- March 30, 2012
- Longbow Games
Hegemony Gold: Wars of Ancient Greece
Platforms
About
"Hegemony Gold: Wars of Ancient Greece" is a real-time strategy game that simulates historical battles set in ancient Greece. Players can build and manage their own city-states, recruit armies, and engage in large-scale battles while considering the geographical and historical context of the time. The game offers a unique blend of city-building, strategy, and tactics, with a focus on ancient Greek warfare and culture.
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- The game offers a unique blend of real-time strategy and logistics management, making it a refreshing take on the genre.
- The historical setting of ancient Greece is beautifully recreated, providing an immersive experience for history buffs.
- The gameplay is engaging and challenging, requiring players to think strategically about resource management and troop movements.
- The game suffers from frequent crashes and potential save file corruption, which can lead to lost progress.
- The AI can be disappointing, often failing to engage in meaningful diplomacy or strategic maneuvers.
- The user interface is clunky and could benefit from improvements to enhance the overall gameplay experience.
gameplay
29 mentions Positive Neutral NegativeThe gameplay of Hegemony Gold is characterized by a pausable real-time mechanic that balances accessibility with tactical depth, rewarding strategic thinking and long-term planning. While the food supply mechanics add a unique challenge, some players find them tedious, and the overall gameplay can feel simplistic compared to other strategy titles. Despite its low production values, the game offers innovative mechanics and a compelling historical context, making it a worthwhile experience for fans of ancient warfare.
“With a pausable real-time gameplay mechanic, the title strikes a balance between accessibility and tactical complexity.”
“Hegemony Gold stands out as a strategic triumph, offering a compelling blend of history, gameplay, and immersive storytelling.”
“The game truly captures the feeling of ancient warfare by altering accepted gameplay; for example, building town walls makes occupied cities more likely to rebel and thus requires larger garrisons.”
“The implementation of the supply mechanics can be very fiddly and tedious, but it is something I haven't seen done in this compelling way.”
“Quite simple gameplay, very focused on food supply, and does not leave any weak spots; the AI will always exploit weak areas in your defense. Unfortunately, I wouldn't say there's much replayability.”
“You'll hate it while you come to grips with the mechanics, fall in love with a campaign or two, and then get bored.”