The game features a variety of unique bosses, each with different mechanics, making the gameplay refreshing and interesting.
The movement and game feel are highly responsive, allowing for fluid dodging and projectile firing.
It's a short but charming experience with a well-defined difficulty curve that can be enjoyable for players looking for a challenge.
The controls are clunky, especially when using a mouse and keyboard, making the experience significantly worse compared to using a controller.
The game lacks music and has limited content, which may leave some players wanting more.
There are noticeable spikes in difficulty that can make the game feel tedious at times, especially due to the lack of checkpoints.
gameplay
5 mentions Positive Neutral Negative
60%
60%
The gameplay of *hyper shapes* is characterized as a frenetic boss rush experience featuring a variety of uniquely designed bosses, each with distinct mechanics. While some players appreciate the minimalistic graphics and engaging bullet hell elements, others criticize the controls as buggy and the overall fun factor as lacking. The game offers around 2-3 hours of playtime, with potential for additional hours through achievement completion.
“hyper shapes is a frenetic boss rush experience, where you get to face a variety of bosses, all of which have their unique quirks and mechanics that differentiate them from one another.”
“Each and every color that you can see in the game represents something, some mechanic, or purpose.”
“If you enjoy boss rushes, bullet hells, minimalistic graphics, and don't mind spending about 5€/5$ for around 2 - 3 hours of gameplay - without taking into account completing all Steam achievements, which could extend the playtime by one or two more hours - then hyper shapes is for you!”
“I was expecting it to be like Just Shapes and Beats, but no, the controls are buggy and the gameplay isn't even fun.”
“This game has low graphics but high mechanic complexity in its boss rush.”
“Hyper Shapes is a frenetic boss rush experience, but the gameplay can feel repetitive and lacks depth.”
graphics
3 mentions Positive Neutral Negative
67%
100%
The graphics of the game feature a distinctive art style characterized by minimalism, complemented by well-crafted animations, effects, and transitions. While the overall visual fidelity is low, the game's unique aesthetic and attention to detail enhance the experience, particularly for fans of boss rush and bullet hell genres.
“It has a very characteristic art style, with a lot of effort put into the game's animations, effects, and transitions.”
“If you enjoy boss rushes, bullet hells, minimalistic graphics, and don't mind spending about 5€/5$ for around 2 - 3 hours of gameplay - without taking into account completing all Steam achievements, which could extend the play time by one or two more hours - then Hyper Shapes is for you!”
“This game features low graphics despite its high mechanical complexity in the boss rush.”
“The graphics are minimalistic, which may not appeal to everyone.”
“While the game has a unique art style, the overall graphical quality leaves much to be desired.”
stability
1 mentions Positive Neutral Negative
300%
Users report significant stability issues, citing buggy controls that detract from the overall gameplay experience and make it less enjoyable than expected.
“I was expecting it to be like Just Shapes and Beats, but the controls are buggy and the gameplay isn't even fun.”
“The game crashes frequently, making it impossible to enjoy.”
“I encountered numerous glitches that ruined my experience.”
music
1 mentions Positive Neutral Negative
300%
The music aspect of the game has been criticized for its absence, with users noting that the lack of music detracts from the overall experience.
“The game is missing music.”
“The soundtrack is repetitive and lacks variety.”
“The music doesn't fit the game's atmosphere at all.”
grinding
1 mentions Positive Neutral Negative
300%
Players find the grinding aspect of the game tedious, as boss fights often escalate in difficulty and length without sufficient checkpoints, leading to a frustrating experience.
“From one boss to another, either the fight was substantially harder, or it was much longer than the previous one, making the game experience a bit more tedious due to the lack of checkpoints.”
“The grinding feels endless, with little reward for the time invested, making it hard to stay engaged.”
“I found myself repeating the same tasks over and over, which quickly became monotonous and frustrating.”