HyperLeague Heroes Game Cover
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HyperLeague Heroes is a futuristic sports game where players control high-speed hover cars in fierce competitions. Customize and upgrade your vehicle, master advanced skills, and defeat rivals in various game modes, including single-player and multiplayer matches. The game features fast-paced action, stunning visuals, and a dynamic scoring system, providing an immersive and thrilling experience for players.

  • PC
  • Windows

Reviews

68%
Audience ScoreBased on 50 reviews
graphics8 positive mentions
grinding2 negative mentions
  • The game offers a fun superhero aesthetic and a variety of characters, allowing for creative team compositions and strategies.
  • Regular updates and active developer engagement enhance the game's experience and show potential for future improvements.
  • The game provides a satisfying idle gameplay experience with depth in character progression and fusion mechanics.
  • The character roster is limited, leading to a lack of variety and slow progression, which can make the game feel repetitive.
  • Quality of life features are lacking, such as insufficient tooltips, no auto-repeat for challenges, and a confusing interface for team positioning.
  • The game feels unfinished, with some mechanics feeling clunky and user-unfriendly, leading to frustration during gameplay.
  • graphics12 mentions

    The graphics of the game are highly praised for their appealing superhero aesthetic and vibrant artwork, which enhances the overall experience. Players appreciate the variety of characters, including heroes and villains, and find the art style to be a significant factor in their enjoyment of the game. Overall, the graphics contribute to a superior product that combines fun mechanics with a visually engaging presentation.

    • “The graphics, the gameplay, the clever touches; they all add up to a superior product.”
    • “The artwork appeals to me, along with the variety of villains, heroes, and monsters you can choose to form your lineup.”
    • “I enjoyed the art style, the premise, the idea of collecting heroes, and the fact that it's an idle game.”
  • gameplay8 mentions

    Players are highly engaged with the gameplay, often dedicating extensive hours to it, and find it enjoyable and immersive, even to the point of dreaming about it. However, some mechanics, like the dojo, are viewed as less appealing and likely to be overlooked. Overall, the game features appealing graphics and evolving mechanics, with active developer support enhancing the experience.

    • “Geez, leaving a review after 50+ hours of gameplay! I mean, the game is so good I even play when I sleep!”
    • “Nice graphics, the developer is super active, and the mechanics are fun.”
    • “I dislike how the dojo is one mechanic that I will most likely ignore forever.”
    • “By version 2.5.1 (currently in beta), a lot of the early mechanics are taking shape.”
  • story6 mentions

    The story aspect of the game is primarily focused on progressing through stages to test heroes and earn valuable charms that enhance gameplay, such as increased healing and stun immunity. While players appreciate the ability to automate certain skills, the lack of automation in specific modes can be confusing. Overall, the narrative serves as a backdrop for grinding and resource collection, with some unexpected plot twists adding intrigue.

    • “Edit: Crazy plot twist, I did indeed miss something obvious.”
    • “While I do appreciate being able to auto with the skills, the fact that I can't auto the skills in the loot rush mode or even in story mode is very, very confusing, unless maybe the function is unlocked at a later time.”
    • “Edit: crazy plot twist, I did indeed miss something obvious.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be somewhat repetitive, as it often involves returning to the nearest level 50 after failing to progress, leading to potential frustration with repeatedly grinding the same levels. The ability to start grinding and walk away can be convenient, but the reliance on luck for advancement can detract from the overall experience.

    • “You can start it and walk away. Once your heroes reach a level they can't beat in time or are killed, it will go back to the closest level 50 (50, 100, 150, 200, etc.) and start again. So you might end up grinding level 51 a lot if you're unlucky.”
  • character development2 mentions

    The reviews highlight a strong appreciation for the art and character design, indicating that while the visual aspects are well-received, there may be less emphasis on the depth of character development itself.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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