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I wish it was morning all the time

I wish it was morning all the time Game Cover
91%Game Brain Score
gameplay, graphics
atmosphere, replayability
91% User Score Based on 89 reviews

Platforms

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I wish it was morning all the time Game Cover

About

I wish it was morning all the time is a single player casual simulation game. It was developed by LuuuLuuuL and was released on February 10, 2023. It received very positive reviews from players.

I Wish it Was Morning All the Time is a novel game released in 2021. It was first announced as a form that could be played with browser games and downloads. It was later ported to Steam.

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91%
Audience ScoreBased on 89 reviews
gameplay7 positive mentions
atmosphere3 negative mentions

  • The game features a unique and emotionally charged story about two sisters surviving in a zombie apocalypse, which adds depth to the gameplay.
  • The art style is charming and visually appealing, enhancing the overall experience despite the game's darker themes.
  • Players appreciate the trial-and-error gameplay mechanics, which allow for exploration and discovery, making it engaging once the mechanics are understood.
  • The gameplay can become repetitive, with limited actions available each day and a lack of clear objectives or tutorials, leading to confusion.
  • The English translation is poor, with some text remaining untranslated, which detracts from the overall experience and understanding of the story.
  • Many players feel the game has missed potential, as it lacks depth in gameplay mechanics and can feel like a simple time-waster rather than a fully developed experience.
  • gameplay
    34 mentions Positive Neutral Negative

    The gameplay of "I Wish It Was Morning All the Time" is a blend of survival and point-and-click mechanics, set in a tense, zombie-infested environment that emphasizes emotional storytelling and the urgency of protecting a vulnerable character. While some players find the mechanics repetitive and obtuse, the game offers a compelling atmosphere and encourages exploration through trial and error, making it a unique experience in the indie horror genre. Overall, the simplicity of the gameplay can be both a strength and a limitation, depending on player expectations and engagement with the mechanics.

    • “At its core, I Wish It Was Morning All the Time is a survival game with strong point-and-click mechanics.”
    • “The gameplay loop revolves around making sure the house is well-secured, scavenging for supplies, and keeping both yourself and your sister alive as long as possible all in a short span of time.”
    • “What makes the game even more intense is the vulnerability of your sister—her inability to help physically means you need to constantly protect her, which adds an emotional weight to the traditional survival mechanics.”
    • “The gameplay is rather repetitive, but I don't think I've reached the 'ending' people are talking about, so we'll see.”
    • “Nice visuals and a decent story, but it doesn't really have much to it gameplay-wise.”
    • “A simple but effective atmosphere is all you'll get until the initial hour passes. Taking into account the repetitive gameplay, lack of hints, or linear progression, it's only logical to get help in understanding the mechanics (or quitting).”
  • graphics
    21 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their charming and cute art style, which effectively contrasts with the game's darker themes and story elements. While the visuals are considered a highlight and showcase a level of effort, some players feel that they overshadow the gameplay, which is often seen as lacking depth. Overall, the art style is a significant draw for players, making the game enjoyable as a light, casual experience.

    • “I also think that the visuals are amazing, as always, which is to be expected from Lu's games.”
    • “The art style is amazing.”
    • “Charming, great art style.”
    • “Honestly, I feel really baited by the concept and visuals.”
    • “The art style is minimalistic, featuring dimly lit interiors, somber environments, and the constant looming threat of the undead.”
    • “The very obtuse mechanic and gameplay aspects are there, but the visuals are the reason you even give the game a chance, and is the only plausible road to get into liking the pretty and good about the experience.”
  • story
    18 mentions Positive Neutral Negative

    The game's story revolves around two sisters navigating survival in an abandoned house, presenting a tragic narrative with no happy ending. While the emotional core and art style are praised, many players find the story lacking depth and context, leading to a mixed reception regarding its engagement and overall enjoyment. The gameplay mechanics and translation issues further detract from the storytelling experience, making it more of a casual time-waster than a compelling narrative journey.

    • “A cool story about two sisters (or solo) trying to make it in an abandoned house.”
    • “I wish it was morning all the time is an indie game that balances survival mechanics with emotional storytelling.”
    • “While the game’s pacing can feel slow at times and its point-and-click mechanics might not appeal to everyone, the emotional core of the story and the sheer survival challenge make it a standout in the indie horror genre.”
    • “Perhaps the entire point of this game is an artsy way of conveying a tragic story with no happy ending, and the only way out of it is death; however, I couldn't say that was very enjoyable to play through.”
    • “There is no overarching plot to guide you through the entire game.”
    • “The lack of context made the story feel deeper than I expected it to be.”
  • emotional
    11 mentions Positive Neutral Negative

    The emotional aspect of the game is deeply impactful, centering on the poignant relationship between the protagonist and their sister, who is vulnerable due to her amputee status. Players experience a harrowing blend of survival mechanics and emotional storytelling, evoking feelings of tension, heartbreak, and urgency as they strive to protect their sister amidst a zombie threat. Overall, the game is noted for its touching and sad narrative, leaving a lasting emotional impression on players.

    • “The game centers on a simple but emotionally charged premise: you and your sister, who has been left an amputee after a past attack, are trapped in a house, trying to survive as zombies attempt to break in.”
    • “What makes the game even more intense is the vulnerability of your sister—her inability to help physically means you need to constantly protect her, which adds an emotional weight to the traditional survival mechanics.”
    • “Final thoughts: a harrowing, emotional journey.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a palpable sense of dread and isolation, effectively drawing players into its tense world. While the simplicity of the mechanics allows the atmosphere to shine, some players find the repetitive gameplay and lack of guidance detract from the overall experience, leading to frustration. Despite these issues, the atmosphere remains a strong point, enhancing the emotional weight of the narrative.

    • “The simplicity of the mechanics works in the game’s favor, letting the tension and atmosphere take center stage.”
    • “Instead, it draws you into its world with its atmosphere.”
    • “Atmosphere: a sense of dread and isolation.”
    • “All of this adds to the tense and stressful atmosphere as you watch with pity your dear sister suffer from her own wounds.”
    • “A simple but effective atmosphere is all you'll experience until the initial hour passes, that and the guide on the community page, because, taking into account the repetitive gameplay, lack of hints, or linear progression, it's only logical to get help in understanding the mechanics (or quitting).”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers some replayability with two different endings, providing players with a goal to achieve. However, the lack of clear controls and objectives may hinder the overall experience and enjoyment during multiple playthroughs.

    • “There are apparently two endings, so there's some replayability to it and a goal at the end.”
    • “The game offers multiple paths and choices, making each playthrough feel unique and encouraging you to explore different strategies.”
    • “With various character builds and story outcomes, I find myself coming back to experience all the possibilities.”
    • “My only real complaints are that the controls and objectives aren't explained at all, which makes it difficult to figure out and play. However, there are apparently two endings, so there's some replayability and a goal at the end.”
    • “Once you've completed the game, there's little incentive to go back. The lack of varied choices or branching paths really limits the replayability.”
    • “While the game has a captivating story, the linear gameplay means that once you've experienced it, there's not much reason to replay it.”
  • music
    1 mentions Positive Neutral Negative

    The music in the game features a sparse ambient soundtrack that emphasizes silence, allowing the natural sounds of the environment and the house to take center stage.

    • “The ambient soundtrack is sparse, allowing the silence to permeate and letting the natural sounds of the house and the environment take precedence.”
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Frequently Asked Questions

I wish it was morning all the time is a casual simulation game.

I wish it was morning all the time is available on PC, Mac OS and Windows.

I wish it was morning all the time was released on February 10, 2023.

I wish it was morning all the time was developed by LuuuLuuuL.

I wish it was morning all the time has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its atmosphere.

I wish it was morning all the time is a single player game.

Similar games include Zafehouse: Diaries, The Final Station, Beholder, UNDYING - "KINGDOM", 7 Days to End with You and others.