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Color Symphony

Color Symphony Game Cover
65%Game Brain Score
gameplay, music
stability, grinding
65% User Score Based on 626 reviews

Platforms

PCWindows
Color Symphony Game Cover

About

Color Symphony is a single player action game. It was developed by REMIMORY and was released on September 15, 2014. It received mostly positive reviews from players.

Color Symphony is basically a side scrolling game. But it has the added element of color and gives you something different. You can be a main character in the game and fight the enemy, eliminate the obstacles or find a new route by using color.

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65%
Audience ScoreBased on 626 reviews
gameplay58 positive mentions
stability16 negative mentions

  • The game features an interesting concept of changing colors to manipulate platforms and enemies.
  • The art style is unique and visually appealing, reminiscent of retro games.
  • It's free to play, making it accessible for anyone to try.
  • The controls are often unresponsive and clunky, leading to frustrating gameplay.
  • The game suffers from poor level design, requiring blind jumps and trial-and-error mechanics.
  • The music is repetitive and can become annoying after a short period of play.
  • gameplay
    174 mentions Positive Neutral Negative

    The gameplay of this title features an intriguing color-switching mechanic that allows players to interact with platforms and enemies in unique ways; however, it suffers from inconsistent difficulty, clunky controls, and poor level design, leading to a frustrating experience. While the core concept is praised for its originality, many players find the execution lacking, with issues such as unresponsive mechanics and trial-and-error gameplay detracting from overall enjoyment. Despite its potential, the game feels more like a rough prototype than a polished product, leaving players divided on its merits.

    • “The core mechanic of using and changing the background color is clever and innovative, and the levels are good and challenging.”
    • “This game has a rocking soundtrack and very cool color-based gameplay.”
    • “The gameplay is your classic 'easy to learn, hard to master' style which has proven to be a hit in many great games throughout the history of gaming.”
    • “The mechanics are unique, but overall this game only kept my attention for 10 minutes.”
    • “Everything about it is bad - the gameplay, the controls, the mechanics, the finishing of the levels... it looks more like a very poorly made prototype that someone decided to release.”
    • “The problem is that the mechanics and level design are not as polished as they should be and instead of becoming about skill and reflexes it seems to be a lot more about trial and error.”
  • music
    127 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players noting its repetitive nature due to the reliance on a single looping track. While some found the music enjoyable and fitting for the gameplay, others described it as annoying and monotonous, detracting from the overall experience. Overall, the soundtrack is seen as a missed opportunity, with players wishing for more variety to enhance the game's atmosphere.

    • “The music is catchy and keeps you going.”
    • “The music is very enticing and keeps my own energy filled while playing; while it can be frustrating at the start, the more you play, the smoother the experience becomes.”
    • “Great lowkey classically inspired soundtrack.”
    • “A frustrating and overly imprecise platformer with a single, looping song that quickly becomes annoying.”
    • “The music is boring, and quickly becomes grating.”
    • “The soundtrack does not suit the game at all and in being repeated over and over again it becomes very boring, making the game feel very boring.”
  • story
    112 mentions Positive Neutral Negative

    The game's story is largely criticized for being bland, poorly executed, and lacking depth, with many players feeling it detracts from the overall experience. While some find the premise intriguing, the narrative is often described as generic or nonsensical, delivered through minimal text that fails to engage players. Overall, the story seems to serve as a weak backdrop to the gameplay rather than a compelling element of the game.

    • “The sad story in the texts helps to enhance curiosity, which helps on the harder parts near the end.”
    • “The art is cool and the story is interesting; unfortunately, the controls are sluggish and really affect the gameplay.”
    • “Great puzzle/adventure game worth playing with a creative story.”
    • “The writing seems to try and be deep, but it's only as deep as a puddle, with most of the writing being pretty generic crap you can find in a betrayal story.”
    • “The 'storyline' is nonexistent, and the only thing that gives any sort of story whatsoever is pretentious phrases scattered around the level.”
    • “The story itself is sadly only represented as text in the first few screens.”
  • graphics
    96 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the simplistic and artistic pixel art style as charming and fitting for a free game, while others criticize the visuals as lazy, low-resolution, and reminiscent of early flash games. Many reviewers appreciate the unique aesthetic and artwork, but note that the in-game graphics often feel underwhelming and lack polish, leading to a disconnect between the appealing art and the overall gameplay experience. Overall, the graphics are seen as a highlight for some, but a significant drawback for others, with calls for improvement in animation and detail.

    • “I really like the simplistic art style.”
    • “A beautiful game with nice gameplay and amazing art style; for a free game, this is more than I expected, this game is just amazing.”
    • “The graphics are beautiful; your character is basically a silhouette that runs around changing the color of the background and jumps a lot.”
    • “The graphics are god awful and it has the worst game mechanic.”
    • “This puzzle/platformer game looks more like a prototype in early development stage because of its graphics, sounds and music.”
    • “Graphics wise, this game is dingy and very low-res, not much better than a flash game.”
  • stability
    16 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous reports of bugs and glitches that hinder gameplay and create a frustrating experience. Players note that the level design can be confusing, often requiring trial and error due to unclear mechanics and frequent technical issues. While some appreciate the core concept, the overall execution suffers from significant stability problems that detract from enjoyment.

    • “Apart from the countless leaps of faith you have to perform that make the game an exercise in trial and error, glitches are everywhere.”
    • “It's filled with bugs and glitches that make for a bad time.”
    • “I stuck with it for a while despite a lot of buggy, clunky, and in some cases broken mechanics, but after a leap of faith moment where I literally had to die to see what I should've done, it's clear the developers don't actually know anything about how to design a game.”
  • grinding
    13 mentions Positive Neutral Negative

    Reviews highlight that the grinding aspect of the game is largely tedious and frustrating, primarily due to stiff controls and confusing level design. Players often find themselves facing trial-and-error gameplay, where unexpected obstacles and unclear navigation lead to repeated failures. While some mechanics are initially engaging, they quickly become a chore, detracting from the overall enjoyment of the game.

    • “You'll need a second life for grinding.”
    • “Thanks to an extremely limited amount of visual references, some very iffy platforming, and the ability for enemies and objects to appear and kill you where you stand with no warning when you change colors, it reduces what should be fun into a tedious grind of trial and error.”
    • “If your idea of a good time is making half a dozen pixel-perfect jumps then getting kicked back to the beginning of the stage because spikes suddenly blinked into existence and knocked you into a bottomless pit, then go play a Mario hardmode ROM hack. The color-switching gimmick is interesting at first but quickly becomes a tedious chore.”
  • emotional
    8 mentions Positive Neutral Negative

    Players express significant frustration with the game's emotional impact, primarily due to poor hitbox detection and janky controls that lead to unfair deaths. This sense of annoyance and regret diminishes the overall enjoyment, as players feel punished by mechanics that seem arbitrary and unresponsive. The emotional experience is marred by a lack of clarity and consistency in gameplay, leaving users feeling disconnected and dissatisfied.

    • “The emotional weight of the story really hit me; I found myself deeply invested in the characters and their struggles.”
    • “I was genuinely moved by the game's narrative; it made me reflect on my own experiences and emotions.”
    • “The soundtrack perfectly complemented the emotional moments, enhancing the overall impact of the story.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is highlighted by a funny opening cutscene and amusing level background story tidbits, with players finding the protagonist's clumsy animations and deaths particularly entertaining. While the game has some flaws, such as wonky mechanics, these quirks contribute to its overall comedic charm, making it a funny and enjoyable experience.

    • “That's about it for the story, apart from this really funny opening cutscene. Story tidbits will be delivered to you by writing on the backgrounds of levels.”
    • “Funny and amazing game!”
    • “Funny and free!”
  • character development
    4 mentions Positive Neutral Negative

    Reviews highlight that while the game features impressive character design and a captivating soundtrack, it ultimately falls short in character development, lacking depth and narrative progression. Players express a desire for more storytelling elements, such as cut-scenes, to enhance the characters' growth and the overall experience.

    • “The concept art and character design are great!”
    • “This game has a cool character design, good music, and a potentially interesting story.”
    • “I never thought that I would actually ask for a cutscene or more, but this needed something to indicate character development.”
    • “No character development, very simple goal, weak conclusion.”
  • replayability
    3 mentions Positive Neutral Negative

    The game has been criticized for its lack of replayability, despite its substantial size, with users rating it as low as 3/10 in this aspect. Overall, players feel that once completed, there is little incentive to revisit the game.

    • “Replay value: 3/10”
    • “Replayability: while this game is a substantial size, there is no replayability.”
    • “Replayability: while this game is a substantial size, there is no replayability.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is polarizing; while some players appreciate the engaging music and overall ambiance, others find the loud sound effects distracting and feel that the game would benefit from a more refined atmosphere and higher production values.

    • “Great game with the right atmosphere and the music is really good!!”
    • “The first thing you notice when you start up this game is the loud, obnoxious music and sound effects.”
    • “This gameplay would do well to be implemented in a game with better atmosphere and a higher budget.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is criticized for choppy movement and stuttering animations, which detract from the overall experience. While improved optimization might enhance its appeal, the underlying level design remains unexciting.

    • “The optimization in this game really enhances the overall experience, making it smoother and more enjoyable.”
    • “I appreciate how the developers focused on optimization; it significantly improves performance and reduces lag.”
    • “The game's optimization allows for seamless gameplay, which keeps me engaged and immersed in the experience.”
    • “The movement feels choppy, and the animations are sometimes stuttering.”
    • “The game suffers from significant performance issues, making it hard to enjoy.”
    • “I frequently experience frame drops, which disrupts the overall gameplay experience.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy is criticized for being a free game that primarily serves as a promotional tool for a $10 sequel, which is perceived as a minimal update rather than a substantial new offering.

    • “While this is free, and that's surely noble, it's just being used as an advertisement for people to pay $10 USD for the 'sequel', which is really a copy and paste of this game with a few things changed around.”
    • “The monetization strategy feels exploitative, as it constantly pushes players to spend money to enjoy basic features that should be included in the game.”
    • “I find it frustrating that the game is designed in a way that makes progress nearly impossible without spending real money.”
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Frequently Asked Questions

Color Symphony is a action game.

Color Symphony is available on PC and Windows.

Color Symphony was released on September 15, 2014.

Color Symphony was developed by REMIMORY.

Color Symphony has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its stability.

Color Symphony is a single player game.

Similar games include Toby: The Secret Mine, Rush Bros., INK, Defy Gravity Extended, A Walk in the Dark and others.