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Ignis Universia: Eternal Sisters Saga DX

Ignis Universia: Eternal Sisters Saga DX Game Cover
88%Game Brain Score
humor, story
gameplay, replayability
88% User Score Based on 108 reviews

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Ignis Universia: Eternal Sisters Saga DX Game Cover

About

Ignis Universia: Eternal Sisters Saga DX is a single player role playing game with a fantasy theme. It was developed by Random Potion Oy and was released on December 7, 2020. It received positive reviews from players.

Ignis Universia: Eternal Sister Saga is a short but epic visual novel/JRPG made for Ludum Dare 45 by a small team in Tampere, Finland.

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88%
Audience ScoreBased on 108 reviews
humor31 positive mentions
replayability3 negative mentions

  • Charming storytelling with a delightful blend of JRPG battles and visual novel elements, keeping players engaged.
  • Adorable pixel art and humorous dialogue that adds to the overall enjoyment of the game.
  • Short and free, making it a fun way to spend about half an hour, with some replay value for achievement hunters.
  • The combat system is simplistic and can feel repetitive, lacking depth and engagement.
  • No save feature, requiring players to restart the game from the beginning if they lose, which can be frustrating.
  • Some achievements are based on luck and may be impossible to obtain, leading to a tedious experience for completionists.
  • humor
    31 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with many players appreciating the funny dialogue, self-aware jokes, and parody elements that often elicit smiles. While some found the humor charming and enjoyable, others felt it fell flat or was cringy, suggesting that the comedic aspects may not resonate with everyone. Overall, the game is noted for its lightheartedness and humor, making it a key draw for players despite its brevity and simplistic gameplay.

    • “The dialogue is quite good, and often funny.”
    • “This game is short, it will take maybe 45 minutes to play through, but it is hilarious, making fun of itself and all sorts of JRPG and RPG tropes.”
    • “What I got instead was a charming story, funny dialogue, absolutely beautiful pixel art, and a surprisingly competent battle system.”
  • story
    19 mentions Positive Neutral Negative

    The story of the game is generally described as short and entertaining, with a mix of charm and humor, though opinions vary on its depth and quality. While some players appreciate the engaging dialogue and pixel art, others criticize the lack of variety and character development, suggesting that the narrative feels simplistic or nonsensical. Overall, it offers a lighthearted experience, but may not satisfy those seeking a more substantial storyline.

    • “The story and dialogue are great.”
    • “Charming storytelling: masterfully blends JRPG battles with visual novel storytelling.”
    • “Great pixel art and a cute story that I really enjoyed.”
    • “This wouldn't be bad if there was some variety in the gameplay adding some replay value, but there is absolutely no variety in the story, events, or encounters.”
    • “If the sequel's story is as bad as this, I won't support the Kickstarter for it.”
    • “Yes, this is nonsensical, lazy writing... but it is supposed to be that way! Hey, this story makes absolutely no sense... but it is supposed to be that way! What, you are complaining that the characters are not developed at all, the humor is not even remotely funny, and the battles are boring and uninspired?”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of the game are characterized by charming and colorful pixel art that evokes nostalgia while offering a fresh appeal. Players appreciate the cute and whimsical visuals, although some note the limitations in resolution and controls. Overall, the art style is a highlight, contributing to the game's fun and fast-paced atmosphere.

    • “The pixel graphics evoke nostalgia while maintaining a fresh appeal.”
    • “Lovely visuals: adorable and cute visuals transport players to a whimsical realm.”
    • “Fun game with tons of humor and cute pixel-art graphics.”
    • “A choice was made to use obsolete retro pixel 'art' as a substitute for contemporary PC graphics.”
    • “Resolution and controls are locked, and can't be changed or customized to improve the visuals or the control experience.”
    • “The only thing that this title really has going for it is the art style.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is characterized by its simplicity and a focus on visual novel elements, with easy combat mechanics that feel more like puzzles than traditional RPG battles. While the unique grind-o-meter adds some strategic depth, many players find the overall experience shallow and lacking in variety, leading to a preference for watching playthroughs over engaging with the game directly. Despite its polished presentation and humor, the gameplay is often seen as secondary to the narrative and visual aspects.

    • “This is a sweet short polished JRPG but mostly goes towards the visual novel side of gameplay. The pixel art is really good for a small indie JRPG with cute girls. It takes less than 30-40 minutes to beat, easy 100% achievements. It has some suggestive themes but it's not hentai, so it's enjoyable for teens and up. There are some fourth wall breaks but nothing crazy, and it's very funny; the humor should make anyone crack a smile.”
    • “The grind-o-meter adds depth to the gameplay, making each battle strategic and rewarding.”
    • “Much more of a puzzle game than an RPG, the mechanical loops are tightly tuned so that any player not fully invested in performing the prescribed actions will not be able to proceed.”
    • “The combat was overall very easy, and probably there just to give you some gameplay.”
    • “Ok, so this is pretty much just a parody RPG; the gameplay isn't hard, and the bosses (and there's only bosses) play more like a puzzle than an RPG battle.”
    • “This wouldn't be bad if there was some variety in the gameplay adding some replay value, but there is absolutely no variety in the story, events, or encounters.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is generally well-received, described as pleasant and satisfying, complementing the charming pixel art and character design. While some reviewers note that it may not be the best, it effectively enhances the overall experience, especially considering the game's short development time. Overall, the soundtrack contributes positively to the game's atmosphere.

    • “The background music is pleasant and the characters are charming in their own way.”
    • “Music is very nice and the story is well-made, considering it was made for Ludum Dare (48-hour game development challenge).”
    • “The music is fine, not the best but it's fine.”
    • “Charming pixel art and music as expected.”
    • “Came for the witch, neat music and it's free so why not.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers a mix of replayability, primarily driven by its achievements, which can challenge players to revisit it for completion. However, the lack of variety in gameplay, story, and encounters limits its overall replay value, making it feel repetitive despite the potential for multiple playthroughs. While some players may find enjoyment in chasing achievements, the short duration of the game (around 45 minutes) may not sustain long-term interest.

    • “Being extremely short and cute, not particularly challenging (unless you're an achievement hunter, at which point a few I'm not yet ready to try for will probably make you sweat, and one might drive you insane trying to get it), I'm currently thinking this has near-infinite replay value.”
    • “There's a bit of replay value here as well.”
    • “This wouldn't be bad if there was some variety in the gameplay adding some replay value, but there is absolutely no variety in the story, events, or encounters.”
    • “Took me 45 minutes to beat it, but it does have some replay value since you can't get every achievement on the first go (since some require you to lose fights while one requires you to never lose).”
    • “Being extremely short and not particularly challenging, I don't see much replay value beyond achievement hunting.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy for "Ignis Universia: Eternal Sisters Saga DX" is primarily focused on promoting a Kickstarter campaign for a sequel, which has seen mixed success, with an initial failed attempt followed by a successful second one. However, the game's status as more of a demo than a complete product raises questions about the viability and future of the advertised sequel.

    • “Ignis Universia: Eternal Sisters Saga DX is more of a demo/advertisement for a 2D retro JRPG than a full game.”
    • “It's advertising a Kickstarter for a 'sequel' of the same name.”
    • “They failed their first Kickstarter attempt but succeeded in the second one, although it's too early to determine if the game this is advertising will ever be made.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, particularly when aiming for 100% completion due to reliance on RNG, which requires repetitive actions that can be time-consuming. However, some appreciate the unique "grind-o-meter" mechanic, which adds a meaningful layer to the grinding experience.

    • “Missing especially the last one makes getting 100% really tedious since you need a lot of RNG, so needing to close, re-open, and click through the intro takes more time than actually trying for the achievement.”
    • “The unique grind-o-meter mechanic makes grinding feel meaningful in the game!”
  • character development
    1 mentions Positive Neutral Negative

    Character development in the game is noted to be somewhat lacking, with the story described as "meh" but still entertaining. However, the character design is praised for featuring appealing fantasy characters, contributing to the overall visual appeal of the game.

    • “The character design is very good, featuring a diverse group of fantasy characters that are visually appealing.”
    • “The pixel art is gorgeous, enhancing the overall experience of character development in the game.”
    • “The story is entertaining, and while it may not be groundbreaking, the characters are well-developed and engaging.”
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Frequently Asked Questions

Ignis Universia: Eternal Sisters Saga DX is a role playing game with fantasy theme.

Ignis Universia: Eternal Sisters Saga DX is available on PC, Web Browser, Mac OS and Windows.

Ignis Universia: Eternal Sisters Saga DX was released on December 7, 2020.

Ignis Universia: Eternal Sisters Saga DX was developed by Random Potion Oy.

Ignis Universia: Eternal Sisters Saga DX has received positive reviews from players. Most players liked this game for its humor but disliked it for its gameplay.

Ignis Universia: Eternal Sisters Saga DX is a single player game.

Similar games include Epic Battle Fantasy 4, Knights of Pen and Paper 2, Chroma Squad, Breath of Death VII, Epic Battle Fantasy 3 and others.