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Bloobs Adventure Idle Game Cover

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Bloobs Adventure Idle is a single player casual role playing game. It was developed by Bloobs_Dev and was released on July 15, 2024. It received positive reviews from players.

Bloobs Adventure Idle is an idle RPG focused on training 24 diverse skills like Woodcutting, Magic, and BeastMastery, with interconnected progression and a prestige system for long-term growth. Combat is automated but requires strategic preparation and gear crafting to defeat bosses and unlock rare loot. Players can also collect entries in the Beastiary, Thief’s Log, and other compendiums to track their adventure.

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88%
Audience ScoreBased on 390 reviews
gameplay9 positive mentions
grinding26 negative mentions

  • The game offers a charming blend of idle mechanics and RPG elements, reminiscent of classic games like RuneScape.
  • The developer is highly active, frequently updating the game and engaging with the community for feedback.
  • The game features a variety of interconnected skills and a satisfying progression system that keeps players engaged.
  • The game can feel monotonous, with rapid leveling that skips much of the content, leading to a lack of meaningful progression.
  • There are technical issues, such as a clunky interface and high CPU usage, which detract from the overall experience.
  • The absence of offline progression can be frustrating, as players must keep the game running to make progress.
  • gameplay
    47 mentions Positive Neutral Negative

    Gameplay in the reviewed game is characterized by a blend of idle mechanics and active engagement, reminiscent of classic RPGs like Old School RuneScape. While players appreciate the variety of skills and the recent addition of a prestige system that enhances longevity, many find the overall mechanics repetitive and lacking in innovation, leading to a somewhat monotonous experience. The game is best enjoyed as a casual sidetrack, with a satisfying loop that allows for both active and idle play, though some players express a desire for more dynamic gameplay elements and clearer mechanics.

    • “It's pleasant, reasonably in-depth, easy to play and enjoy, and has enough actual gameplay to make an old MMO grinder like me want to progress.”
    • “It nails the genre’s sweet spot: the satisfaction of active tap gameplay transitioning into deep, automatable systems and meaningful choices.”
    • “Bloob's Adventure Idle is packed full of different skills to master, each one layering on the next, adding depth and synergy to the gameplay.”
    • “There's not yet an offline task XP earning mechanic, so instead, you gain hours spent offline.”
    • “The other is the lack of non-skilling activity; no minigame, no quest, or any real new mechanic is unlocked at any point of progression, making the game feel very monotonous.”
    • “This is the general gameplay loop - you click a button and something happens for tens of hours, then you click a different button and repeat.”
  • grinding
    26 mentions Positive Neutral Negative

    The reviews highlight that "grinding" in *Bloob's Adventure Idle* is a central aspect of gameplay, characterized by a mix of enjoyment and tedium. While many players appreciate the idle mechanics and the ability to train various skills and craft items, others find the repetitive nature of grinding to be monotonous and lacking in engaging content, particularly in the later stages of the game. Overall, the experience is described as highly grindy, appealing primarily to fans of idle and skill-grinding games, but potentially off-putting for those seeking a more dynamic or story-driven experience.

    • “Super super grindy from the word go.”
    • “This has to be the most grindy game and a pointless grind at that, that I've ever played.”
    • “It's not a bad game, as I mentioned earlier I quite enjoy it, but the sheer repetitiveness towards the later parts of the game where there's nothing but mindless grinding gets tiresome.”
  • graphics
    23 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming and minimalist art style, featuring cute blob animations and pastel backgrounds that create an engaging atmosphere. While many players appreciate the cheerful visuals and find them appealing, some criticize them as being simplistic or lacking polish, with issues like screen tearing and mismatched art styles. Overall, the graphics are a matter of personal taste, appealing to those who enjoy cute, pixelated aesthetics, but may not satisfy players seeking more detailed or refined visuals.

    • “The art style is cheerful and minimalist, with warmly pastel backgrounds and fluid, cute blob animations that make every tap feel fun.”
    • “Tremendously cute graphics, very fun music, satisfying sound effects, once in a while little mysteries around the map, infinite item stacking in your inventory and the ability to grow your bags and bank space, rare-drop soul-pets that give buffs, fun appearance customization options, and more.... if this is your kind of genre, this game is more than worth the price!”
    • “Eye candy pixel graphics.”
    • “The visuals are initially pleasing but are fairly bare bones to the point that they became frustrating to me.”
    • “Screen tearing along the edges of tiles, mismatched art styles, plenty of pixels to go around (especially egregious when it comes to the out of place human characters).”
    • “- matter of taste, but graphics are crude and lack charm.”
  • story
    14 mentions Positive Neutral Negative

    The game's story is largely criticized for its absence, with players noting a lack of quests, variety, and engaging narrative elements, leading to a monotonous grinding experience. While some early gameplay offers a basic storyline involving colorful blobs on a mission, it fails to provide meaningful progression or exploration, leaving players yearning for more dynamic content and features. Overall, the consensus is that without a compelling story or diverse activities, the game feels repetitive and uninspired.

    • “In its early stages, Bloobs Adventure Idle leans heavily into active gameplay—you’re popping handfuls of enemies, collecting gold, and unlocking new bits of story and world regions.”
    • “With RuneScape, you have quests and events that pop up which can help with skilling and give you goals to aim for; they also break up the monotony.”
    • “Then some fog of war until you explore something once or find something once so you can't just use menus to find everything and a basic story tied to power growth and bam 10/10.”
    • “There is no story, no variety, just the same leveling format over and over again.”
    • “There are no quests or events right now in this game, it's just grinding to see bigger numbers.”
    • “If you don't like the sound of a game that is very grindy, with no real storyline, then it's not for you.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game is widely praised for its whimsical and charming quality, often described as calming and reminiscent of nostalgic chip-tune styles. Players enjoy listening to the soundtrack even outside of gameplay, with some noting its ability to enhance the overall experience and evoke a desire to dance. Overall, the music is considered one of the standout features, contributing significantly to the game's appeal.

    • “Very nice music, by the way. Sometimes I just open the game, do my stuff, and listen to the music.”
    • “The music is wonderful and whimsical, with potentially more tracks to come later too.”
    • “It is not flashy but is rather quite charming, with pleasing music, an endearing world, and an overall feel that is very chill and calming.”
    • “It is not flashy but is rather quite charming with pleasing music; the endearing world and overall feel are very chill and calming.”
    • “Otherwise, the music reminds me of a 'Crypt of the Necrodancer' vibe; it's actually unexpected but catches attention in a good way.”
    • “A blend of nostalgic pixel art and chiptune music, the rewarding progression of Melvor Idle offers much more than spreadsheets and progress bars.”
  • optimization
    7 mentions Positive Neutral Negative

    Overall, the game's optimization has seen significant improvements, particularly after recent performance patches that have reduced resource usage, allowing it to run more efficiently in the background. While some players have noted that it still consumes more CPU resources than expected, the developer's commitment to ongoing optimizations and responsiveness to community feedback has been positively highlighted. However, a few users still experience performance issues, suggesting that further optimization may be needed.

    • “But the game is getting numerous performance upgrades, so running it in the background is easier than ever. It uses about 1GB of my RAM and only 5-10% of my i7-14700K after the recent performance patch.”
    • “One of the most active and attentive developers I've ever seen is constantly working on his passion project and adding new content, along with frequent optimizations, bug fixes, and often listening to and implementing player/community suggestions and requests.”
    • “Edit: The game is more optimized. I realized my mistake that I had my FPS uncapped, which caused it to use around 30-40% of my CPU and GPU. After capping it at 30 FPS, that usage was cut in half.”
    • “Due to lack of interaction, lack of player choice, and extremely poor performance, I can't recommend this.”
    • “Additionally, the game uses far more CPU resources than a game of this type should, which suggests that it is heavily under-optimized.”
    • “Edit: The game is more optimized; I realized my mistake that I had my FPS uncapped, so it would eat around 30-40% of my CPU and GPU. After capping it at 30 FPS, that usage was cut in half.”
  • monetization
    4 mentions Positive Neutral Negative

    The game is praised for its lack of microtransactions and ads, providing a pure gaming experience without pay-to-win elements. However, some users express disappointment over the introduction of promised microtransactions, contrasting it with other games like RuneScape that also avoid such practices. Overall, the monetization approach is seen as a positive aspect, though concerns about future changes remain.

    • “There are no microtransactions whatsoever to speed up the game, and I really appreciate that.”
    • “Nice little game, no ads, great fun. Hoping for multiplayer at some point.”
    • “They started with the microtransactions that were promised to not be a part of the game.”
    • “It's like RuneScape but without microtransactions.”
  • stability
    3 mentions Positive Neutral Negative

    The game, currently in early access, experiences frequent visual and audio glitches, along with buggy combat mechanics. However, the developers are actively addressing these issues with regular updates.

    • “The game is still in early access, so there are still visual and audio glitches from time to time, but the developer is very active and updates are frequent.”
    • “It's also very buggy.”
    • “Combat is buggy, but even in saying that, combat is just veiled gathering.”
  • replayability
    3 mentions Positive Neutral Negative

    Users note that while the game has improved in terms of first-person shooter mechanics, the overall gameplay experience remains unsatisfying, which diminishes its replayability even at a lower price point.

    • “The game became more playable from an FPS perspective, but the gameplay is far from satisfying, even at a discounted price.”
    • “Once you've completed the game, there's little incentive to return; the lack of meaningful choices and variety makes replaying feel tedious.”
    • “While the initial experience was enjoyable, the lack of different paths or outcomes means there's no real reason to play again.”
  • emotional
    2 mentions Positive Neutral Negative

    Users express mixed emotions regarding the game's combat system, noting a sense of discomfort due to its repetitive mechanics and similarities to previous titles. However, many also find the overall experience to be wholesome and fulfilling, suggesting a balance between nostalgia and innovation.

    • “Everything I thought it would be, and super wholesome.”
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2500h Median play time
2500h Average play time
2500-2500h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Bloobs Adventure Idle is a casual role playing game.

Bloobs Adventure Idle is available on PC and Windows.

On average players spend around 2500 hours playing Bloobs Adventure Idle.

Bloobs Adventure Idle was released on July 15, 2024.

Bloobs Adventure Idle was developed by Bloobs_Dev.

Bloobs Adventure Idle has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Bloobs Adventure Idle is a single player game.

Similar games include Melvor Idle, Clicker Heroes 2, IdleOn - The Idle RPG, Idle Wizard, Idle Cave Miner and others.