- September 13, 2022
- Sigyaad Team
I Am Sakuya: Touhou FPS Game
One of many Touhou Project-inspired fangames, I Am Sakuya transposes the bullet hell formula into FPS format with some success, though it would be nice if there was more of it.
Platforms
About
"I Am Sakuya: Touhou FPS Game" is a first-person shooter set in the Touhou Project universe. Players take on the role of Sakuya Izayoi, a powerful maid with the ability to manipulate time. The game features fast-paced action, a variety of weapons and enemies, and multiple levels to explore. Players must use Sakuya's time-stopping abilities and sharp shooting skills to defeat the enemies that stand in her way.










- The game features charming sprite work and a great soundtrack, with remixes of classic Touhou music.
- The gameplay combines bullet hell mechanics with FPS elements, providing a unique experience for fans of both genres.
- The time stop mechanic and the ability to use knives add a fun twist to combat, allowing for creative strategies.
- The level design is simplistic and often feels bland, with many areas lacking detail and variety.
- The game is very short, with most players able to complete it in under an hour, making it feel overpriced for the content offered.
- Enemy variety is limited, and many encounters can feel repetitive, leading to a lack of challenge and engagement.
gameplay
48 mentions Positive Neutral NegativeThe gameplay is a fast-paced blend of bullet hell and traditional FPS mechanics, offering a unique challenge as players must navigate through dense enemy fire while utilizing time stop abilities. However, some reviewers noted that the gameplay can feel repetitive and simplistic, with a lack of depth in weapon variety and level design, leading to a sense of monotony in longer levels. Despite these criticisms, many players found the experience enjoyable and praised the integration of bullet dodging into the first-person perspective, making for a fun and engaging gameplay experience overall.
“The gameplay is fast-paced and challenging; not only do you have to shoot your enemies, but you also have to dodge an ocean of bullets in 3D, as if Touhou is not hard enough.”
“Super fun game so far! The gameplay is amazing; it's such a unique mix between bullet hell and Doom. I usually struggle to find motivation to play games, but this one gives such a rush that I'm going to finish it.”
“The few unique mechanics to Sakuya, especially the knives, are super fun to use, and dodging bullet hell patterns in first person is actually a lot more enjoyable than you'd think. The enemy placement and level design are clearly made with the mechanic in mind, creating a really interesting new challenge with each encounter!”
“The levels had an improvement in how they look, but in gameplay, it's the same empty enemy spam as before. The levels feel like they go on for way too long, and eventually, I just wanted it to be over.”
“The gameplay is too simple, even for Doom standards. This game is more of a horde shooter than anything, but once the horde is done, there's barely anything to do. There's nothing outside of the normal formula of Doom, though I commend the use of the lack of RNG in this game.”
“There are objective gameplay bugs; for instance, you can get stuck in geometry with no recourse other than a game reset, and projectiles that don't fly after the time stop release.”