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He is Coming is a single player and multiplayer tactical role playing game with fantasy, medieval and historical themes. It was developed by Chronocle and was released on July 17, 2025. It received positive reviews from players.

He is coming is a rougelike autobattler where you have to collect and combine powerful items in order to defeat the demon king and his minions. Upgrade your weapon, discover hidden treasures and survive, because whether you're prepared or not, He is coming!

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87%Audience ScoreBased on 2,451 reviews
gameplay151 positive mentions
grinding24 negative mentions

  • Addictive and engaging gameplay loop with quick, satisfying runs suitable for short, casual sessions.
  • Wide variety of unique items, synergies, and build strategies that reward experimentation and strategic planning.
  • Charming retro art style and soundtrack contribute to a nostalgic and immersive atmosphere.
  • Multiple game modes including single-player and asynchronous multiplayer add to replayability and strategic depth.
  • Active developer support with frequent updates and balance tweaks.
  • Mechanics allow players to adapt builds based on upcoming bosses, providing meaningful strategic choices.
  • High reliance on RNG leading to runs heavily influenced by luck rather than skill, causing frustration especially in late game stages.
  • Limited player control over item acquisition and inventory management can make build creation feel restrictive and tedious.
  • Some bosses require very specific builds, reducing build diversity and increasing RNG dependence for success.
  • Balance issues and presence of overpowered builds particularly in multiplayer mode affect fairness and enjoyment.
  • Short single-player content with only two currently available maps and limited progression can reduce long-term engagement.
  • Lack of meta-progression or persistent advancement makes repeated playthroughs less rewarding over time.
  • gameplay

    416 mentions Positive Neutral Negative

    The gameplay is a simple yet deeply engaging roguelike loop that combines strategic build crafting, item synergies, and boss-focused challenges, offering quick runs with rewarding decisions and a nostalgic retro feel. While it is praised for its addictiveness, variety of mechanics, and satisfying progression, many note heavy RNG influence, limited content, and a need for more balancing and meta-progression features to enhance long-term replayability. Overall, the game delivers a well-polished, fast-paced experience that appeals to fans of strategic, casual roguelikes but could benefit from additional depth and player agency.

    • “The core gameplay loop is rock solid and super fun.”
    • “The mechanics are tight, the gameplay loop is addicting, and there are tons of builds to mess around with.”
    • “The gameplay loop is very satisfying, just could use more itemset bonuses and levels.”
    • “And I'm already done, I beat the 1st area in all 3 difficulties, and I just beat the 2nd area once but man, there's nothing else to do other than play the same already boring gameplay loop to fill out the compendium of items and item sets; the rewards for doing so just add bloat to the game.”
    • “Simple pathing to RNG loot boxes with 75% of the loot options being weak or worthless and relatively few stats or mechanics that are actually worth pursuing.”
    • “Unfortunately, it leans far too heavily on RNG, the gameplay feels overly simple, and most importantly it just isn’t fun.”
  • graphics

    158 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their charming, stylized retro 8-bit and pixel art aesthetic that effectively evokes nostalgia while complementing the gameplay and atmosphere. Although simple and minimalistic, the visuals are considered beautiful, cohesive, and immersive, with particular appreciation for their old-school vibe and fitting dark fantasy elements. Some users note that the graphics align well with the game’s tone and mechanics, enhancing clarity and engagement rather than relying on flashy effects.

    • “The nostalgic trend of retro graphics and sounds in games is getting to be the age of the stuff it mimics but this game in particular nails the oldness in such a way that it's uniquely immersive.”
    • “The graphics are an intentional stylized 8-bit aesthetic which bring a great amount of charm to its look.”
    • “This game captures the old school gauntlet-esque arcade dungeon crawler aesthetic absolutely perfectly and blends it seamlessly with more contemporary rogue-like mechanics.”
  • music

    136 mentions Positive Neutral Negative

    The music in the game is widely praised for its catchy, nostalgic chiptune and 8-bit style that perfectly complements the retro aesthetic and immersive gameplay. Many users describe the soundtrack as memorable, diverse, and a key highlight that enhances the overall experience, though a few mention occasional repetitiveness and desire more variety. Overall, the soundtrack is considered a standout feature, often elevating the game's atmosphere and player engagement.

    • “Also the real reason I wanted to write a review to begin with is this soundtrack is divine; it is unreasonable how often the woodlands and kingmaker music get stuck in my head.”
    • “The soundtrack positively slaps, the gameplay loop is crack, the aesthetic drips.”
    • “I love the time-passing system that forces players to plan their moves and changes the environment based on the cycle of day and night; I love the huge variety of items that allow for so many builds possible to create, love the feeling of being tested as I watch the battle and hope I made the right decisions beforehand so I can win and keep playing, love the artstyle and just adore the adaptive music that fits perfectly and adds another layer to the overall gameplay.”
    • “The music gets annoying after 30 minutes, so I had to mute it and just have the sound effects.”
    • “Music is meh, 8-bit for the sake of 8-bit.”
    • “Also, there are like 100 people working on this game yet it's pretty raw and will stay raw as announced (only 3 levels, around 4 hours of gameplay in total). There is also a lot of cheating somehow and a lot of items are either too strong or useless to pick, meaning there are like 4 different builds while the dev claims you can be creative about items (but PvP just shows how well balanced the game is). PvE is kinda better but really repetitive and short like an old retro game with no actual story or interesting mechanics (also the music is terrible, please do something about it).”
  • replayability

    92 mentions Positive Neutral Negative

    Replayability is a strong selling point for this game, with many players praising its addictive nature, procedural generation, diverse builds, and challenging modes like the asynchronous multiplayer "Kingmaker." While some note that single-player content can feel short or limited, the variety in item unlocks, random challenges, and multiplayer interactions provide extensive long-term engagement. Overall, the game offers satisfying replay value through strategy depth, item combinations, and evolving gameplay modes, though a few desire more content and build variety for sustained interest.

    • “Kingmaker feels like a real 'endgame' and the challenge of trying to get your build into the global hall of fame has endless replay value.”
    • “There is a good (and still expanding) amount of single player content as well as an asynchronous multiplayer mode called Kingmaker, which gives the game huge replayability and lets you see what creative combinations other players have come up with.”
    • “There are so many builds and combinations that the game already feels infinitely replayable.”
    • “The unlock system feels terrible for a game this short because it's just random tasks like "get 50 strength" or "defeat the second boss before the first cycle is over," which harms replayability.”
    • “The game is seriously missing replayability once you've defeated a boss.”
    • “I think it lacks replay value because there's very little meta progression.”
  • story

    44 mentions Positive Neutral Negative

    The game's story is minimal and primarily serves as a backdrop for gameplay, with some appreciating its subtle, cryptic environmental storytelling while others find it lacking in depth and cohesion. Players note that lore and narrative elements are sparse and often feel secondary to item unlocking and game mechanics, resulting in a repetitive and short experience with limited memorable moments. Though the atmosphere and thematic hints offer intrigue, many wish for expanded content and more integrated storytelling to enhance engagement.

    • “The world-building and story is also well done, not too overbearing for a roguelike but still feels fleshed out.”
    • “The storytelling in 'He Is Coming' is deliberately cryptic, rewarding players who enjoy piecing together lore from subtle hints and symbolic imagery.”
    • “Rather than relying on jump scares or gore, 'He Is Coming' builds tension through careful pacing, environmental storytelling, and an oppressive sense of isolation that lingers long after play sessions.”
    • “It's quite non-existent; although it would deter from the bite-size rogue-lite aspect of the game, some story and context would be nice to mesh the universe and the gear setups.”
    • “You have to sit through four minutes (yes, I timed it) of unskippable story cards about some demon king, ChatGPT-type nonsense.”
    • “This game is perfect for a waiting room, but right now it is far too dependent on good RNG to be able to progress through the compendium or the story.”
  • grinding

    25 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and luck-dependent, with many players finding item unlocking and challenges require excessive repetition and RNG reliance. While the core gameplay remains enjoyable and quick to pick up, the heavy grind to access essential gear can feel frustrating and artificially prolong progress for some. However, those who enjoy grinding may still find satisfaction in experimenting with builds and incremental advancement.

    • “This ends up making what has a solid foundation that I believe has a lot of expansion potential for a simple roguelike end up feeling tedious and luck-based as you keep trying to roll items for specific item combos.”
    • “Unfortunately, the challenges are often extremely grindy and can only be completed if the RNG gods smile upon you.”
    • “I find often they require too much grinding, artificially extending gameplay by making it extremely difficult to unlock all the necessary features to win.”
  • atmosphere

    19 mentions Positive Neutral Negative

    The game excels in creating a rich and immersive atmosphere, blending cozy, nostalgic pixel art and chiptune music with haunting, tense, and eerie elements that enhance its psychological horror themes. Players appreciate the unique thematic areas, deep world-building, and the compelling mix of strategy and replayability, though some find the slower exploration segments less engaging. Overall, the atmosphere is widely praised for its detail, mood, and ability to evoke both dread and addictive fun.

    • “There are different areas you can quest through, three at the moment, each with their own unique item sets, item combos, and bosses; giving each area a unique theme and atmosphere.”
    • “The game totally nails the classic gaming atmosphere, with a mix of Dragon Quest and The Legend of Zelda vibes!”
    • “The music is fantastic and the atmosphere is cozy and immersive.”
    • “The minimalist pixel art and haunting atmosphere create a sense of dread that lingers long after you close the game.”
    • “The game’s atmosphere is crafted with remarkable attention to detail — haunting ambient sounds, sparse music cues, and eerie visual effects combine to create a sense of creeping unease.”
    • “Visually, the game embraces a dark and gritty aesthetic, using muted colors and grainy textures to reinforce the oppressive atmosphere.”
  • humor

    14 mentions Positive Neutral Negative

    The humor in the game is often derived from quirky, goofy builds and unexpected interactions that can be both amusing and ironic. While some players find the funny combinations and unique strategies entertaining, certain repetitive or unbalanced elements may cause the humor to wear thin over time. Overall, the game offers a lighthearted and amusing tone, especially appreciated in its PvE content and creative character builds.

    • “Some builds are hilariously goofy.”
    • “Build your character with a bit of luck and funny item combinations and battle others at fixed timed events to see how good your build actually is.”
    • “Combat handles itself, so for the most part you are building a funny little fightmans machine in the hopes to be fightman enough to defeat your evil nemesis, the badman.”
  • optimization

    12 mentions Positive Neutral Negative

    The game's optimization aspect appeals strongly to fans of optimization-focused roguelikes, offering depth in build customization and performance even on low-spec machines. However, the presence of RNG and potentially unbalanced or bugged item combinations can create frustrating progress barriers, with some multiplayer matches raising concerns about fairness and exploitative builds. Overall, while optimization is a key and enjoyable feature, it occasionally leads to "brick-wall" scenarios that hinder advancement.

    • “Overall, if you like optimization roguelikes, this game is definitely worth a shot.”
    • “I was enjoying it up until then, but I simply cannot progress any further - I made several very optimized builds around purity and regeneration, combined and upgraded items twice over, and made no more progress than when I just picked up random chest drops.”
    • “I love Kingmaker, but it does tend to suffer from brick-wall hyperoptimized builds blocking your progress.”
    • “It's simply not fun to play against and the time limit forces you to either create an adaptable yet unoptimized build or use one of the unbalanced "infinite" loops and bugged item combinations to win.”
    • “At the same time, other players have seemingly created completely optimized item sets in the time limit, begging the question if they simply used cheating software to automatically create the best build they wanted.”
    • “I was enjoying it up until then, but I simply cannot progress any further—I made several very optimized builds around purity and regeneration, combined and upgraded items twice over, and made no more progress than when I just picked up random chest drops.”
  • stability

    8 mentions Positive Neutral Negative

    The game's stability is currently mixed, with users reporting frequent glitches, crashes, and frustrating multiplayer bugs that hinder progress. While the single-player experience is praised, the early access version still suffers from notable technical issues that impact overall gameplay quality. Many recommend it as a good value now, provided these stability problems are addressed in future patches.

    • “Great singleplayer, really buggy multiplayer.”
    • “If you're mostly interested in the latter I would say don't bother for the moment, unless you want to end up wasting tens of hours of progress on glitches.”
    • “Welp, none of the combos work or are very hard to get; game glitches and crashes half of the time.”
  • emotional

    5 mentions Positive Neutral Negative

    The emotional experience of the game is mixed, with moments of frustration and feeling ripped off, especially when purchased even on sale. However, occasional small victories provide satisfaction, and the intense decision-making process creates genuine emotional weight and engagement, making it enjoyable even without multiplayer.

    • “Every decision feels heartbreaking and I genuinely had to give myself minutes of real time to decide.”
    • “Still, every once in a while I'd get a "b" on a test and that made me feel good.”
    • “Adequate planning and not emotionally committing to a build strips away a lot of the "rng."”
  • monetization

    3 mentions Positive Neutral Negative

    Users view the monetization potential as high, suggesting the game could succeed with a mix of ad-based revenue and in-app purchases, similar to popular mobile hits like Plants vs. Zombies and Angry Birds. They recommend leveraging this by offering accessible DLC and features that enhance the casual player experience.

    • “Not to mention various in-app purchases to enhance the experience for more casual players.”
    • “Not to mention various in-app purchases to enhance experience for more casual players.”
    • “You should make the most obvious cash grab DLC to ever exist.”
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8h Median play time
13h Average play time
5-25h Spent by most gamers
*Based on 19 analyzed playthroughs
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He is Coming is a tactical role playing game with fantasy, medieval and historical themes.

He is Coming is available on PC, Steam Deck, Windows and Xbox.

On average players spend around 13 hours playing He is Coming.

He is Coming was released on July 17, 2025.

He is Coming was developed by Chronocle.

He is Coming has received positive reviews from players. Most players liked He is Coming for its gameplay but disliked it for its grinding.

He is Coming is a single player game with multiplayer and local co-op support.

Similar games include SpellRogue, 9 Kings, Peglin, Overlooting, Dice & Fold and others.