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Idle Looter

Idle Looter Game Cover
40%Game Brain Score
gameplay, grinding
48% User Score Based on 33 reviews

Platforms

PCWindows
Idle Looter Game Cover

About

Idle Looter is a single player casual simulation game. It was developed by CryCauseDry and was released on November 6, 2025. It received neutral reviews from players.

Idle Looter is an idle RPG where your hero fights nonstop, slaying monsters and collecting procedurally generated gear with unique stats and legendary effects. Strategically craft powerful gems, customize equipment, and build a companion army to grow infinitely strong. Prestige to gain permanent bonuses and tackle special bounties for rare rewards in an endless adventure.

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48%
Audience ScoreBased on 33 reviews
grinding5 negative mentions

  • The game features a unique prestige system that allows players to absorb stats from gear, providing a satisfying progression experience.
  • Active development and community engagement from the developers, who are open to feedback and continuously improving the game.
  • The game offers a fun and engaging grind with various build possibilities, making it enjoyable for players who appreciate idle mechanics.
  • The game lacks offline progression, which is a significant drawback for an idle game, as players cannot make progress while the client is closed.
  • Progression can feel slow and tedious, especially due to poorly designed mechanics like hunts and prestige requirements that can lead to soft locking.
  • There are significant scaling issues with rewards and costs, making it frustrating for players to feel a sense of achievement as they progress.
  • gameplay
    20 mentions Positive Neutral Negative

    The gameplay of this idle game is marred by poorly designed mechanics, particularly the prestige and hunt systems, which create frustrating progression barriers and require excessive grinding. Players report that the increasing thresholds for prestige and the lack of meaningful rewards for hunts lead to a feeling of being soft-locked, detracting from the idle experience and necessitating active engagement that feels counterintuitive. Overall, while the game may start off enjoyable, it quickly devolves into a tedious cycle of farming and clicking, ultimately diminishing its appeal.

    • “The hunt mechanic gives you a list of a few quests to pick from, which range from trivially easy to so hard that there is an item that will cancel your current hunt in case you softlock yourself.”
    • “Those two mechanics kind of make the game feel more like an 'active' looter, because you can let them run for a couple of minutes tops before you have to take another action.”
    • “A game with excellent progression, an excellent prestige system, and hundreds of hours of gameplay minimum, or even thousands if you're aiming for min/max at each prestige.”
    • “Through some hidden or undisclosed mechanic, the number of kills required for hunts starts to go up (starting in the 40-60 kills range, then creeping up as high as 400 from what I've seen. I suspect there is no cap).”
    • “The prestige mechanic in this game does the idle game cardinal sin of making it so each subsequent prestige takes substantially longer to unlock than the previous one.”
    • “This game seems fun at first but falls apart after playing for a bit, primarily due to two mechanics that I feel are poorly designed and break the game.”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious, particularly due to the steep progression requirements tied to the prestige mechanic, which can lead to potential soft locks in advancement. Early game hunts are described as monotonous and inefficient, with players often gaining more experience from lower-level mobs than higher ones, resulting in a frustratingly slow progression that detracts from the initial enjoyment. Overall, the game is characterized as a grind-heavy auto battler with painfully slow advancement.

    • “The prestige mechanic is fine, but requires an increasing threshold to do (you need to beat a stage 100 higher than previously beaten for standard prestige, or 100 higher character power for hunt token prestige - there's also a secondary way to prestige through hunt mechanics with an alternate currency, but it's so profoundly unlikely to get until later worlds - 1% per task in world 2 and you need 1000 of them - that it's mostly moot), so it is entirely possible for someone to soft lock their progression in theory, with the only way to potentially get by that wall involving mindlessly farming hunt tokens for gems to raise a stat in an effort to overcome the wall.”
    • “It was fun for the first prestige, then it got super grindy.”
    • “Tl;dr: it's a super grindy auto battler with progression as slow as molasses.”
  • story
    3 mentions Positive Neutral Negative

    The story aspect features active missions focused on enemy takedowns and token rewards, with a hunt mechanic that offers a variety of quests ranging in difficulty. Players can choose from easy to challenging tasks, with a safety net item available to prevent potential softlocks during tougher hunts.

    • “The story feels disjointed and lacks a coherent narrative arc, making it hard to stay engaged.”
    • “Character development is minimal, leaving many protagonists feeling one-dimensional and forgettable.”
    • “The plot twists are predictable and fail to deliver any real emotional impact.”
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Frequently Asked Questions

Idle Looter is a casual simulation game.

Idle Looter is available on PC and Windows.

Idle Looter was released on November 6, 2025.

Idle Looter was developed by CryCauseDry.

Idle Looter has received neutral reviews from players. Most players disliked this game for its gameplay.

Idle Looter is a single player game.

Similar games include Hero Tale, Bloobs Adventure Idle, Grim Clicker, Legends of Dragaea: Idle Dungeons, Incremental Epic Hero 2 and others.