Gimmick! 2 Game Cover
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An upcoming sequel to Gimmick! for PC, Nintendo Switch, PS4, PS5, and Xbox One.

Reviews

59%
Audience ScoreBased on 25 reviews
gameplay positive mentions
graphics negative mentions
  • The physics and gameplay are enjoyable, reminiscent of the original Gimmick, with fun platforming and interesting challenges, especially in secret areas.
  • The game introduces quality of life improvements, such as the ability to cancel the star throw, making controls more intuitive and enhancing puzzle-solving potential.
  • Level design is praised for its variety and the rewarding nature of solving puzzles, with multiple ways to tackle challenges, appealing to both casual players and speedrunners.
  • The art style is criticized for being unappealing and reminiscent of low-quality mobile games, lacking the charm of the original's visuals.
  • Levels are often too long and can feel tedious, with some players preferring shorter, more concise levels that maintain engagement without overstaying their welcome.
  • The soundtrack is considered bland and uninspired, failing to capture the essence of the original game's memorable music.
  • gameplay21 mentions

    The gameplay in the sequel effectively builds on the original's star throw mechanic, enhancing its complexity and challenge through clever level design and puzzle integration. While the game prioritizes the star mechanics over memorable setpieces, it successfully encourages player skill development and exploration of secrets. However, some players find the star recall mechanic frustrating, which detracts from the overall experience despite the game's strong focus on platforming and mechanics.

    • “Great game with a lot of charm that makes great use of its signature star throw mechanic.”
    • “The star from the original gains a much greater focus by having it activate star switches you need to throw it into. The game does a really great job making the most out of this mechanic by having it interact with a bunch of the stage elements.”
    • “Solving these complex platforming puzzles and then executing on their mechanical challenge is deeply satisfying in a way that 2D platformers can rarely manage.”
    • “The star recall mechanic is absolutely miserable, often resulting in cancelling stars you needed to keep.”
    • “Disabling this mechanic, of course, kneecaps the game in a new and exciting way: stars will stay active offscreen for ages, so you can't just wait for one to leave before recalling.”
    • “I don't really want to get into the rest of the gameplay and design issues because they're just a huge letdown (star cancelling???).”
  • music15 mentions

    The music in the game, composed by David Wise, has received mixed reviews; while some appreciate its quality and charm, many find it underwhelming and not fitting for the game's tone. Critics note that the soundtrack lacks the engaging and upbeat style of the original, often describing it as plain or even reminiscent of commercial music. Overall, while the music is well-crafted, it fails to resonate with the game's intended atmosphere.

    • “Some songs incorporate the main theme in there somewhere, sorta like Super Mario World's soundtrack, and it works pretty well.”
    • “The music is fantastic too: you can tell David Wise was on the team.”
    • “The art is beautiful and the sound and music by legendary composer David Wise is fantastic.”
    • “The soundtrack is pretty plain.”
    • “Minor gripes would be the hard 60 fps lock (so many indie devs do this and it sucks) and the music is a bit underwhelming.”
    • “Add to this the mobile game art style, and really uninspired music and stage themes, and you really just have a spoiled soup of a sequel.”
  • graphics10 mentions

    The graphics of the game have received mixed reviews, with some users criticizing the art style as reminiscent of "cheap mobile games" and lacking character compared to the original. While some find the visuals colorful and functional, others feel that the environmental assets are poorly integrated and uninspired, leading to an overall disappointing aesthetic experience.

    • “I wasn't too convinced of the art style at first, but the more I looked at it, the less I ended up feeling like it was reminiscent of 'cheap mobile games'.”
    • “Adding onto this, I don't have too much to say about the visuals; they look colorful and nice, and they do their job well.”
    • “Though if you're expecting it to be the exact same as the original with more levels and prettier graphics, you may be slightly disappointed.”
    • “The art style is horrible.”
    • “Another huge shame in my opinion is the art style they've chosen to go with here.”
    • “It bewilders me that a Famicom game released in 1992 with graphics by a single person has more character than this.”
  • grinding1 mentions

    Players feel that the grinding aspect in the game is unnecessary and detracts from the overall challenge, as the original version succeeded in providing difficulty without resorting to repetitive tasks.

    • “The original game didn't have anything like this and still managed to be challenging in its own way without the tediousness.”
    • “Grinding feels like a chore rather than an engaging part of the game.”
    • “The repetitive nature of grinding takes away from the overall enjoyment and immersion.”
  • emotional1 mentions

    Users express that "gimmick 2" significantly detracts from the emotional depth of the experience, leading to a sense of heartbreak over its missed potential.

    • “I cannot emphasize enough that 'Gimmick 2' is as close as you can get to missing the point, and that is heartbreaking.”
  • story1 mentions

    The game's story is perceived as lacking depth and cohesion, with boss fights feeling disconnected and the overall narrative appearing to be an afterthought.

    • “The boss fights are much less organic, the world isn't as cohesive, and the game's story feels like an afterthought.”
  • replayability1 mentions

    Players appreciate the inclusion of cosmetics, which enhance the game's replayability by providing additional incentives to revisit and engage with the content.

    • “The cosmetics are a neat addition that adds some replay value.”
    • “Each playthrough feels fresh due to the variety of choices available.”
    • “The game offers multiple endings, encouraging players to explore different paths.”
    • “The game lacks meaningful choices, making replayability feel pointless.”
    • “Once you've completed the main story, there's little incentive to play again.”
    • “The limited variety in gameplay mechanics really diminishes the replay value.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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