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High Entropy: Challenges Game Cover

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High Entropy: Challenges is a single player shooter game. It was developed by binarynonsense and was released on September 1, 2020. It received overwhelmingly positive reviews from players.

High Entropy: Challenges is a free, action-adventure FPS consisting of a beginning, 15 levels, a default ending and a special ending if you finish with a 100% score in all levels. Use computers (via GUIs or the command line), unlock doors, crawl through vents, fight enemies head on or find other ways to neutralize or avoid them...

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96%
Audience ScoreBased on 813 reviews
gameplay37 positive mentions
grinding9 negative mentions

  • The game is a hidden gem that offers a fun and engaging experience, especially considering it's free.
  • The puzzles are well-designed and provide a good challenge, with multiple ways to solve each level.
  • The command line hacking mechanic adds a unique and satisfying layer to the gameplay, making players feel like they are genuinely hacking.
  • Some mechanics, like the lockpicking and combat, can feel frustrating and inconsistent, detracting from the overall experience.
  • The game lacks a save system, which can be frustrating when trying to complete levels without having to restart from the beginning.
  • The tutorial and explanations for the computer commands can be confusing, making it difficult for players unfamiliar with coding.
  • gameplay
    94 mentions Positive Neutral Negative

    The gameplay of "High Entropy" is characterized by its immersive puzzle-solving mechanics, blending elements of stealth and hacking within a level-based structure. Players appreciate the unique terminal interactions and diverse approaches to challenges, though some mechanics, like lockpicking and parkour, can be frustrating. Overall, the game offers a satisfying experience with well-designed puzzles and engaging gameplay, making it a worthwhile free title.

    • “With its incredible level design and unique ideas, High Entropy: Challenges gives multiple ways to solve each level, whether it be killing bots, sneaking past them, or even taking a moment to enjoy its fresh take on the hacking mechanic.”
    • “From the moment you start playing, you'll be hooked by the game's intricate puzzles and exciting gameplay mechanics.”
    • “The gameplay is simple yet compelling; it plays more like a stealth-oriented puzzle game than a shooter, but it never drags.”
    • “I enjoyed the first half, but once I had the mechanics figured out, I found the latter half disappointing.”
    • “As if the jump is not as effective and the ledge grabbing mechanic occasionally goes haywire and forgets it actually needs to function.”
    • “The selection of emails in the computer terminals, which are a primary gameplay design, are a bit few in my opinion; opening the email directory only to see spam is often a bit disappointing.”
  • graphics
    43 mentions Positive Neutral Negative

    The graphics in "High Entropy: Challenges" are generally praised for their impressive quality and atmospheric design, effectively enhancing the gameplay experience. While some users noted minor optimization issues and a few graphical bugs, the overall aesthetic—combining retro computing elements with modern visuals—was well-received, contributing to the game's immersive environment. Many players found the graphics to be a highlight, especially in comparison to the original version, which lacked the same level of detail and atmosphere.

    • “The graphics were impressive, and the atmosphere was unrealistically magnificent.”
    • “The night vision effects look absolutely amazing; this is basically on the same level as the Splinter Cell series. Not many games achieve this quality, and many other graphical designs are also comparable.”
    • “Amazing graphics for any computer, great mechanics, and a great futuristic look.”
    • “I had to tune the graphics down somewhat else my fans would spin at 100 even though I don't really see why (optimization?) but that didn't matter one bit.”
    • “The graphics are neat, but nothing special.”
    • “Optimization and graphic bugs.”
  • story
    30 mentions Positive Neutral Negative

    The game's story is often described as minimal or lacking coherence, with players expressing a desire for a more developed narrative to accompany the engaging gameplay. While some appreciate the subtle themes and potential for storytelling through in-game elements like computers, many reviewers feel that the current structure focuses more on puzzle-solving than on a cohesive plot. Overall, players enjoy the gameplay experience but hope for a more fleshed-out story in future updates or full versions.

    • “The story involves navigating levels with computers (using both GUIs and command lines) and overcoming obstacles through stealth or direct combat.”
    • “It has good graphics for an indie game made with Unity, and the game has a rich story which I instantly fell in love with and got addicted. I liked the concept with the old Commodore 64 computers from the 90s and 80s; those were a good touch, not gonna lie at all!”
    • “More than one way to get to the exit for each level, good story, looks great.”
    • “With not much story or plot component, the game puts you in puzzlebox levels with multiple solutions and lets you have at it.”
    • “This game comes very close to becoming a perfect immersive sim - with the only difference being this does not have a coherent story like the first half of Portal; being that there are a fixed number of levels that the player has to go through, and the player must effectively clear the room of puzzles to achieve a final objective in order to progress through to the next level.”
    • “Good game all together but sad to see not much story, I was very interested but when I got in the game there wasn't much after that.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its impressive graphics and immersive sound design, creating a captivating blend of retro computing aesthetics and post-WWII sci-fi elements. Players appreciate the enhanced environmental details, such as dirt and damage, which contribute to a sense of realism and loneliness, reminiscent of titles like Portal. While some find the atmosphere engaging and technically solid, a few critiques mention a lack of challenge and monotony in gameplay.

    • “The graphics were impressive, and the atmosphere was unrealistically magnificent.”
    • “The music and sound effects are also perfectly suited to the game, adding to the overall atmosphere and immersion.”
    • “Even in its most difficult (or frustrating) moments, I was still completely immersed in the post-WWII American sci-fi-inspired atmosphere it brought to me!”
    • “The whole 'retro computing' aesthetic is done wonderfully here; the portal-meets-the-Iron-Giant atmosphere doesn't feel forced and, when the robots loom towards you, it can get pretty terrifying (in a 'oh, god, I'm about to die if I don't get this door open!' kinda way).”
    • “I really liked the atmosphere of the game, but it wasn't challenging enough, and a bit monotonous.”
  • grinding
    10 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, particularly in relation to puzzle-solving and computer tasks. While the puzzles are engaging, many reviewers noted that certain elements, like the night vision goggles and hacking sections, add unnecessary complexity and boredom, detracting from the overall experience. Despite these frustrations, the game still receives positive ratings for its design and challenge.

    • “You'll need a second life for grinding.”
    • “Tedious garbage”
    • “A well-made game, but the puzzles feel samey and tedious after a few levels.”
    • “Though I do think the computer tasks are super annoying and tedious.”
  • optimization
    6 mentions Positive Neutral Negative

    Overall, the game's optimization has received significant criticism, with players reporting severe lag, high system resource usage, and various graphical bugs. Many users noted that even with decent hardware, they experienced performance issues, particularly related to physics and camera behavior, which detracted from the overall experience. While some aspects of the game, such as graphics and audio, were praised, the optimization remains a major concern for many players.

    • “The game could be optimized better though; I think the physics is what really slows the game down.”
    • “When I first started playing, I noticed that there is something wrong with the camera. It almost feels like it teleports a little instead of just following you, almost like the game is lagging. Even though everything else is running at 60 fps, when I turned Vsync off, I was literally getting dizzy. The optimization is quite poor; I have a GTX 1660 Super and a very good processor, and my computer still starts heating up.”
    • “Optimization and graphic bugs.”
    • “The game could be optimized better though, I think the physics is what really slows the game down.”
    • “Also, your game is extremely unoptimized and lags like crazy.”
    • “When I first started playing, I already could notice that there is something wrong with the camera. It's almost like it teleports a little bit instead of just following you, almost like the game is lagging, even though everything else is running at 60 fps. When I turned Vsync off, I was literally getting dizzy. The optimization is quite poor; I have a GTX 1660 Super and a very good processor, and my computer still starts heating up.”
  • replayability
    5 mentions Positive Neutral Negative

    Overall, the game offers a solid level of replayability, with multiple completion methods and various achievements to pursue. Players can also explore different endings, although some feel that the replay value is somewhat limited. Anticipation for future updates, such as a level editor, suggests potential for even greater replayability.

    • “It's highly replayable too, since each level can be completed in a number of ways to achieve a 100% rating and see the true ending.”
    • “The different endings mean it has some replay value, although it's pretty limited in that regard.”
    • “I took my time with it and I spent 4 hours completing it, and there's still some replay value since I didn't complete all the achievements.”
    • “It seems this is a test for another game, and I can't wait to see the final product, especially with a possible workshop/level editor for increased replayability.”
  • stability
    5 mentions Positive Neutral Negative

    Overall, the game's stability is generally positive, with users noting easy-to-use controls and a well-polished free version that runs smoothly, even on Linux via Proton. However, some players have reported occasional bugs, particularly with the climbing mechanic and combat, which can detract from the overall experience, especially as gameplay becomes more demanding.

    • “The 'climb' mechanic is a little buggy sometimes.”
    • “Buggy combat.”
    • “But the game is buggy and demands perfect gameplay after a certain point, making it not very fun.”
  • music
    5 mentions Positive Neutral Negative

    The music and sound effects significantly enhance the game's atmosphere and immersion, with many players appreciating their quality. However, some users noted the absence of music in certain sections, expressing a desire for a more complete auditory experience in future updates. Overall, while the sound design is praised, the lack of music in parts of the game leaves some players wanting more.

    • “The music and sound effects are perfectly suited to the game, adding to the overall atmosphere and immersion.”
    • “It's really challenging, but I missed the music so much.”
    • “Waiting for the full game, story, voice, and music!”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is appreciated for its quirky achievements and the absurdity of certain mechanics, such as the protagonist's inability to break glass with punches, which adds a comedic twist to gameplay. Players also find the lack of voice acting, replaced by amusing beep noises, to be hilariously entertaining. Overall, the game's blend of humor and unique aesthetics contributes to a fun and engaging experience.

    • “For what little of it I've completed, I have enjoyed the humor in the achievements, the thinking that the puzzles made me do, the aesthetic of the game's environments (I'd describe it as a mix between a 70's office building and a modern horror hospital), and generally I think it's pretty fun.”
    • “The fact that the speaking animations are synced to the beep noises instead of actual voice acting due to a lack of actors is bloody hilarious.”
    • “The combat, at first, looks simple; you are the weakest human being on earth, unable to damage anything with your fists. It's funny because if you throw a soda can at the glass, you can break it, but throwing a punch can only break already broken pieces of glass.”
  • monetization
    2 mentions Positive Neutral Negative

    The game is praised for being completely free and lacking microtransactions, which users feel is a deserving approach to monetization. Overall, players appreciate the absence of financial barriers in enjoying the game.

    • “You deserve some kind of monetization by it.”
    • “To start off, this game is phenomenal for something that is completely free and has no microtransactions.”
  • emotional
    2 mentions Positive Neutral Negative

    Players report a profound emotional impact from the game, describing it as a thrilling rollercoaster that evokes strong feelings, including trauma and joy. Many appreciate the depth of the experience, feeling both challenged and intellectually stimulated.

    • “I am traumatized by the emotional rollercoaster that this game has put me through... and I love it!”
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6h Median play time
8h Average play time
5-14h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

High Entropy: Challenges is a shooter game.

High Entropy: Challenges is available on PC and Windows.

On average players spend around 8 hours playing High Entropy: Challenges.

High Entropy: Challenges was released on September 1, 2020.

High Entropy: Challenges was developed by binarynonsense.

High Entropy: Challenges has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

High Entropy: Challenges is a single player game.

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