- September 13, 2022
- Sigyaad Team
I Am Sakuya: Touhou FPS Game
One of many Touhou Project-inspired fangames, I Am Sakuya transposes the bullet hell formula into FPS format with some success, though it would be nice if there was more of it.
Platforms
About
"I Am Sakuya: Touhou FPS Game" is a first-person shooter set in the Touhou Project universe. Players take on the role of Sakuya Izayoi, a powerful maid with the ability to manipulate time. The game features fast-paced action, a variety of weapons and enemies, and multiple levels to explore. Players must use Sakuya's time-stopping abilities and sharp shooting skills to defeat the enemies that stand in her way.










- The graphics and music are well done, with catchy remixes of the Touhou soundtrack and cute pixel art.
- The gameplay offers a unique blend of bullet hell mechanics and first-person shooter elements, making for an interesting experience.
- The game is fun for fans of both Touhou and Doom, providing a nostalgic yet fresh take on the genres.
- The level design is simplistic and often repetitive, with many levels being short and lacking variety.
- There are only a few weapons available, and the balance feels off, with some weapons being overpowered compared to others.
- The game is quite short, with many players completing it in under an hour, leading to concerns about its value for the price.
- gameplay60 mentions Positive Neutral Negative
The gameplay of "I Am Sakuya" is a unique blend of fast-paced horde shooting and bullet hell mechanics, reminiscent of classic titles like Doom and Touhou. While many players appreciate the engaging level design and the challenge of dodging projectiles, some criticize the linearity, simplicity, and lack of resource management, which detracts from the overall experience. Despite its flaws, the game offers a fun and chaotic experience, particularly for fans of the bullet hell genre.
“The gameplay is fun from beginning to end (including the DLC).”
“The gameplay is fast-paced and challenging; not only do you have to shoot your enemies, but you also have to dodge an ocean of bullets in 3D, as if Touhou isn't hard enough.”
“What truly sets 'I Am Sakuya' apart is its unique gameplay mechanics.”
“The levels, I think, had an improvement in how they look, but in gameplay it's the same empty enemy spam as before, with levels that feel like they go on for way too long, and eventually I just wanted it to be over.”
“However, the actual gameplay is pretty lacking.”
“The gameplay's pretty mediocre too; it only has one difficulty, which is too easy, and apart from the beginning, I never even came close to dying once, except with the bosses Meiling and Remilia, who are a huge difficulty spike compared to the rest of the game.”