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I Am Sakuya: Touhou FPS Game

One of many Touhou Project-inspired fangames, I Am Sakuya transposes the bullet hell formula into FPS format with some success, though it would be nice if there was more of it.
I Am Sakuya: Touhou FPS Game Game Cover
87%Game Brain Score
Most mentioned positive aspects:gameplay, music
Most mentioned negative aspects:story, stability
89% User Score Based on 489 reviews
Critic Score 80%Based on 1 reviews

Platforms

PCWindows
I Am Sakuya: Touhou FPS Game Game Cover

About I Am Sakuya: Touhou FPS Game

I Am Sakuya: Touhou FPS Game is a single player shooter game with a anime theme. It was developed by Sigyaad Team and was released on September 13, 2022. It received mostly positive reviews from critics and positive reviews from players.

Dodge bullets, shoot enemies and even stop time as you navigate through 10 beautiful levels in this perfect blend of bullet hell and FPS. Uncover the origins of Sakuya Izayoi's past and investigate the mansion where the scarlet vampires resides in this Touhou Project Fangame!

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Games Like I Am Sakuya: Touhou FPS Game

Looking for games like I Am Sakuya: Touhou FPS Game? Here are top shooter recommendations with a anime focus, selected from player-similarity data — start with Shrine, Vomitoreum or Touhou Luna Nights.

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Reviews

89%Audience ScoreBased on 489 reviews
gameplay17 positive mentions
story4 negative mentions

  • Unique fusion of Touhou bullet hell mechanics with Doom-style first-person shooter gameplay providing a fresh experience.
  • Enjoyable and satisfying weapon mechanics, especially the bouncing knives and time stop ability adding tactical depth.
  • Charming pixel art, well-done character sprites, and a solid Touhou-inspired soundtrack that enhance atmosphere and fan service.
  • The game is quite short with limited level variety and repetitive enemy types reducing long-term engagement.
  • Level design is often simplistic and unpolished, featuring many flat, linear, and visually bland areas with poor enemy placements.
  • Balance issues with overpowered weapons and bosses that can be trivialized by cheesing or using the time stop, plus technical jank and sparse health pickups.
  • gameplay

    64 mentions Positive Neutral Negative
    27% positive mentions, 68% neutral mentions, 5% negative mentions

    The gameplay uniquely blends Doom's fast-paced FPS action with Touhou-style bullet hell mechanics and time-stop abilities, offering challenging and engaging combat that stands out for its tactical depth and enemy variety. However, it can feel repetitive and mechanically rough at times, with limited resource management, simple horde-style levels, occasional bugs, and underutilized special mechanics slightly hindering its full potential. Still, the game’s energetic pacing, creative enemy design, and bullet-dodging dynamics provide a fresh, fun experience for fans of both genres.

    • “When it works, this mechanic creates brief flashes of tactical elegance that feel uniquely tied to the character and source material.”
    • “The gameplay is fast paced and challenging: not only do you have to shoot your enemies but also dodge an ocean of bullets in 3D, as if original Touhou is not hard enough.”
    • “The few unique mechanics to Sakuya, especially the knives, are super fun to use, and dodging bullet hell patterns in first person is actually a lot more fun than you'd think it'd be. The enemy placement and level design is clearly made with the mechanic in mind to create a really interesting new challenge each encounter! Really, really strongly recommend this one.”
    • “At the same time, its rough mechanics, repetitive design, and technical limitations prevent it from fully realizing its ambitious concept.”
    • “The levels had an improvement in visuals, but the gameplay is the same empty enemy spam as before, with levels that feel excessively long and eventually tiresome.”
    • “The gameplay is pretty mediocre: only one difficulty which is very easy, with a huge difficulty spike in boss fights due to lack of cover and sudden projectile dodging, but since enemies die in one shot, there is no pressure to master dodging.”
  • music

    59 mentions Positive Neutral Negative
    47% positive mentions, 48% neutral mentions, 5% negative mentions

    The music, primarily energetic arrangements of Touhou's classic EOSD soundtrack, is widely praised for its catchy, intense, and atmospheric qualities that enhance the gameplay experience despite some mechanical flaws. While many appreciate the nostalgic and charming remixes with rock or chiptune influences, common critiques include repetitive MIDI-style sounds, non-looping tracks with awkward pauses, and a lack of unique arrangements or variety. Overall, the soundtrack is considered a strong highlight that injects distinct character and fun into the game.

    • “The soundtrack relies heavily on energetic Touhou music arrangements that inject intensity into every encounter, often compensating for mechanical shortcomings by sheer force of atmosphere.”
    • “A massive highlight though is the music, hearing the classic EOSD soundtrack in this new light while blasting through youkai is exhilarating!”
    • “The music was really catchy and used great MIDI samples to make unique remixes of the TH6 soundtrack, while the pixel art is really cute and it's clear a lot of work went into them.”
    • “Unfortunately, the music does not loop properly and has a few seconds of "dead space" that I wish was fixed (a simple mod could fix this even).”
    • “The music doesn't loop so you have it ending and starting again repeatedly.”
    • “The music is just Touhou chiptunes in a custom soundfont (only complaint would be with Centennial Festival for Magical Girls, where the final guitar could use a different sound).”
  • graphics

    32 mentions Positive Neutral Negative
    56% positive mentions, 35% neutral mentions, 9% negative mentions

    The game features a strong and charming anime-inspired art style with appealing sprites and visuals that enhance the atmosphere and gameplay. While some texture use and level graphics feel rough or unpolished, the overall aesthetic is praised and considered a highlight, even if certain design elements appear sloppy or outdated. The graphics effectively complement the fun, niche FPS experience, though there is room for refinement in execution and polish.

    • “The art style and the environment are amazing and really set the feeling of a fun, yet crazy Gensokyo, and the hail of bullets coming from the enemies really reinforce that feeling.”
    • “I really want to like this game, because I love the idea and the sprites, artwork, music, animations, etc. are all great.”
    • “The sprite work and artwork are top notch, and whoever voiced Sakuya did a damn fine job at it.”
    • “Going back to the graphics, the way textures are used is rather sloppy.”
    • “While it indeed does seem to have a splash damage area, the graphic absolutely does not show even remotely how big that area is.”
    • “The old graphics map environment in this game disturbs me a little.”
  • story

    26 mentions Positive Neutral Negative
    12% positive mentions, 73% neutral mentions, 15% negative mentions

    The story is very minimal and mostly serves as a loose prequel or origin tale for Sakuya, often feeling shallow, inconsistent with canon, and resembling fanfiction in quality. Many players view it as an afterthought with little impact on gameplay, while some appreciate the character focus despite its simplicity and brevity. Overall, the narrative is seen as underdeveloped and not a strong aspect of the game.

    • “I love how the story is like a prequel to Touhou 6, which is cool to see.”
    • “It’s an interesting take on Sakuya’s backstory and how she first joined the Scarlet Devil Mansion (even if it is about as canon as your average fanfic).”
    • “Just press play button and enjoy your regular bullet hell with time stop, ingenious level design, intricate secrets and thrilling touching story.”
    • “The game's story, to put it nicely, sucks and barely exists.”
    • “The quality of the story was not great either, and, to put it as nicely as I possibly can, feels like something an edgy teen would write on Wattpad back in 2014.”
    • “Now why Sakuya decides to completely go against what she’s supposed to be doing at the very end is never explained, making what little there is of a story here no more than an afterthought.”
  • humor

    18 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is widely praised for its playful and quirky elements, such as the amusing Cirno fumo weapon, bouncing throwing knives causing unexpected hits, and lighthearted enemy behaviors. Players enjoy the funny sound effects and meme-inspired moments, making the gameplay entertaining and often laugh-inducing. Overall, the game delivers a humorous and charming experience especially appreciated by Touhou fans.

    • “Also I was laughing my ass off using the gohei and Vine Boom sound effect on every enemy on my way.”
    • “And the throwing knives never stop bouncing, leading to some funny moments where you see your knives all over the map, and sometimes hear hit sounds when there is no one around because they often find their way to the next room and hit an enemy far away.”
    • “Weapons have a hilariously large amount of spare ammo and the expected way to use them is to just spam.”
  • replayability

    8 mentions Positive Neutral Negative
    50% positive mentions, 12% neutral mentions, 38% negative mentions

    The game offers limited replayability due to its short length and simple level design, with some players finding little incentive to revisit it after a single playthrough. However, features like harder modes with weapon variations do provide some additional replay value for those interested. Overall, it is more of a brief experience than a deeply replayable game.

    • “The game isn't too long, levels aren't too complex, but as a result of that and the satisfying weapons I ended up finding the game to be easily replayable.”
    • “There aren't many levels but the replayability is wonderful.”
    • “I thought it was cool that the harder modes had weapon differences and buffs too, a great way to increase replayability.”
    • “All in all, this was absolutely not worth 8 dollars for a 40-60 minute 2 chapter campaign that has near 0 replay value.”
    • “Game took me 38 minutes to complete, and I don't feel like there's any replay value to be had beyond that.”
    • “So I guess it will be more playable in a while.”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect is praised for its wholesome and touching story that complements the thrilling gameplay, creating a memorable and heartfelt experience.

    • “The ending picture is really wholesome too.”
    • “Just press play button and enjoy your regular bullet hell with time stop, ingenious level design, intricate secrets and thrilling touching story.”
  • stability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game’s stability is generally solid with only minor glitches that do not disrupt the overall experience. While some mechanics like Sakuya’s timestop can be overused, they don’t negatively impact the game’s performance or enjoyment.

    • “They did give her timestop, and that sounds awesome, makes the fight interesting, but Sakuya spams it a lot, and it's not like she freezes time to do a special move or anything.”
  • atmosphere

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The atmosphere is driven by energetic Touhou music arrangements that add intensity to encounters, effectively enhancing the overall experience and often compensating for gameplay flaws through their powerful impact.

  • optimization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The optimization is notable considering the game is a mod of a 20+ year-old title released as a standalone. Despite its age, performance is handled impressively for such a legacy foundation.

    • “Optimization feels like a mod for a 20+ year-old game that’s being released as its own standalone title.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization is seen as reasonable and not overly focused on profit, serving more as a novelty for the unique Touhou FPS concept. However, some gameplay elements feel fragmented, which may impact perceived value.

  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game can become somewhat tedious, especially when progressing through certain platform sections like the path to the top of the mansion.

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Play Times

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

I Am Sakuya: Touhou FPS Game is a shooter game with anime theme. Common tags for I Am Sakuya: Touhou FPS Game include first-person, trading, pixel graphics, difficult, faith and others.

I Am Sakuya: Touhou FPS Game is available on PC and Windows.

On average players spend around 2 hours playing I Am Sakuya: Touhou FPS Game.

I Am Sakuya: Touhou FPS Game was released on September 13, 2022.

I Am Sakuya: Touhou FPS Game was developed by Sigyaad Team.

I Am Sakuya: Touhou FPS Game has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked I Am Sakuya: Touhou FPS Game for its gameplay but disliked it for its story.

I Am Sakuya: Touhou FPS Game is a single player game.

Similar games include Shrine, Vomitoreum, Touhou Luna Nights, Hell Hunt , Monument and others.