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House of 1000 Doors: Evil Inside Game Cover

About

In "House of 1000 Doors: Evil Inside," Emily, a photographer, must use her gift to destroy an evil being threatening Earth with a destructive virus. Explore worlds ruled by the House's possessed members, solving puzzles and finding hidden objects to harness Emily's light power. The game features beautiful animation, cutscenes, and a bonus chapter upon completion.

68%
Audience ScoreBased on 84 reviews
story10 positive mentions
stability8 negative mentions

  • The game features beautiful graphics and creative worlds, enhancing the overall visual experience.
  • There is a good variety of puzzles that are engaging and provide a decent challenge for players.
  • The gameplay includes interesting new mechanics, such as the use of a helper cat, which adds a refreshing twist to the traditional hidden object format.
  • The game is plagued by numerous bugs and glitches, including game-breaking issues that prevent progress.
  • The story feels weak and disjointed compared to previous entries in the series, lacking the depth and engagement that fans expect.
  • Voice acting and character development are subpar, with many characters lacking personality and the new protagonist being less compelling than previous ones.
  • story
    41 mentions Positive Neutral Negative

    The story in this game has received mixed reviews, with many players noting that it feels disconnected from previous entries in the series and often lacks depth or coherence. While some found it engaging and enjoyable, others criticized it as generic and uninspired, particularly in comparison to earlier titles. Overall, the narrative is seen as a weak point, with gameplay taking precedence over story development.

    • “The story is really good and finally a good ending.”
    • “I found it has a very involving story that makes you want to see where it will go next.”
    • “Great story, beautiful scenes, and clever puzzles, good job.”
    • “The story did keep me going for a bit, but it lost steam about 3/4 of the way through.”
    • “But this game's story is the generic 'stop the evil darkness with the power of light!' The story is just downright lazy, boring, and uninteresting.”
    • “Also, the story effectively has absolutely nothing to do with the previous games outside of returning characters, so there's pretty much no point in playing it if you want to know the rest of the story.”
  • gameplay
    25 mentions Positive Neutral Negative

    The gameplay in this installment features interesting and varied puzzles, along with numerous new mechanics that add diversity, making it arguably the best in the series despite some flaws. While many players appreciate the smooth mechanics and engaging point-and-click elements, others criticize the ease of puzzles and the integration of certain features that feel out of place. Overall, the game offers hours of content, but opinions on its execution and enjoyment vary significantly among players.

    • “Interesting and varied puzzles, lots of point & click for fans of the genre and hours of gameplay.”
    • “Let's start with the things I liked, such as the gorgeous art and smooth gameplay.”
    • “There's tons of new mechanics that add some diversity in the gameplay.”
    • “With this installment, it tries too much to do everything at once; for example, the hand of light just doesn't fit right with the main gameplay (for me at least).”
    • “Overall, House of 1000 Doors: Evil Inside is by far the worst game in the series, and I really don't recommend playing it, unless you really like the gameplay of the first three, or you are just a diehard fan of the series.”
    • “It looks like it should be good -- it has decent story, art, and music -- but the gameplay ruins it.”
  • graphics
    25 mentions Positive Neutral Negative

    The graphics in the game have received mixed reviews, with many praising the updated visuals and modernized art style, which some describe as beautiful and high-definition. However, there are criticisms regarding the uniformity of color and design across environments, leading some to feel it lacks the distinctiveness of earlier titles in the series. Overall, while the production value has improved, opinions vary on whether these changes enhance or detract from the game's essence.

    • “The graphics have been updated, the puzzles and hidden object scenes made easier, and the voice acting quite a bit better.”
    • “I can tell there were quite a few steps forward in terms of production value, so that meant graphics, audio, animations, and cinematics were a step up from the previous games.”
    • “Beautiful scenery and graphics.”
    • “Even though I really like this game's visuals, it's probably the worst visually of the four games, since a lot of the areas all have the same colors and overall look very similar.”
    • “While the characters had a huge ramp up with their graphics and design, the rest of the game was a crash and burn failure, totally not up to par with the first three.”
    • “Comparing the graphics to the earlier games, I don't like the graphics and visual style.”
  • music
    11 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising the calming soundtrack and sound effects that enhance the visual experience, while others find it repetitive and grating, particularly during longer puzzle-solving sessions. Overall, many appreciate the soundtrack as one of the stronger elements of the game, though opinions vary on its consistency compared to previous installments in the series.

    • “I also quite liked the soundtrack and the visuals.”
    • “The soundtrack is quite good and it's probably the most consistently good in the series (though the 3rd game still has my favorite soundtrack from the series).”
    • “Love most of the calming music... helps you to relax in the weird environments.”
    • “The music is terrible and so repetitive that you will find yourself turning it down or off when trying to solve longer puzzles as it grates on the nerves.”
    • “It looks like it should be good -- it has decent story, art, and music -- but the gameplay ruins it.”
  • stability
    8 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with numerous users reporting frequent bugs and glitches that detract from the overall experience. While some players did not encounter major problems during their playthrough, the consensus indicates that the game's stability is poor, with issues affecting gameplay and cutscene quality. Overall, the prevalence of bugs has led to disappointment among many players.

    • “This game is really buggy.”
    • “Not only was the game enormously bugged with glitches in almost every other scene, the cut scenes were terrible quality; you just had to cringe your way through it.”
    • “Overall, I was extremely disappointed with this game, especially the glitches which nearly made gameplay impossible.”
  • character development
    1 mentions Positive Neutral Negative

    Character development in the game has received mixed feedback, with some players noting that the revamped character designs lack the charm of previous iterations, contributing to a less enjoyable experience overall. While there are a few decent puzzles, the overall engagement with the characters seems diminished compared to earlier titles.

    • “The revamped character designs just aren't the same, and it really just isn't as fun to play as the previous games have been.”
    • “Character development feels shallow and lacks the depth that made earlier titles engaging.”
    • “The characters seem one-dimensional, and their growth throughout the game is minimal and unconvincing.”

Buy House of 1000 Doors: Evil Inside

4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs

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