Gimmick! 2 Game Cover
Gimmick 2 is a sequel that improves on its original and inspiration, put together by a studio that clearly have reverence for their source material.
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"Gimmick! 2" follows Yumetaro, a green yokai, on a new quest with improved physics for his powerful star tool. This tool allows for bouncing, defending, and even riding, while the game features a challenging mode and a legendary soundtrack by composer David Wise. Assistance options are available for a more accessible experience.

Reviews

62%
Audience ScoreBased on 29 reviews
music10 positive mentions
grinding3 negative mentions
  • Fun gameplay with enjoyable physics and mechanics, reminiscent of the original Gimmick.
  • Challenging puzzles and platforming that reward creativity and skill, especially in secret areas.
  • Visually appealing with a charming art style and a variety of level designs that keep the gameplay engaging.
  • The soundtrack is underwhelming and lacks the memorable quality of the original game's music.
  • Levels can feel overly long and tedious, leading to a sense of boredom during extended play sessions.
  • The game feels like a safe sequel that doesn't fully capture the unique charm and creativity of the original Gimmick.
  • music27 mentions

    The music in the sequel has received mixed reviews, with many critics noting that it lacks the memorable and energetic quality of the original game's soundtrack. While some tracks incorporate themes from the first game and showcase the talent of composer David Wise, the overall score is described as bland and uninteresting, failing to evoke the same excitement and flair. Despite its quality, the music is often seen as a poor fit for the game's atmosphere, leading to a disappointing comparison with its predecessor.

    • “It's a cult classic and very niche game that's most known for how far it pushed its soundtrack on limiting hardware.”
    • “The music is fantastic too: you can tell David Wise was on the team.”
    • “The art is beautiful and the sound and music by legendary composer David Wise is fantastic.”
    • “There's a few times where they do remix music from gimmick 1 (the intro did make me smile), but having these songs here honestly detriments the game by just showing how boring the rest of the soundtrack is.”
    • “It's all serene soothing environmental tracks that all just kinda blend into one another; I can't say I remember a single track, but every song in gimmick 1 stands out in my mind.”
    • “Add to this the mobile game art style, and really uninspired music and stage themes, and you really just have a spoiled soup of a sequel.”
  • gameplay22 mentions

    The gameplay in the sequel is praised for its fun and engaging mechanics, particularly the enhanced focus on the star throw mechanic, which is utilized effectively in puzzles and level design. While the game sacrifices some of the original's memorable setpieces for a more streamlined experience, it compensates with a wealth of secrets and challenges that encourage skillful use of the star mechanics. However, some players find the star recall mechanic frustrating, which detracts from the overall experience despite the game's strong platforming elements.

    • “Great game with a lot of charm that makes great use of its signature star throw mechanic.”
    • “The star from the original gains a much greater focus by having it activate star switches you need to throw it into. The game does a really great job making the most out of this mechanic by having it interact with a bunch of the stage elements.”
    • “Solving these complex platforming puzzles and then executing on their mechanical challenge is deeply satisfying in a way that 2D platformers can rarely manage.”
    • “The star recall mechanic is absolutely miserable, often resulting in cancelling stars you needed to keep.”
    • “Disabling this mechanic of course kneecaps the game in a new and exciting way: stars will stay active offscreen for ages, so you can't just wait for one to leave before recalling.”
    • “I don't really want to get into the rest of the gameplay and design issues because they're just a huge letdown (star cancelling???).”
  • graphics12 mentions

    The graphics of the sequel have received mixed reviews, with many players expressing disappointment over the departure from the original's distinctive art style. While some find the new visuals colorful and adequate, others criticize them as uninspired and reminiscent of low-quality mobile games, lacking the character and charm of the original. Overall, the aesthetic changes have left a significant portion of the fanbase feeling unsatisfied.

    • “I understand why fans of the original don't dig the art style change, but I don't think that's a good reason to immediately dismiss this game. What they went with is still good and visually pleasing.”
    • “Adding onto this, I don't have too much to say about the visuals; they look colorful and nice, and they do their job well.”
    • “I wasn't too convinced of the art style at first, but the more I looked at it, the less I ended up feeling like it was reminiscent of 'cheap mobile games'.”
    • “The art style is horrible.”
    • “Another huge shame in my opinion is the art style they've chosen to go with here.”
    • “It bewilders me that a Famicom game released in 1992 with graphics by a single person has more character than this.”
  • grinding1 mentions

    Players feel that the addition of grinding in the new game detracts from the challenge, as the original managed to provide difficulty without the need for repetitive tasks.

    • “The original game didn't have anything like this and still managed to be challenging in its own way without the tediousness.”
    • “Grinding feels like a chore rather than an engaging part of the game.”
    • “The repetitive nature of grinding takes away from the overall enjoyment and immersion.”
  • emotional1 mentions

    Reviews highlight a strong emotional response to "gimmick 2," with some users feeling that it misses the core message of the game, leading to a sense of heartbreak. This suggests that the emotional impact of the game is significant, but can be undermined by certain design choices.

    • “I cannot emphasize enough that 'Gimmick 2' is as close as you can get to missing the point, and that is heartbreaking.”
  • story1 mentions

    The game's story is perceived as lacking depth and cohesion, with boss fights feeling disconnected and the overall narrative appearing to be an afterthought rather than a central element of the experience.

    • “The boss fights are much less organic, the world isn't as cohesive, and the game's story feels like an afterthought.”
  • replayability1 mentions

    Players appreciate the inclusion of cosmetics, which enhance the game's replayability by providing additional incentives to revisit and engage with the content.

    • “The cosmetics are a neat addition that adds some replay value.”
    • “Each playthrough feels fresh due to the variety of choices available.”
    • “The game encourages multiple runs with its branching storylines and unlockable content.”
    • “The game lacks meaningful choices, making replayability feel pointless.”
    • “Once you've completed the main story, there's little incentive to play again.”
    • “The limited variety in gameplay mechanics really diminishes the replay value.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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