both alive and eerie.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The story culminates in a tedious final puzzle that involves a repetitive fetch quest, requiring players to locate specific paintings among many and place them in the correct rooms, which detracts from the overall narrative experience.
“The final puzzle is a super tedious and overly long fetch quest that requires no thinking; it's just 'find the specific painting you need out of about 10 and put it in the correct room out of 10' about a dozen times.”
“The story feels disjointed and lacks coherence, making it hard to stay engaged with the characters and their motivations.”
“Despite the interesting premise, the narrative fails to deliver any meaningful depth, leaving players feeling unsatisfied and disconnected from the plot.”