"Hoggy 2" is the sequel to the 2010 hit game, where you play as Hoggy and Hogatha, sticky slime-molds, on a mission to rescue their children from the Moon Men. With over 200 unique levels, each with alternate solutions, utilize your gravity-swapping ability to conquer puzzles and face boss battles. Once completed, join the online community to play infinite user-generated levels, create and upload your own, and earn Karma to unlock new features.
Reviews
- The game features a unique gravity-switching mechanic that adds a fun twist to the gameplay.
- With over 220 levels and a level creator, players have plenty of content and opportunities for creativity.
- The game has received updates that have improved its stability, allowing players to enjoy it without constant crashes.
- The game has a history of crashing frequently, making it difficult for players to even access the main menu.
- Some levels can be overly challenging, leading to frustration and repetitive gameplay loops.
- There are issues with the game's controls and mechanics that can cause confusion and hinder the overall experience.
- gameplay3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
Hoggy 2 features a unique gameplay mechanic where jumping causes the character to stick to the ceiling, allowing for innovative movement and interaction with the environment. Players can transform their character by eating items, which alters functionalities and enhances jumping abilities, while enemies and the surroundings further influence gameplay dynamics.
“The mechanics are based on eating items to transform the character, which alters functionalities and allows for jumping that sticks to the top or bottom of walls, with the environment and enemies also contributing to the gameplay.”
“The mechanics are based on eating items to transform the character, which alters functionalities and allows for jumping that sticks to the top or bottom of walls, with the environment and enemies also contributing to the gameplay.”
“Hoggy 2 is based on a simple mechanic - whenever you jump, you stick to the ceiling!”
“The mechanics are based on eating items to transform the character, which alters functionalities and jumping, allowing the character to stick to the top or bottom of walls, with the environment and enemies also contributing to the mechanics.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is free to play on mobile, but it features advertisements as part of its monetization strategy.
“The game is also free on mobile, but it includes ads.”
- story1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game's story is described as a pleasant addition, providing a charming backdrop that enhances the overall experience.
“The game features a charming little story that adds depth to the overall experience.”
“The narrative is engaging and beautifully woven into the gameplay.”
“I was captivated by the rich storytelling and character development throughout the game.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is not directly addressed in the user's feedback, which focuses more on gameplay mechanics and the desire for visual aids to enhance precision during jumps. This suggests that while the game may evoke some feelings of frustration or challenge, the emotional experience is secondary to the need for clearer gameplay indicators.