Hurricane
- March 6, 2017
- Because I Can
- 1h median play time
"Hurricane is a 2-player, massively multiplayer 3rd person Role Playing Game set in a beautiful, open fantasy world. After a mysterious hurricane strands you in a hostile environment, you must survive by exploring, hunting, collecting resources, and crafting items. Trust is crucial as you cooperate with other players, but beware, as they may fight you for their own survival and wealth."
Reviews
- The game has a unique art style and beautiful visuals that some players appreciate.
- There is potential for the game to become enjoyable if further developed and expanded upon.
- Some players found joy and hope in the game during difficult times, highlighting its emotional impact.
- The game is considered abandoned and very unfinished, lacking coherent gameplay and meaningful mechanics.
- Many players report numerous bugs, graphical glitches, and a lack of content, making it feel rudimentary and empty.
- There is no clear direction, story, or tutorial, leaving players confused and frustrated with the gameplay experience.
- graphics7 mentions
- 43 % positive mentions
- 29 % neutral mentions
- 29 % negative mentions
The graphics of the game are characterized by a unique and beautiful art style, complemented by good lighting, making it visually appealing despite its simplicity. However, some players have reported graphical glitches, such as a glitchy afterimage effect during rotation, which can detract from the experience. Overall, the visuals are considered worth the low price point, appealing to those who appreciate minimalist design.
“Unique game with unique visuals; for $0.49, it's totally worth it.”
“The unique art style is very beautiful, and there is very good lighting in the current state of the game.”
“Good art style.”
“What caught my eye was whenever I rotated, I had a weird glitchy afterimage effect. I was confused, thinking I was lagging, and lowered the graphics to minimum, but it was still there.”
“- Graphical glitches (jump with your weapon out, press 'F' while no weapon is equipped).”
- story5 mentions
- 20 % positive mentions
- 20 % neutral mentions
- 60 % negative mentions
The reviews highlight a lack of a coherent story or direction in the game, with some users expressing frustration over the absence of a plot or narrative to follow. While one user reflects on a moral about perseverance, the overall sentiment suggests that the game's storytelling is weak or nonexistent.
“The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
“No story.”
“What's the plot or what?”
“There is no sense of direction or a storyline, so it's not about the experience.”
- gameplay5 mentions
- 0 % positive mentions
- 40 % neutral mentions
- 60 % negative mentions
The gameplay is widely criticized for lacking content, coherent mechanics, and a meaningful loop, leading to a sense of aimlessness after a short duration of play. Many reviewers liken it to an inexperienced developer's initial effort, resulting in a frustrating experience with little to engage players.
“There is essentially no content, no coherent gameplay loop, no meaningful mechanics. It really feels like it was a teenager's first attempt at creating a game for a marketplace.”
“~1 hour of gameplay; after that, everything you do is pretty much pointless.”
“In the current state of the game, there isn't much to do other than walk around and test out the basic mechanics.”
- stability2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Users report significant stability issues, including frequent graphical glitches and bugs that affect gameplay, such as jumping with a weapon drawn or pressing 'F' without an equipped weapon. Overall, the game is considered very buggy.
“There are numerous graphical glitches, such as jumping with your weapon drawn or pressing 'F' while no weapon is equipped.”
“The game is very buggy and often crashes unexpectedly.”
“I frequently encounter stability issues that disrupt my gameplay experience.”
- music1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game is described as soothing and calming, providing a relaxing experience that can help players feel at ease.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy of the game is widely criticized as a cash grab, suggesting that it prioritizes profit over player experience and fairness.
“This game feels like a cash grab, with constant prompts to spend money.”
“The monetization strategy is overly aggressive, making it hard to enjoy the game without spending.”
“I can't believe how much they charge for basic features; it really ruins the experience.”