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Vampire: The Masquerade — Sins of the Sires

Vampire: The Masquerade — Sins of the Sires Game Cover
38%Game Brain Score
story, emotional
gameplay, character development
38% User Score Based on 113 reviews

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Vampire: The Masquerade — Sins of the Sires Game Cover

About

Vampire: The Masquerade — Sins of the Sires is a single player casual role playing game with fantasy and drama themes. It was developed by Choice of Games and was released on March 24, 2022. It received negative reviews from players.

In this elegy of blood, everyone in Athens owes your boss a favor, making you untouchable! Who will you use, who will you help, and who will you prey on? Vampire: The Masquerade - Sins of the Sires is an interactive novel by Natalia Theodoridou. It's entirely text-based, 300,000 words, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

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38%
Audience ScoreBased on 113 reviews
story23 positive mentions
gameplay3 negative mentions

  • The game features a unique and gritty setting in Athens, which adds depth to the narrative.
  • The writing style is introspective and reflective, providing an interesting take on the themes of humanity and morality.
  • There are many paths and character interactions, allowing for replayability and exploration of different outcomes.
  • The story is very short and feels rushed, with a lack of character development and meaningful choices.
  • Many players felt that the game lacks agency, as choices often lead to predetermined outcomes without significant impact.
  • The pacing is inconsistent, with abrupt transitions that leave players confused and unsatisfied with the resolution.
  • story
    145 mentions Positive Neutral Negative

    The story of "Sins of the Sire" has garnered mixed reviews, with many players noting its rushed pacing and lack of depth in character development, leading to a feeling of disconnection from the narrative. While some appreciate the potential and unique setting within the "World of Darkness," others criticize it for being more of a rough draft than a fully realized tale, with choices that often feel inconsequential. Overall, the game is seen as a short experience that fails to deliver the rich, immersive storytelling expected from the "Vampire: The Masquerade" series.

    • “Many paths, many characters, many goals and schemes, etc. It is peak World of Darkness storytelling.”
    • “It was very nice visiting the World of Darkness again, and this story feels like a part of that fascinating world.”
    • “Ultimately, it is a satisfying story that fits well into the larger themes of Vampire: The Masquerade, making this tale a delight for any fans of the series.”
    • “The story just felt bad, with very little way to have any agency or create any feelings of inspiration or excitement at the intrigue.”
    • “Unfortunately, this is very clearly the weakest in the Choice of Games' VTM series; the story is markedly shorter than other entries, with rushed pacing and far too little time devoted to fleshing out characters and relationships.”
    • “The story seems very incoherent, and jumps frequently to odd points or seems to skip entire conversations or just tosses in random plot points that do not make sense in relation to the topic at hand.”
  • gameplay
    7 mentions Positive Neutral Negative

    Gameplay in this title is notably different from previous entries, featuring unique mechanics that are not adequately explained, which has frustrated some players. While the hunger mechanics are praised as exceptional, the overall gameplay experience has been described as lackluster, with some aspects needing improvement through future updates. Players familiar with earlier titles should be prepared for a distinct narrative and mechanical shift.

    • “Players who have experienced the previous three titles should know going in that this is a very different type of story than Night Road and POK, and the mechanics are quite a bit different as well.”
    • “For a little while I had to pause the gameplay because I was overcome by how deeply the words touched me, how it moved something in me.”
    • “Players who have experienced the previous three titles should know going in that this is a very different type of story than Night Road and Pok, and the mechanics are quite a bit different as well.”
    • “Now as for gameplay, there are a few mechanics for the game that are very different than the previous titles and are not explained in advance even though they really should have been.”
    • “The overall gameplay was lackluster compared to many COGs I've (re)played over the years.”
  • emotional
    5 mentions Positive Neutral Negative

    The emotional aspect of "Sins of the Sire" is marked by a mix of detachment and deep impact; while players may struggle to connect with the rushed narrative, the beautifully crafted prose and evocative imagery create moments of profound emotional resonance. Choices within the game challenge players to navigate the complexities of vampire society, leading to a sense of emotional exhaustion yet hope for meaningful outcomes.

    • “I finished my run nauseated and emotionally drained by the circumstances but hoping against the odds that I managed to meaningfully defy them anyway with my character's last act.”
    • “The prose is heartbreakingly beautiful at times, playing almost like prose-poetry, with fantastic imagery and atmosphere (I love the 'larp' scene, for instance, and how disorienting and disconcerting it feels).”
    • “The choices are hard to make because the narrative seems to open up the emotional scope of the characters that inhabit it.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game has received largely negative feedback, with many users criticizing the writing as poor and the character arcs as lacking depth and coherence. Reviewers noted that the story feels forced and linear, detracting from the potential for rich storytelling and meaningful character progression. However, some players appreciated the game's expansive nature, which allows for greater roleplaying and character design opportunities.

    • “This makes the game feel more expansive and more complimentary toward roleplaying and character design.”
    • “I was hoping for a rich contextual story of a neonate working their way into the city at night; instead, we get woke PC jargon sprinkled with colorful, mnemonically shadow character development and plot.”
    • “Sots is sorely lacking in storytelling and character development; the story feels kind of forced and linear.”
    • “The writing is poor, the character development is non-existent, your powers play little to no role, and the story is a convoluted mess.”
  • replayability
    3 mentions Positive Neutral Negative

    Despite being one of the shorter entries in the World of Darkness series, this interactive novel offers significant replayability through its engaging themes and well-developed characters. However, some users feel that its price does not reflect its depth compared to previous, more complex installments. Overall, it is praised for its literary quality and replay value.

    • “It's probably the shortest World of Darkness interactive novel, at 300,000 words, but it still has plenty of replayability, interesting themes (huge focus on humanity), and likable characters.”
    • “This is a beautifully written, literary interactive novel with high replayability value.”
    • “The fact that this undercooked game, which I finished in just one and a half hours, costs as much as the incredibly more complicated, well-crafted, captivating, and replayable previous installations in this series is frankly insulting.”
    • “Once you complete the main story, there’s little incentive to go back. The lack of meaningful side quests and alternate endings makes replaying feel pointless.”
    • “I was hoping for a game that would offer new experiences on subsequent playthroughs, but it feels like I've seen everything there is to see after just one run.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is polarizing, with some players praising its beautiful prose and evocative imagery that create a rich and exotic setting, while others criticize the author's style and vague descriptions that detract from immersion and clarity. Overall, the atmosphere is marked by a mix of disorientation and intrigue, leaving players with varied experiences.

    • “The prose is heartbreakingly beautiful at times, playing almost like prose-poetry, with fantastic imagery and atmosphere. I love the 'larp' scene, for instance, and how disorienting and disconcerting it feels.”
    • “Sins of Sires started off well, solid: interesting lore, exotic and rich atmosphere, interesting cast - I've been hoping to know each character better, and was really excited to see how it all turns out.”
    • “The game has an unpleasant author's style, vague descriptions, and a strange choice of lines for the character, which not only kills the whole atmosphere but also does not allow you to form a sense of where the events are taking place.”
    • “The lack of immersive sound design makes the environment feel lifeless and dull, detracting from any potential atmosphere the game could have had.”
    • “The visuals are underwhelming and fail to create a compelling world, leaving the player feeling disconnected and uninterested in the game's setting.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is noted for its clever integration with the story's unique setting and political dynamics, often shining through in the dialogue, especially when playing a rude character. Players appreciate the balance of hilarity and absurdity in character interactions, particularly with thin-bloods and ghouls, which adds a layer of dark humor to the experience.

    • “I really liked the concept of the story; the world is a refreshing change in terms of tone, setting, and political dynamics (and if you decide to play a rude character, the dialogue can be quite humorous).”
    • “Thin-bloods and ghouls will simultaneously be hilariously strong and worthlessly weak when needed.”
    • “I appreciated the great use of the setting and how it pulls you in, as well as the occasional dark humor!”
  • graphics
    2 mentions Positive Neutral Negative

    The game's graphics feature appealing artwork that enhances the overall experience, but there is a notable lack of character artwork and music, which detracts from the emotional connection to the characters.

    • “There's nice artwork spread throughout the game; I could go on.”
    • “No music, and the scarce character artwork evokes nothing about them.”
    • “The graphics are outdated and lack detail, making the game feel unpolished.”
    • “The environments are bland and uninspired, failing to create an immersive experience.”
  • music
    2 mentions Positive Neutral Negative

    The game features no music and minimal character artwork, which fails to convey any emotional depth or engagement. The lack of auditory elements, combined with limited visual representation, detracts from the overall experience, leaving the writing to carry the weight of the narrative, but ultimately falling short.

    • “No music, scarce character artwork that evokes nothing telling about them.”
    • “A game with minimal art (portraits of a few NPCs), no music, and very minor gameplay of stat checks in dialogue choices. The writing has to do a lot of heavy lifting to make it engaging, and sadly this game fell short there.”
  • monetization
    1 mentions Positive Neutral Negative

    Reviews indicate a strong disapproval of perceived cash grab tactics in monetization, with users expressing a desire for fair and engaging practices rather than exploitative strategies.

    • “If you got lazy and tried to cash in, I'm going to have to let you go.”
    • “The monetization strategy feels overly aggressive and detracts from the overall experience.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game fully without spending extra money.”
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6h Median play time
21h Average play time
4-47h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Vampire: The Masquerade — Sins of the Sires is a casual role playing game with fantasy and drama themes.

Vampire: The Masquerade — Sins of the Sires is available on PC, Mac OS, Windows and Linux.

On average players spend around 21 hours playing Vampire: The Masquerade — Sins of the Sires.

Vampire: The Masquerade — Sins of the Sires was released on March 24, 2022.

Vampire: The Masquerade — Sins of the Sires was developed by Choice of Games.

Vampire: The Masquerade — Sins of the Sires has received negative reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Vampire: The Masquerade — Sins of the Sires is a single player game.

Similar games include Vampire: The Masquerade - Coteries of New York, Vampire: The Masquerade — Night Road, Vampire: The Masquerade — Out for Blood, Rue Valley, Cabernet and others.