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About I'm Making a Monster

I'm Making a Monster is a single player casual simulation game. It was developed by zorkie studios and was released on July 5, 2026. It received mostly positive reviews from players.

Try to build a monster while your friends bother you to take breaks. Play as a mage/scientist and decide how to prioritize your time as you construct the monster. This short interactive narrative is part monster-dress-up game, part friend-dating simulator, and all how-not-to-deal-with-loss advice column. Will you fall into despair or climb back out of the well? Choose what materials you use t…

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Looking for games like I'm Making a Monster? Here are top casual simulation recommendations, selected from player-similarity data — start with The Cosmic Wheel Sisterhood, LoveChoice or Missed Messages.

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Reviews

73%Audience ScoreBased on 55 reviews
story16 positive mentions
stability1 negative mentions

  • Beautiful, hand-drawn watercolor art style that perfectly matches the emotional tone of the story.
  • Moving and emotionally impactful narrative exploring grief, loss, and friendship with thoughtful writing.
  • Soothing, well-composed instrumental soundtrack that complements the game's mood and atmosphere.
  • Extremely short game length with limited content, leading to low replay value and feeling incomplete.
  • Choices feel largely binary and do not significantly affect the story or endings, reducing player agency.
  • Ending considered unsatisfying or flat by many, with a single final choice overshadowing prior decisions.
  • story

    48 mentions Positive Neutral Negative
    33% positive mentions, 61% neutral mentions, 6% negative mentions

    The story is a short, emotionally gripping exploration of loss, grief, and healing, enriched by beautiful watercolor art and fitting music that set a quiet, melancholic tone. While many appreciate its emotional depth and atmosphere, some find the narrative underdeveloped or feel that player choices have minimal impact on the overall arc, limiting replay value. Overall, it resonates as a poignant but brief experience that could have benefitted from greater narrative depth and consequence.

    • “This is a simple, short, elegant, and beautiful story told through the medium of a visual novel with some light choice-mechanics. The game utilizes excellent prose and gorgeous illustrations to execute a contemplative, cozy yarn of loss, grief, friendship, and obsession in a new weird setting.”
    • “The beautiful watercolour illustrations and the writing perfectly convey a sense of quiet melancholy that pervades the story.”
    • “The music is beautiful and every track matches the mindset or state of the main character really well, the art is comforting to look at but at the right moments it can feel pretty unsettling in a good way and the story is really good.”
    • “As soon as you play again, you start to see how little your choices impact the end result, and overall story.”
    • “It really ends up feeling like 'my friend made this cool art, but now I have to make up a story to go along with it,' which sucks because this could have been truly an incredible story about loss and grief and healing.”
    • “Because this game doesn't pack a snappy message into its relatively limited playtime, it probably would've worked better as a longer, more exploratory story to improve the justification of its thesis statement.”
  • music

    22 mentions Positive Neutral Negative
    32% positive mentions, 68% neutral mentions, 0% negative mentions

    The music in the game is widely praised for its beautiful, soothing, and emotionally fitting soundtrack that complements the somber yet hopeful atmosphere and the watercolor art style. Players appreciate how the music enhances the story's emotional depth, with many valuing the availability of sheet music from the developers. Overall, the soundtrack is considered a standout element that enriches the intimate and evocative experience.

    • “The music is beautiful and every track matches the mindset or state of the main character really well. The art is comforting to look at but at the right moments it can feel pretty unsettling in a good way, and the story is really good.”
    • “The music coupled with the watercolor art and the fantastic writing exploring emotions and relationships in a very approachable and real way makes this game something really special.”
    • “The soundtrack really fits the somber (but hopeful) atmosphere beautifully.”
  • emotional

    18 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers a short yet deeply emotional narrative focused on loss and grieving, effectively balancing moments of lightheartedness with heavy emotional themes. Players frequently describe the experience as powerful and moving, often eliciting genuine tears and a strong emotional connection. Despite its brevity, the story, music, and art combine to deliver a poignant and impactful emotional journey.

    • “A short but emotionally gripping story about loss.”
    • “It balances light-hearted humour with heavy emotional pain in a way that’s easy to digest without diluting emotional impact.”
    • “The friends keep coming and I feel supported, but as someone who also has dealt with grief in real life, I really do feel compelled to push them away, which is what makes my playthrough feel so emotional to me.”
  • graphics

    9 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    The game's graphics are widely praised for their beautiful, watercolor-inspired art style that enhances the storytelling and overall atmosphere. While some users were frustrated by limited visuals and very short content, many appreciated the charming and aesthetically pleasing design.

    • “Beautiful art style, a gorgeous story, but yeah, pretty short.”
    • “The art style intrigued me and the demo/prologue ensnared me.”
    • “The music is lovely and the visuals are a very beautiful watercolor.”
    • “Definitely destroyed my graphics driver!”
    • “The illusion of choice made me really frustrated, and the lack of visuals was disappointing.”
    • “Pretty art style, pretty music.”
  • gameplay

    6 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The gameplay offers a customizable experience with name and pronoun options and features light choice mechanics typical of a visual novel. It is smooth and free of technical issues, delivering an elegant, short, and contemplative narrative complemented by beautiful art and prose. Overall, the gameplay effectively supports an immersive and cozy storytelling experience.

    • “With the gameplay, you can customize the main character's name and pronouns.”
    • “As for the gameplay, I experienced no technical issues.”
    • “This is a simple, short, elegant, and beautiful story told through the medium of a visual novel with some light choice mechanics. The game utilizes excellent prose and gorgeous illustrations to execute a contemplative, cozy yarn of loss, grief, friendship, and obsession in a new weird setting.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users report experiencing stability issues, including computer glitches that disrupt gameplay despite otherwise enjoying the story.

  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Character development is widely seen as weak and underdeveloped, contributing to a lack of engagement with the story and its themes. Users feel the characters fail to support the fantasy element effectively, diminishing the overall impact.

    • “Given that it isn't, I see it more as a literary project with a fairly weak theme, setting, and weak character development, not to mention that, to me, it fails on the initial hook of the fantasy of 'building a monster.'”
  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users praise the atmosphere for its somber yet hopeful tone, which is perfectly complemented by a fitting soundtrack.

    • “The soundtrack really fits the somber (but hopeful) atmosphere beautifully.”
  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game offers moderate replayability, primarily driven by the opportunity to explore different narrative paths.

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Frequently Asked Questions

I'm Making a Monster is a casual simulation game. Common tags for I'm Making a Monster include indie, lgbtq+, magic, emotional, narrative and others.

I'm Making a Monster is available on PC, Mac OS, Windows and Linux.

I'm Making a Monster was released on July 5, 2026.

I'm Making a Monster was developed by zorkie studios.

I'm Making a Monster has received mostly positive reviews from players. Most players liked I'm Making a Monster for its story but disliked it for its stability.

I'm Making a Monster is a single player game.

Similar games include The Cosmic Wheel Sisterhood, LoveChoice, Missed Messages, The Crown of Leaves, Cabernet and others.