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Hero Hours Contract

Hero Hours Contract Game Cover
67%Game Brain Score
gameplay, graphics
story, grinding
92% User Score Based on 24 reviews

Platforms

Nintendo SwitchPCMac OSWindows
Hero Hours Contract Game Cover

About

Hero Hours Contract is a single player tactical role playing game with a comedy theme. It was developed by Steve O'Gorman and was released on August 26, 2020. It received very positive reviews from players.

In "Hero Hours Contract" , play as a magical girl fighting for fair pay and unionization while protecting the city from evildoers in turn-based combat. Negotiate better benefits based on performance, form social connections to enhance abilities, and enjoy dorky humor and 90s anime tropes. The battle system prioritizes swift enemy defeats for higher rewards and bargaining power.

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92%
Audience ScoreBased on 24 reviews
gameplay4 positive mentions
grinding4 negative mentions

  • The game features a charming art style and engaging character designs, making it visually appealing.
  • The gameplay combines elements of strategy and puzzle-solving, providing a unique experience with a fun premise of magical girls unionizing.
  • The writing and dialogue are delightful, with thoughtful themes and representation that resonate with players.
  • The game suffers from a lack of clear tutorials and explanations for its mechanics, which can lead to confusion for new players.
  • Gameplay can feel grindy and repetitive, with levels taking a long time to complete and limited enemy variety.
  • Technical issues, such as inconsistent pixel art quality and frustrating controls, detract from the overall experience.
  • gameplay
    13 mentions Positive Neutral Negative

    The gameplay is characterized by a charming art style and an interesting turn-based mechanic, but it suffers from a lack of clear tutorials and explanations for its mechanics, leading to a steep learning curve. Players find the gameplay loop grindy and repetitive, with a need for more levels and puzzles to enhance engagement. While the core combat mechanics are enjoyable, the overall experience feels unrefined and could benefit from further development and clarity.

    • “I've never played this kind of turn-based game before, so the tutorial wasn't really enough for me to understand the mechanics. But once I found those beach levels, where you need to complete a level in the least amount of moves, it finally clicked!”
    • “Obviously, you're not going to get the next Baldur's Gate 3 out of a free little pixel game, but the art style is adorable, the story is a funny little thing that doesn't take itself too seriously, and the game mechanics were fun to chew on.”
    • “The gameplay loop provided by the core combat mechanic could do with some improvements (or more levels/puzzles to avoid repetitive map grinding), but it's enjoyable enough for the duration of the main storyline, although some of the mechanics (such as the ability to switch character order, the controls, etc.) are not explicitly explained in the game itself until one is deeper into the game - a control scheme in the main menu would be very helpful!”
    • “The gameplay loop provided by the core combat mechanic could do with some improvements (or more levels/puzzles to avoid repetitive map grinding), but it's enjoyable enough for the duration of the main storyline, although some of the mechanics (such as the ability to switch character order, the controls, etc. are not explicitly explained in the game itself until one is deeper into the game - a control scheme in the main menu would be very helpful!)”
    • “The soundtrack, the premise, and the visual style are there, but the gameplay needed some more time in the oven.”
    • “It feels like this game is on the precipice of being genuinely well done, but the base gameplay is just too unrefined.”
  • story
    12 mentions Positive Neutral Negative

    The game's story is described as a charming and humorous experience, featuring adorable art and engaging characterizations that resonate with players. While the narrative is linear and somewhat simplistic, it provides an enjoyable backdrop for the gameplay, despite some mechanics lacking clear explanations. Overall, the story is fun and lighthearted, making it a delightful aspect of the game, even if it doesn't reach the depth of more complex titles.

    • “The artwork for this game is fantastic, the music is an absolute bop and kept me playing for way longer than is reasonable, and my wee queer heart was repeatedly and deliberately targeted by the characters in the story, whose characterization is wonderful for such a short game.”
    • “Obviously you're not going to get the next Baldur's Gate 3 out of a free little pixel game, but the art style is adorable, the story is a funny little thing that doesn't take itself too seriously, and the game mechanics were fun to chew on.”
    • “It's clear that a degree of effort was put into this; it's got the story, it's got the basis of a strategy system.”
    • “There's an ongoing story, though there's really only one hint in the story that tells you where to go.”
    • “When in actuality there is an entire linear story mode, in the tower, which is where the actual story happens.”
    • “The story and dialogue overall are cute, although having extremely erratically dressed zombies as the main enemy type isn't too interesting.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics of the game are a mixed bag, with some players appreciating the cute and cartoony art style while others criticize the pixelated visuals as lacking depth. Despite the minimalistic approach, the artwork is often described as charming and well-executed, contributing positively to the overall experience. While the graphics may not appeal to everyone, they are complemented by engaging gameplay mechanics and a lighthearted story.

    • “The artwork for this game is fantastic, the music is an absolute bop and kept me playing for way longer than is reasonable and my wee queer heart was repeatedly and deliberately targeted by the characters in the story, whose characterisation is wonderful for such a short game.”
    • “The art style is absolutely wonderful, with really cartoony but sleek designs.”
    • “Obviously you're not going to get the next Baldur's Gate 3 out of a free little pixel game, but the art style is adorable, the story is a funny little thing that doesn't take itself too seriously, and the game mechanics were fun to chew on.”
    • “This features really godawful pixel crap 'art' instead of real graphics.”
    • “It's hard to say if this was because the developer didn't have the skill to create 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter.”
    • “Games like Terraria and Stardew Valley succeeded despite the bad graphics, not because of them.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game is widely praised for its soothing and engaging quality, with many players enjoying the soundtrack enough to play longer than expected. While some reviewers noted a desire for more variety in the tracks, the overall composition complements the game's visual style and narrative effectively. The music enhances the experience, even if the gameplay could benefit from further development.

    • “Soothing soundtrack”
    • “The artwork for this game is fantastic, the music is an absolute bop and kept me playing for way longer than is reasonable. My wee queer heart was repeatedly and deliberately targeted by the characters in the story, whose characterization is wonderful for such a short game.”
    • “The music is nice, the actual talk sprites are very well drawn.”
    • “The soundtrack, the premise, and the visual style are there, but the gameplay needed a bit more time in the oven.”
    • “In all honesty, I do wish it had done a bit more interesting things with the progression - had a couple more music tracks - but the game itself does what it sets out to do and does it well enough.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a significant drawback, as the repetitive nature of combat and resource gathering can lead to boredom, especially with lengthy stages and unclear mechanics. While the core gameplay loop is enjoyable during the main storyline, the lack of variety in levels and the need for grinding currency to progress can detract from the overall experience. Improvements in level design and clearer controls could enhance the gameplay and reduce the grind.

    • “The gameplay loop provided by the core combat mechanic could do with some improvements (or more levels/puzzles to avoid repetitive map grinding), but it's enjoyable enough for the duration of the main storyline, although some of the mechanics (such as the ability to switch character order, the controls, etc.) are not explicitly explained in the game itself until one is deeper into the game - a control scheme in the main menu would be very helpful!”
    • “The game gives the impression that the gameplay loop is players grinding currency to buy the resources required to advance character dialogue in the hub.”
    • “Even barring the sometimes strategic but mostly random combat, the sheer length of each stage and the tedious whittling of enemies with ineffective attacks, because it's not possible to purposely set up effective ones, makes the levels get boring quickly.”
  • stability
    3 mentions Positive Neutral Negative

    Overall, users report minor stability issues, such as text boxes disappearing prematurely before displaying complete dialogue. These glitches, while not game-breaking, can detract from the overall experience.

    • “Some minor glitches, like text boxes disappearing before they have displayed all the dialog.”
    • “The game crashes frequently, making it nearly unplayable at times.”
    • “I experienced several freezes during gameplay, which disrupted my experience.”
  • humor
    2 mentions Positive Neutral Negative

    The game's humor is characterized by its lighthearted and whimsical tone, featuring adorable art and a playful story that doesn't take itself too seriously. Players appreciate the funny and cute dialogue, as well as the non-mean-spirited situations, contributing to an overall enjoyable experience.

    • “The art style is adorable, the story is a funny little thing that doesn't take itself too seriously, and the game mechanics were fun to chew on.”
    • “The dialogue is funny, cute, and the situations are never mean-spirited or serious, honestly.”
  • emotional
    1 mentions Positive Neutral Negative

    Players find the emotional depth of the game impactful, particularly appreciating moments where characters' feelings are respected, such as when a character's need for space is acknowledged. This relatability resonates with players, evoking personal reflections and emotional responses.

    • “I almost forgot to mention a character whose affections you earn by accepting that they don't want to hang out today. It's treated as not a big deal, and that really made me emotional because I can relate to that feeling.”
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Frequently Asked Questions

Hero Hours Contract is a tactical role playing game with comedy theme.

Hero Hours Contract is available on Nintendo Switch, PC, Mac OS and Windows.

Hero Hours Contract was released on August 26, 2020.

Hero Hours Contract was developed by Steve O'Gorman.

Hero Hours Contract has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Hero Hours Contract is a single player game.

Similar games include The Dark Queen of Mortholme, Braveland, Helen's Mysterious Castle, Crowntakers, Druidstone: The Secret of the Menhir Forest and others.