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He is Coming Game Cover

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He is Coming is a single player and multiplayer role playing game with a fantasy theme. It was developed by Chronocle and was released on July 17, 2025. It received positive reviews from players.

In "He is Coming," a rising Demon King threatens to corrupt the world, and you must become the champion to stop him. Explore by day to find powerful weapons and artifacts, then survive relentless hunts by deadly minions appearing every few days in this challenging roguelite RPG. Adapt your strategy to face diverse bosses and night creatures while managing limited resources to survive.

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87%
Audience ScoreBased on 2,163 reviews
gameplay130 positive mentions
grinding22 negative mentions

  • The game offers a great feeling of adventure with nostalgic graphics and an amazing soundtrack.
  • Addictive gameplay loop with a variety of builds and item combinations, making each run feel unique.
  • The asynchronous PvP mode, Kingmaker, adds an interesting twist, allowing players to face off against other players' builds.
  • The game heavily relies on RNG, making it frustrating when runs are determined by luck rather than skill.
  • Unlocking new items can dilute the item pool, making it harder to find specific items needed for effective builds.
  • Some bosses feel unbalanced, requiring specific builds to defeat them, which can lead to a sense of helplessness in runs.
  • gameplay
    377 mentions Positive Neutral Negative

    The gameplay of "He is Coming" is characterized by a simple yet addictive loop that encourages experimentation with various builds and item combinations. While many players appreciate the fast-paced nature and unique mechanics across different maps, there are concerns about the heavy reliance on RNG, which can lead to frustrating experiences and a lack of meaningful agency in decision-making. Overall, the game offers a solid foundation with potential for deeper mechanics and balancing improvements as it continues to develop.

    • “Loving the gameplay loop so far, it's pretty RNG-based run to run but I've managed to beat the first area's boss several times with different builds each time, and had plenty of options to pick from.”
    • “The gameplay loop is very simple and very much 'number go up brain happy': you run around, find items with stats and special spots to mix things up (upgrades, shops, etc).”
    • “The core gameplay loop is rock solid and super fun.”
    • “Unfortunately, it leans far too heavily on RNG, the gameplay feels overly simple, and most importantly it just isn’t fun.”
    • “The gameplay loop feels thin and ultimately directionless.”
    • “The playable character feels very lackluster and doesn't encourage any type of specific gameplay or item hunting; he is simply a sprite.”
  • graphics
    135 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming retro aesthetic, often described as nostalgic 8-bit or pixel art that effectively evokes feelings of classic gaming. While some users appreciate the simplicity and style, noting that it enhances the gameplay experience, others feel that the visuals could benefit from further refinement. Overall, the art style is well-received for its coherence with the game's theme and mechanics, contributing to an engaging atmosphere.

    • “The retro aesthetic is executed with real care, and the boss designs in particular are outstanding.”
    • “The graphics are an intentionally stylized 8-bit aesthetic that brings a great amount of charm to its look.”
    • “Gorgeous retro-inspired art style and sound design.”
    • “Alright, now imagine you do not have the action combat, you do not even have the superb storytelling, you do not have the graphics or style and no music, just a repeating pattern of MIDI sounds a 5-year-old could make after messing with a MIDI recorder for a few minutes.”
    • “Crappy 2D graphics and MIDI sound, but it nostalgically brings me back to those joyful days as a teen playing Telengard on my Commodore 128 or Angband on a 386.”
    • “Could use a little more love on the graphic side, but it's very charming.”
  • music
    119 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many players praising its catchy chiptune soundtrack that complements the retro aesthetic and gameplay. While some reviews noted occasional repetitiveness, the overall sentiment highlights the music as a standout feature that enhances the game's atmosphere and enjoyment. Many players expressed a desire for more varied tracks and the ability to access the soundtrack outside of the game, indicating its strong impact on their experience.

    • “The soundtrack positively slaps, the gameplay loop is crack, the aesthetic drips.”
    • “Music is catchy, a perfect match for the aesthetic.”
    • “The art style is gorgeous, the soundtrack is fantastic, and the gameplay is addicting and fun.”
    • “Alright, now imagine you do not have the action combat, you do not even have the superb storytelling, you do not have the graphics or style and no music, just a repeating pattern of MIDI sounds a 5-year-old could make after messing with a MIDI recorder for a few minutes.”
    • “Music is meh, 8-bit for the sake of 8-bit.”
    • “But the music loop doesn't change, the boss doesn't influence the preceding nights, you just wander around the forest harming the ecology and opening chests full of lint and used socks.”
  • replayability
    80 mentions Positive Neutral Negative

    Overall, the game exhibits high replayability, particularly due to its diverse build options, procedural generation, and engaging multiplayer modes like Kingmaker. While some players find the single-player content lacking for long-term replay, many appreciate the variety and creativity offered through different strategies and challenges. The combination of PvE and PvP elements, along with frequent updates, contributes to a robust replay value that keeps players returning for more.

    • “There is a good (and still expanding) amount of single-player content as well as an asynchronous multiplayer mode called Kingmaker, which gives the game huge replayability and lets you see what creative combinations other players have come up with.”
    • “With the amount of combinations you can build in the game already, there is almost limitless replayability.”
    • “This game is truly fantastic and has endless replayability.”
    • “It gets boring really quick; there's not much replayability in the roguelike.”
    • “I like the premise, but it feels like unlocking new items doesn't gain anything; it just adds more chaos and inconsistency to runs, so replayability really isn't great.”
    • “The game is seriously missing replayability once you've defeated a boss.”
  • story
    31 mentions Positive Neutral Negative

    The game's story is generally perceived as underdeveloped, with many players expressing a desire for more depth and context to enhance the gameplay experience. While some appreciate the unique themes and atmosphere of different areas, the overall narrative feels sparse and repetitive, lacking the engaging lore expected from its intriguing premise. Despite its simplicity and charm, the storytelling elements are often overshadowed by gameplay mechanics and RNG, leaving players wanting a more substantial narrative to complement the action.

    • “It's well rounded out with little side quests to discover organically and objectives/achievements to unlock through natural play.”
    • “The narrative slowly unfolds through environmental storytelling and scattered documents, with each discovery adding to the sense of a deeper, darker mystery.”
    • “It's such a great experience for the first 8-10 hours but gets repetitive, although I'm certain the devs will add more 'chapters' to the 'story'.”
    • “Unskippable story cards in a roguelike? You have to sit through four minutes (yes, I timed it) of unskippable, poorly written story cards about some demon king.”
    • “The world-building and story is also well done, not too overbearing for a roguelike but still feels fleshed out.”
  • grinding
    23 mentions Positive Neutral Negative

    Reviews indicate that the grinding aspect of the game is a mixed bag; while some players find it tedious and reliant on RNG for unlocking items and combos, others appreciate the enjoyable gameplay despite the grind. Many feel that the challenges and item unlocks extend gameplay artificially, leading to frustration, while a few enjoy the grind as part of the experience. Overall, the game offers a balance of fun and grind, but it may not appeal to those who dislike repetitive gameplay.

    • “I completed the two maps available in early access in just 3.8 hours, so the grinding wasn't too tedious, even with the luck factor involved in some runs.”
    • “The grind feels rewarding, as each session brings me closer to unlocking new abilities and gear.”
    • “I appreciate how the grinding system encourages exploration and experimentation with different strategies.”
    • “This ends up making what has a solid foundation that I believe has a lot of expansion potential for a simple roguelike feel tedious and luck-based as you keep trying to roll items for specific item combos.”
    • “Unfortunately, the challenges are often extremely grindy and can only be completed if the RNG gods smile upon you.”
    • “I find often they require too much grinding, artificially extending gameplay by making it extremely difficult to unlock all the necessary features to win.”
  • atmosphere
    18 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and engaging qualities, blending elements of RPGs and roguelikes with unique themes across different areas. Players appreciate the haunting sound design, minimalist pixel art, and a mix of cozy and chilling vibes that enhance the overall experience. While the game excels in creating a tense and atmospheric world, some may find the pacing slow during exploration segments.

    • “The minimalist pixel art and haunting atmosphere create a sense of dread that lingers long after you close the game.”
    • “The game’s atmosphere is crafted with remarkable attention to detail — haunting ambient sounds, sparse music cues, and eerie visual effects combine to create a sense of creeping unease.”
    • “Visually, the game embraces a dark and gritty aesthetic, using muted colors and grainy textures to reinforce the oppressive atmosphere.”
  • optimization
    11 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with some players enjoying the challenge of creating optimized builds while others find the reliance on RNG frustrating, leading to inconsistent progress. There are concerns about the balance of item combinations and the potential for cheating, as well as a desire for better overall optimization and performance improvements. Despite these issues, the game runs smoothly on lower-end hardware, making it accessible to a wider audience.

    • “Overall, if you like optimization roguelikes, this game is definitely worth a shot.”
    • “I love Kingmaker, but it does tend to suffer from brick-wall hyper-optimized builds blocking your progress.”
    • “I haven't played it enough to talk about the game's depth, but it runs smoothly, even on my old laptop that barely manages running Windows.”
    • “It's simply not fun to play against, and the time limit forces you to either create an adaptable yet unoptimized build or use one of the unbalanced 'infinite' loops and bugged item combinations to win.”
    • “At the same time, other players have seemingly created completely optimized item sets in the time limit, begging the question if they simply used cheating software to automatically create the best build they wanted.”
    • “I was enjoying it up until then, but I simply cannot progress any further - I made several very optimized builds around purity and regeneration, combined and upgraded items twice over, and made no more progress than when I just picked up random chest drops.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in "he is coming" is characterized by its quirky title and amusing gameplay elements, such as absurd character builds and unexpected interactions during PvP battles. Players find humor in the game's absurdity, from unlocking criteria like "wear three hats simultaneously" to encountering comically overpowered opponents, which adds a lighthearted touch to the roguelike experience. Overall, the game successfully blends strategy with humor, making for an entertaining and often hilarious adventure.

    • “Combat handles itself, so for the most part you are building a funny little fightmans machine in the hopes to be fightman enough to defeat your evil nemesis, the badman.”
    • “You unlock new things by reaching abstract and unknowable criteria like 'do 10 damage in one turn' or 'die in one turn' or the notably absent: 'wear three hats simultaneously' which was very funny but yielded no unlocks.”
    • “Perhaps even some humorous monsters, enemies, or creatures.”
  • stability
    8 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with players noting a range of visual glitches and significant issues in multiplayer, leading to lost progress and frustrating experiences. While the single-player mode is generally praised, the multiplayer aspect is described as "really buggy," suggesting that the game is still in need of further polishing. Overall, many users express optimism for future updates to address these stability concerns, especially given the game's engaging mechanics and value.

    • “Great singleplayer, really buggy multiplayer.”
    • “If you're mostly interested in the latter, I would say don't bother for the moment, unless you want to end up like me wasting tens of hours of progress on glitches.”
    • “Welp, none of the combos work or are very hard to get; game glitches and crashes half of the time.”
  • emotional
    5 mentions Positive Neutral Negative

    Players express a mix of emotions regarding the game, feeling both disappointment and moments of satisfaction. While some find the experience frustrating and feel a sense of being ripped off, others appreciate the emotional weight of decision-making, which can be genuinely heart-wrenching. Overall, the game elicits a range of feelings, from joy in small achievements to the stress of critical choices.

    • “Every decision feels heartbreaking, and I genuinely had to give myself minutes of real time to decide.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy is criticized as a blatant cash grab, particularly highlighting the existence of DLC that feels exploitative and unnecessary.

    • “This feels like the most obvious cash grab DLC to ever exist.”
    • “The monetization strategy is overly aggressive and detracts from the overall experience.”
    • “It's frustrating to see so many features locked behind paywalls.”
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8h Median play time
13h Average play time
5-25h Spent by most gamers
*Based on 19 analyzed playthroughs
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Frequently Asked Questions

He is Coming is a role playing game with fantasy theme.

He is Coming is available on PC, Steam Deck, Windows, Xbox Game Pass and others.

On average players spend around 13 hours playing He is Coming.

He is Coming was released on July 17, 2025.

He is Coming was developed by Chronocle.

He is Coming has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

He is Coming is a single player game with multiplayer support.

Similar games include Overlooting, Megaloot, SpellRogue, The Last Flame, Astronarch and others.