- February 28, 2019
- Freejam
- 6h median play time
CardLife
Platforms
About
"CardLife is a massively multiplayer role-playing game set in a unique, hand-drawn cardboard world. Craft your own weapons, tools, and characters, and embark on adventures alone or with others. Explore community creations, defeat powerful creatures, and level up as you journey to the center of the island."
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- Unique and creative customization system allows players to draw and shape their tools, weapons, and buildings.
- Charming cardboard aesthetic that sets it apart from other survival games.
- Fun gameplay experience, especially when played with friends.
- Game is plagued with bugs and glitches, including falling through the map and enemies teleporting.
- Developers have abandoned the game, leading to a lack of updates and support.
- Single player mode requires an internet connection, making it unplayable for some users.
gameplay
109 mentions Positive Neutral NegativeThe gameplay of the game is characterized as a mix of crafting, exploration, and survival mechanics, but it suffers from a lack of depth and polish, leading to a repetitive and sometimes frustrating experience. While the innovative drawing mechanics and customizable elements are praised, many players find the core gameplay loop shallow, with numerous bugs and poorly designed mechanics detracting from the overall enjoyment. Overall, the game shows potential but feels unfinished and in need of significant improvements to its systems and content.
“The gameplay is fun, although the amount of content, gameplay quality, and number of minor bugs would be what you would expect from an early access game, early in its life and certainly not a true 1.0 version.”
“The survival gameplay and core mechanics are easy to learn and are rewarding at the least.”
“The presence of a quest system to incentivize players in trying new items, finding new materials, and exploring to defeat stronger enemies is a well-thought-out mechanic.”
“Core gameplay elements just don't work, like setting your respawn point with beds or enchanting (after you enchant something it just becomes bugged and not draggable in your inventory).”
“First of all, the gameplay formula is very basic, and does not expand beyond the minimal gameplay loop for this genre, with a limited amount of quests being the only diversion besides looting and crafting: no character leveling, no skills, no secrets to find, no unique equipment, enemies or bosses, in short there aren't any features beyond the strict minimum.”
“At one point, this game may have had potential, but the lack of content and the poorly designed mine/dungeon system, horrible NPC AI and repetitive gameplay ruined it.”