- August 15, 2014
- Teyon
Heavy Fire: Afghanistan
Platforms
About
"Heavy Fire: Afghanistan" is a fast-paced, on-rails shooter set in modern-day Afghanistan, offering intense combat situations and a variety of weapons to use. Players must fight up close with guns and grenades, rain down fire from a helicopter, or lay waste with a main battle tank to defeat enemy forces. The game features a pickup-and-play experience that is immediately fun for both hardcore gamers and novices.
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- Heavy Fire: Afghanistan offers fast-paced combat and dynamic environments, making it an engaging on-rails shooter experience.
- The game features straightforward and responsive controls, allowing players to easily jump into the action.
- Cooperative multiplayer mode adds fun and variety, enhancing the overall gameplay experience.
- The game suffers from repetitive gameplay and lacks depth, leading to a boring experience over time.
- Audio quality is subpar, with unsatisfying gun sounds and poor voice acting that detracts from immersion.
- There are significant issues with enemy visibility and AI behavior, making gameplay frustrating at times.
story
106 mentions Positive Neutral NegativeThe story in "Heavy Fire: Afghanistan" is largely criticized for being generic and forgettable, with many players noting that it lacks depth and engagement. While the game features a series of missions centered around an American soldier's combat experience in Afghanistan, the narrative is often overshadowed by repetitive gameplay and clunky dialogue. Overall, the attempts at storytelling are seen as weak, leading to a lack of memorable moments that fail to elevate the gameplay experience.
“Has decent graphics, runs smooth with no bugs and a good storyline.”
“A decent rail shooter with a reasonable storyline and good gameplay, although a bit on the easy side once you have the hang of the cover system and how to use it.”
“There is a reasonable variety in the missions, in the open, villages, tunnels/caves, on a helicopter, in a tank, etc. so it doesn't become too repetitive.”
“The story about some US soldier, believing he can do anything that really matters by shooting Afghans on their land... weak.”
“Heavy Fire: Afghanistan is an average game; you play it for a couple of hours and then not remember a single part of the story.”
“Maybe it would have been better if there hadn't been an attempt at a story.”