- March 14, 2018
- Hosted Games
Highway Wars
Platforms
About
In Highway Wars, become a Highway Marshall in a post-apocalyptic world, where your choices determine your role as a protector, warlord, or seeker of a better future. Experience a text-based interactive novel with diverse character options, multiple endings, and adjustable difficulty levels. Immerse in the desolate wastelands through several illustrations and form alliances with a variety of companions.
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- The game features a unique blend of Mad Max and Fallout aesthetics, providing an engaging post-apocalyptic experience.
- There are numerous branching paths and endings, offering significant replay value and interesting twists throughout the story.
- The visuals and optional maps enhance the overall experience, making it enjoyable for fans of storytelling games.
- The story is relatively short and rushes towards the end, leaving players feeling unsatisfied with the conclusion.
- Many choices feel meaningless or lead to frustrating outcomes, particularly in the early parts of the game.
- Character development is lacking, with NPCs feeling flat and dialogue often unengaging.
story
18 mentions Positive Neutral NegativeThe story begins with a promising and detailed setup, suggesting a rich narrative filled with twists, but it ultimately falters with a rushed conclusion that feels incomplete. Players note that while the initial portion is engaging, the latter half becomes more about storytelling than meaningful decision-making, leading to a quick and somewhat unsatisfying experience. Overall, the narrative's potential is undermined by its abrupt ending and lack of depth in player choices.
“After the halfway point, things change, and the story and your choices branch out immensely.”
“So, I got some hours into this storytelling game.”
“The story starts off giving you so much information and it seems like you're going to be in for a long haul with tons of interesting twists... and you are... until the end.”
“It's like the creator of this game put their heart and soul into writing the first quarter of a massive story they planned... and then all of a sudden realized that it was due for release the next day and just cobbled together a quick wrap-up at the very last second for the other three-quarters of the story.”
“I was expecting a way longer story than this.”