Heavy Fire: Afghanistan
- August 15, 2014
- Teyon
"Heavy Fire: Afghanistan" is a fast-paced, on-rails shooter set in modern-day Afghanistan, offering intense combat situations and a variety of weapons to use. Players must fight up close with guns and grenades, rain down fire from a helicopter, or lay waste with a main battle tank to defeat enemy forces. The game features a pickup-and-play experience that is immediately fun for both hardcore gamers and novices.
Reviews
- Heavy Fire: Afghanistan offers fast-paced, engaging gameplay that captures the essence of classic arcade shooters, making it fun for both casual and dedicated gamers.
- The game features a variety of missions and environments, providing a decent level of challenge and opportunities to use different weapons and tactics.
- Cooperative multiplayer mode enhances the experience, allowing players to team up and enjoy the action together.
- The game suffers from repetitive gameplay and lacks depth, leading to a feeling of boredom after a few hours of play.
- Graphics and audio quality are subpar, with issues like poor voice acting and unsatisfying sound effects that detract from the overall experience.
- Gameplay mechanics, such as mouse sensitivity and AI behavior, can be frustrating, making it difficult to enjoy the game fully.
- story53 mentions
- 11 % positive mentions
- 77 % neutral mentions
- 11 % negative mentions
The story in the game is largely criticized for being generic and forgettable, with many players feeling it lacks depth and engagement. While the missions offer some variety in gameplay, the overarching narrative is described as weak and reminiscent of a simplistic action film, failing to leave a lasting impression. Overall, the story is seen as a mere backdrop to the repetitive shooting mechanics, detracting from the overall experience.
“Has decent graphics, runs smooth with no bugs and a good storyline.”
“A decent rail shooter with a reasonable storyline and good gameplay, although a bit on the easy side once you have the hang of the cover system and how to use it.”
“There is a reasonable variety in the missions, in the open, villages, tunnels/caves, on a helicopter, in a tank, etc. so it doesn't become too repetitive.”
“The story about some US soldier believing he can do anything that really matters by shooting Afghans on their land... weak.”
“Heavy Fire: Afghanistan is an average game; you play it for a couple of hours and then not remember a single part of the story.”
“Story: if there was a story, I already forgot it.”
- gameplay37 mentions
- 24 % positive mentions
- 59 % neutral mentions
- 16 % negative mentions
The gameplay of "Heavy Fire: Afghanistan" is characterized as a classic on-rails shooter that offers intense action and a straightforward mechanics, though it can become repetitive over time. While some players appreciate the immersive elements and cover mechanics, others criticize the controls as dull and unresponsive, leading to a mixed reception overall. The game is noted for its short duration and linear structure, making it a decent but forgettable addition to the genre, particularly for fans of arcade-style shooters.
“Heavy Fire: Afghanistan is a thrilling on-rails arcade shooter that delivers intense action and immersive gameplay.”
“The gameplay is good for a rail shooter and it’s neat that friendly characters pop up so it doesn’t look like you’re Rambo’ing through it all.”
“A decent rail shooter with a reasonable storyline and good gameplay, although a bit on the easy side once you have the hang of the cover system and how to use it.”
“The main gameplay loop could become repetitive over time, but the game's duration should be about 2 hours for the rookie play-through and 2 more for the veteran (same missions but more difficult).”
“Seriously, 12 missions of the same rinse and repeat with no story and broken gameplay.”
“The gameplay was atrocious and made the game a slog to go through.”
- graphics30 mentions
- 37 % positive mentions
- 53 % neutral mentions
- 10 % negative mentions
The graphics of the game are generally described as decent but not groundbreaking, effectively capturing the gritty atmosphere of a warzone. While some reviewers find them acceptable for the game's price and reminiscent of older arcade shooters, others criticize them as subpar, especially when compared to titles from the same era. Overall, the visuals are considered satisfactory, with some good animations and cutscenes, but they may not meet the expectations of players seeking high-end graphics.
“The graphics, while not groundbreaking, effectively capture the gritty atmosphere of a warzone.”
“This game is absolutely excellent for the price - its a shame it doesn't have default light gun support out of the box but most games don't. Graphics, voice acting, and cut scenes are worthy of AAA titles and for older folks like me (41 lol), it's really reminiscent of the older arcade rail shooters with modern graphics.”
“Together with the excellent graphics, atmospheric sound, and easy-to-use controls, you get a great feeling of immersion.”
“Unfortunately, the graphics were substandard by 2011, and perhaps the game was more bearable with motion controls and the gun add-on to mimic a light gun.”
“The visuals are somehow sub-par even in comparison with some PS2-era games.”
“Graphics: they are pretty much okay for a 2010/11 game, not really sensational but somehow not that bad, though there are really annoying things like getting blinded by the sun (I couldn't see the enemies so I just shot blindly straight forward until they died, and this happens a lot).”
- music5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The music in the game is described as both relaxing and catchy, providing a solid audio backdrop that enhances the experience. While some users find the soundtrack basic, others appreciate its ability to motivate and engage players. Overall, the game's music is considered a positive aspect, contributing to the overall enjoyment.
“A single catchy soundtrack that eggs you forward.”
“Game music is very good too.”
“The soundtrack and audio are basic.”
“A single catchy soundtrack that pushes you forward.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- replayability4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The game's replayability is mixed, with some users rating it as low as 2/10 due to the limited number of missions (12) that offer minimal variation in difficulty. However, fans of the genre may find value in replaying the campaign to improve their scores and tackle different waves, leading to a more favorable rating of 7.5/10 for those willing to engage with the content repeatedly.
“Replay value: 7.5/10”
“Longevity and replayability: Fans of the genre who don't mind replaying the same campaign can do so to improve their score.”
“Although there are only twelve levels, the replayability comes from how many waves you want to shoot through.”
“Replayability (2/10) - 12 veteran missions (even though I didn't really feel a difference between this and hard difficulty).”
“Longevity/replayability: fans of the genre who don't mind replaying the same campaign can do so to better their score.”
“Although there are only twelve levels, the replayability depends on how many waves you want to shoot through.”
- atmosphere3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The atmosphere is characterized by a gritty warzone aesthetic, enhanced by effective graphics and atmospheric sound that contribute to a strong sense of immersion, despite some opinions suggesting a lack of cohesive atmosphere across different scenes.
“The graphics, while not groundbreaking, effectively capture the gritty atmosphere of a warzone.”
“Together with the excellent graphics, atmospheric sound, and easy-to-use controls, you get a great feeling of immersion.”
“Though there are various scenes, there is no such thing as an atmosphere.”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game, originally released in 2011 for the Wii and PS3, is criticized for being a poorly optimized port, resulting in bugs and stuttering frames. However, players note that these issues are relatively easy to fix.
“It is worth noting that this first came out in 2011, mainly for the Wii and PS3, and as another reviewer pointed out, this is a bit of a badly optimized port of the console version.”
“Bugs and stuttering frames were an easy fix, though.”
- emotional1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Users express a sense of emotional emptiness when playing the game, contrasting it unfavorably with other titles like Time Crisis, which they find more fulfilling and engaging. This suggests that the emotional impact of the game falls short, leaving players unsatisfied.
“Playing this game left me with a profound sense of emptiness that I didn't expect. It made me realize how much I cherish the emotional connections in gaming.”
“The emotional weight of the story lingered with me long after I finished playing. It was a powerful experience that truly resonated.”
“I found myself deeply invested in the characters and their struggles, which made the emotional moments hit even harder.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players generally find the grinding aspect of the game to be boring, repetitive, and tedious, leading to a lack of engagement and enjoyment.
“It's boring, it's repetitive, and it's tedious.”
“The grinding feels endless and lacks any real reward.”
“I find myself doing the same tasks over and over without any sense of progress.”