Hurricane Game Cover
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"Hurricane is a 2-player, massively multiplayer 3rd person Role Playing Game set in a beautiful, open fantasy world. After a mysterious hurricane strands you in a hostile environment, you must survive by exploring, hunting, collecting resources, and crafting items. Trust is crucial as you cooperate with other players, but beware, as they may fight you for their own survival and wealth."

Reviews

40%
Audience ScoreBased on 41 reviews
graphics3 positive mentions
story2 negative mentions
  • The game has a unique art style and beautiful landscapes.
  • There is potential for the game to become enjoyable if further developed.
  • It can provide a brief escape and joy for players during tough times.
  • The game is unfinished and feels like an abandoned project with minimal content.
  • Gameplay mechanics are clunky and lack coherence, making it frustrating to play.
  • There is no clear direction or tutorial, leaving players confused about objectives.
  • graphics7 mentions

    The graphics of the game are characterized by a unique and beautiful art style, complemented by good lighting, making it visually appealing despite its simplicity. However, some players have reported graphical glitches, such as a glitchy afterimage effect during rotation, which can detract from the experience. Overall, the visuals are considered worth the low price point, appealing to those who appreciate minimalist design.

    • “Unique game with unique visuals, for $0.49 is totally worth it.”
    • “The unique art style is very beautiful and there is very good lighting in the current state of the game.”
    • “Good art style.”
    • “What caught my eye was whenever I rotated, I had a weird glitchy afterimage effect. I was confused, thinking I was lagging, and lowered the graphics to minimum, but it was still there.”
    • “- Graphical glitches (jump with your weapon out, press 'F' while no weapon is equipped).”
  • story5 mentions

    The reviews highlight a lack of a coherent story or direction, with some users expressing frustration over the absence of a plot or narrative structure. While one user reflects on a personal moral about perseverance, the overall sentiment suggests that the game fails to provide an engaging or meaningful storyline.

    • “The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
    • “No story.”
    • “What's the plot or what?”
    • “There is no sense of direction or a storyline, so it's not about the experience.”
  • gameplay5 mentions

    The gameplay is widely criticized for lacking content, coherent mechanics, and a meaningful loop, making it feel like an amateur project. Players report that after about an hour, the experience becomes aimless, with little to engage with beyond basic movement and testing mechanics.

    • “There is essentially no content, no coherent gameplay loop, no meaningful mechanics. It really feels like it was a teenager's first attempt at creating a game for a marketplace.”
    • “~1 hour of gameplay; after that, everything you do is pretty much pointless.”
    • “In the current state of the game, there isn't much to do other than walk around and test out the basic mechanics.”
  • stability2 mentions

    Users report significant stability issues, highlighting frequent graphical glitches and bugs, particularly when interacting with weapons. Overall, the game is perceived as very buggy, impacting the overall experience.

    • “Graphical glitches occur frequently, such as jumping with your weapon out or pressing 'F' while no weapon is equipped.”
    • “The game is very buggy.”
  • music1 mentions

    The music in the game is noted for its calming and soothing qualities, providing a relaxing experience that can help players feel at ease.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
  • monetization1 mentions

    The monetization strategy of the game is widely criticized as a cash grab, suggesting that it prioritizes profit over player experience and fairness.

    • “This game feels like a cash grab, with constant prompts to spend money.”
    • “The monetization strategy is overly aggressive, making it hard to enjoy the game without spending.”
    • “I can't believe how much they charge for basic features; it really ruins the experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

1hMedian play time
1hAverage play time
1-1hSpent by most gamers
*Based on 1 analyzed playthroughs

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