Hopeless 2: Cave Escape
- June 17, 2020
- Gideon Rimmer
Published by Upopa Games, 2015. In Hopeless 2 we tried to expand on the static and limited original. It was important to maintain the same cute-but-scary feel of the first game, but add a sense of both physical movement in the levels, and progression and variation in the gameplay.I was the lead game designer for Hopeless 2. I created the overall game design, systems, in-game economy, monetization.…