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Hidden Office Game Cover

About

"Hidden Office" is a 3D hidden object game set in an empty office building overrun by cats. Players must search 12 rooms and find items in a checklist to progress. The game offers 108 levels, easy-to-use controls, and no time limit. Extra achievements can be earned by finding all 30 cats and collecting animated cards.

Hidden Office screenshot
Hidden Office screenshot
Hidden Office screenshot
Hidden Office screenshot
Hidden Office screenshot
Hidden Office screenshot
Hidden Office screenshot
Hidden Office screenshot
Hidden Office screenshot
Hidden Office screenshot
Hidden Office screenshot

75%
Audience ScoreBased on 24 reviews
humor1 positive mentions
gameplay4 negative mentions

  • The game features a cute art style and engaging gameplay, making it enjoyable for players.
  • There are many levels with different visual effects, providing a variety of challenges and replayability.
  • The developer is responsive and quick to address issues, enhancing the overall player experience.
  • The game is short, with many levels feeling repetitive due to limited environments and similar object placements.
  • Some visual effects can be headache-inducing or difficult for players with sensitivities, detracting from the enjoyment.
  • The level unlocking system is confusing, making progression feel random and frustrating.
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay is criticized for its repetitive nature, with 108 levels largely consisting of modified versions of just 12 core levels, leading to a sense of frustration rather than enjoyment. While some mechanics, like "find the difference" and "four-screen mode," are appreciated, others, such as limited visibility and annoying filters, detract from the experience and make gameplay feel tedious. Overall, the interface is deemed confusing, and the clever mechanics are overshadowed by those that hinder player progress.

    • “You might see 108 levels and think, 'Wow, I might get a decent amount of gameplay out of this.'”
    • “The difficulty varies based on the mechanic.”
    • “I really liked the style - the feeling of playing Animal Crossing: calm but uplifting soundtrack and meditative gameplay.”
    • “Even at the 75% off I paid, I still felt cheated for the gameplay.”
    • “The rest of the levels are just a modified version of the 12 levels with a different mechanic applied to them.”
    • “The interface is hard to understand, and the additional mechanics tend to be annoying rather than clever.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics in the game feature cute, simplified 3D visuals with soft colors, enhancing the overall aesthetic. Difficulty levels introduce visual challenges, such as fog and mirrored maps, adding complexity to the gameplay. Players also enjoy collecting adorable holographic cat stickers, which contribute to the charm of the visual experience.

    • “The difficulty levels use the same level map but with added visual complications -- shadows of the hidden objects instead of their full picture; the room is filled with fog, and you can only see items in silhouette; the level is mirrored on both x and y axes, making it look a bit like a kaleidoscope. Along the way, you find cats, and this earns you a holographic cat sticker for your digital sticker book.”
    • “But the cats are adorable with their different poses, and the shiny holographic nature of the sticker makes each one a little bit more of a delight.”
    • “Hidden Office uses cute-looking, simplified 3D visuals, painted with soft, simple colors.”
    • “The difficulty levels use the same level map but with added visual complications -- shadows of the hidden objects instead of their full picture; the room is filled with fog and you can only see items in silhouette; the level is mirrored on both x and y axes, making it look a bit like a kaleidoscope.”
    • “The graphics are simplistic and lack detail, which detracts from the overall immersion of the game.”
    • “The visuals are cute but feel overly simplified, lacking the depth and richness that could enhance the gaming experience.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game features a calm and uplifting soundtrack reminiscent of Animal Crossing, enhancing the meditative gameplay experience. However, some users found the music repetitive over time and noted the lack of volume adjustment options, which limited their ability to customize their audio experience.

    • “I really liked the style - the feeling of playing Animal Crossing: calm but uplifting soundtrack and meditative gameplay.”
    • “I got sick of the music before too long.”
    • “There are no volume adjustments, only a master toggle for the music.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers high replayability due to its varied difficulty settings and randomized object locations, ensuring that each playthrough feels unique and fresh. Players can enhance their experience by mixing up their approach, preventing a sense of repetition.

    • “For such a simple game, the replayability is pretty high. The different settings for the difficulty stages make each one unique, and objects can be found in different locations. If you mix it up, you won't necessarily feel like you've already done this.”
    • “The game lacks meaningful choices, making each playthrough feel repetitive and dull.”
    • “Once you've completed the main story, there's little incentive to return, as the side quests are uninspired and feel like filler.”
    • “The limited variety in gameplay mechanics means that after a few runs, the experience becomes stale and predictable.”
  • grinding
    1 mentions Positive Neutral Negative

    Users report that the game does not feature grindy achievements, indicating a more streamlined experience without excessive repetitive tasks.

    • “The grinding in this game feels endless and tedious, making it hard to stay engaged.”
    • “I find the grind for levels and items to be incredibly repetitive and unfulfilling.”
    • “The amount of time required to grind for resources is overwhelming and detracts from the overall experience.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is highlighted by the unconventional way levels unlock, as they do not follow a numerical order but are instead connected in a whimsical manner on the level-selection screen.

    • “The way that the different levels unlock is also a bit funny, as they do not obey any kind of numerical sense, but instead are just linked up on the level-selection screen.”

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