- November 22, 2006
- GSC Game World
Heroes of Annihilated Empires
Platforms
About
"Heroes of Annihilated Empires" is a fantasy RTS/RPG game using a new 3D engine, where players lead massive army battles or fight as a hero with magical spells. The game boasts a living game world, detailed lore by renowned writer Ilya Novak, and four unique races. Diverse gameplay includes hero upgrades, artifact collection, and random quests.
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- The game offers a unique blend of RTS and RPG elements, allowing for engaging gameplay with hero units and strategic battles.
- Despite its age, the graphics and art style are colorful and charming, providing a nostalgic experience for players.
- The skirmish mode is highly praised for its depth and replayability, with various factions and strategies to explore.
- The game suffers from frequent crashes and bugs, making it difficult to enjoy the campaign without interruptions.
- The campaign is criticized for being unbalanced and overly difficult, particularly the first mission, which can be frustrating for players.
- There is a lack of content, with only one campaign available and limited skirmish maps, leading to a feeling of unfinished potential.
story
91 mentions Positive Neutral NegativeThe game's story is a mixed bag, with an engaging premise centered around an elf ranger tasked with saving the world, but it suffers from inconsistencies and a lack of polish in later missions. While the initial missions are well-crafted and rewarding, the narrative feels incomplete, and many players noted issues with missing cutscenes that hinder the storytelling experience. Overall, the campaign offers a blend of RPG and RTS elements, but the execution leaves much to be desired, leading to a sense of frustration and disappointment regarding its unfinished nature.
“The problem is that the passion seems to have run out halfway through; the first third of the campaign missions are detailed, reward exploration, and feel very well crafted.”
“Extremely well done, the story is very well written.”
“Very good story that sucks you in.”
“The problem is that the passion seems to have run out halfway through; the first third of the campaign missions are detailed, reward exploration, and feel very well crafted. The rest of the missions feel like they slapped some polish on a first draft and called it finished.”
“There might've been a problem with the cutscenes of the game not playing, but you can piece together the story without them, if they even exist. Campaign is fine but instructions are sometimes unclear; you have to pay attention to the story and conversation, but cutscenes are all missing.”
“I really wanted to see where the story would go from here, but due to budget cuts or mismanagement, the studio was never able to release the trilogy.”