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Cloudpunk

From its striking visuals and atmospheric soundtrack, to its fantastic storytelling, Cloudpunk really is a one-of-a-kind Cyberpunk experience.
Cloudpunk Game Cover
76%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, optimization
86% User Score Based on 8,113 reviews
Critic Score 66%Based on 29 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5CloudPlaystation 4Xbox OneXboxNVIDIA GeForce NOWSteam DeckWindowsPlayStation
Cloudpunk Game Cover

About

Cloudpunk is a single player open world role playing game with a science fiction theme. It was developed by ION LANDS and was released on April 23, 2020. It received mostly positive reviews from critics and positive reviews from players.

A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.

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86%Audience ScoreBased on 8,113 reviews
story2.5k positive mentions
grinding141 negative mentions

  • Stunning neon-soaked cyberpunk atmosphere evoking Blade Runner's mood perfectly.
  • Engaging story with meaningful characters and moral dilemmas.
  • Beautiful voxel city with impressive world-building, immersive soundtrack, and detailed setting.
  • Gameplay is repetitive and minimal, mostly driving from point A to B and walking with slow movement.
  • Voice acting is inconsistent, with many critics pointing out flat or robotic performances, especially from the main character.
  • Several quality of life issues: long unskippable dialogues blocking progress, limited interaction in open world, and confusing navigation and parking mechanics.
  • story

    7,033 mentions Positive Neutral Negative

    Cloudpunk is primarily a story-driven exploration game set in a richly detailed cyberpunk city, featuring an engaging and emotionally resonant narrative centered on the protagonist's experiences as a delivery driver. While the gameplay—largely consisting of timed and untimed delivery missions—is simple and sometimes repetitive, the compelling characters, meaningful side quests, and strong voice acting create an immersive atmosphere that many players find rewarding. Some critiques note pacing issues, superficial choices, and a plot constrained to a single night, but overall the story and worldbuilding are praised for delivering a heartfelt and memorable journey within a unique visual and audio aesthetic.

    • “The story is the strongest part of the game.”
    • “Cloudpunk really pulled me in with its storytelling and atmosphere.”
    • “The overall story, characters, character development, situations, voice acting, atmosphere and environments, etc. are so well thought out and designed to invoke an emotional and heartfelt journey.”
    • “There's some major plot holes stemming from cramming the entire events of the game into a single night.”
    • “The story is mediocre, if not bad.”
    • “The main story is pretty rushed towards the end; it feels like there's at least two to three hours of story just cut out and you jump right to a very simplistic ending that isn't satisfying at all.”
  • gameplay

    2,141 mentions Positive Neutral Negative

    Cloudpunk’s gameplay primarily revolves around piloting a hovercar to deliver packages across a sprawling cyberpunk city, interspersed with simple on-foot exploration and dialogue interactions. While the driving mechanics are generally smooth and offer a relaxing experience, the core gameplay loop is repetitive, shallow, and lacks depth or real challenge, resembling a walking simulator with minimal interactivity. Consequently, the game’s strength lies more in its rich atmosphere, storytelling, and visual style than in engaging or varied gameplay mechanics.

    • “The gameplay is pretty fun, flying around a floating city in 3D can be really fun and the mechanics are well implemented.”
    • “Driving mechanics are a central pillar of the experience, and Cloudpunk nails the sensation of piloting a hovercar through congested air lanes and neon canyons. Sound design is equally thoughtful—ambient noises like distant traffic, chatter, and mechanical hums deepen the sense of presence within the city’s living, breathing ecosystem.”
    • “The gameplay is very monotonous and unpolished, your hover car doesn't dampen lateral movement but dampens vertical movement which makes it feel super wonky, there's dialogues (the ones that are initiated automatically) that are unskippable and will bar you out from partaking in certain actions (buying stuff, talking to NPCs, etc.) and force you to wait before you can continue playing the game, the world is rather empty, only filled with random NPCs, collectibles and merchants that don't matter outside of a few quests (there's a bunch of food items and cosmetics that do absolutely nothing).”
    • “Unfortunately, the gameplay is repetitive and simple - deliver packages, loot items in small areas, talk to NPCs, listen to dialogues. Nothing more (at least, during first 3 hours of gameplay).”
    • “The gameplay loop consists of: get mission/waypoint, go there (try not to crash into traffic, keep your gas tank full), park the car, wander to waypoint and talk to NPC, look for collectibles in the area, get back in car, rinse and repeat. This gameplay loop would get stale a lot more quickly if it weren't for the constant conversations you get to listen to as you go about your tasks, which aren't bad at all.”
  • graphics

    2,124 mentions Positive Neutral Negative

    Cloudpunk delivers a distinct cyberpunk aesthetic through its unique voxel-based graphics, featuring neon-lit cityscapes, dynamic lighting, and atmospheric effects like rain, which together create a vibrant, immersive world reminiscent of Blade Runner. While the blocky voxel style is initially jarring to some and character models can lack detail compared to their portraits, many players find the visuals charming and integral to the game's mood. Overall, the graphics are praised for their artistic cohesion, atmospheric depth, and polish despite technical limitations, making them the game's standout feature.

    • “The art design is really strong, including graphics, level design, sounds, lighting, and all elements really deliver on the cyberpunk metropolis vision.”
    • “The voxel art style, paired with constant rain and glowing LED lights, gives the game a distinct, cozy-but-lonely vibe that sticks with you long after you stop playing. It's a cyberpunk exploration game where you're one with the world, in a sense.”
    • “The graphics and lighting are absolutely gorgeous, and I love the art style; the voxel graphics work really well, and the rain suits the environment perfectly.”
    • “Cloudpunk is not a cinematic picture, voxel graphics make it cubic.”
    • “It's blocky graphics and people models look really bad and generic.”
    • “The graphics also get terrible the closer you look at them - the voxel aesthetic looks great from a distance, but on npcs it looks goofy.”
  • atmosphere

    1,762 mentions Positive Neutral Negative

    Cloudpunk is widely praised for its rich, immersive cyberpunk atmosphere, drawing strong comparisons to Blade Runner with its neon-lit, rainy cityscapes and synthwave soundtrack. The game's voxel art style, lighting, and sound design together create a moody, futuristic world that captivates players, making exploration and storytelling deeply engaging despite simplistic gameplay and occasional repetitive pacing. While some criticize the slow pace and voice acting, the atmosphere overwhelmingly remains the standout feature, often described as the primary reason to experience the game.

    • “The atmosphere and world the game takes place in is absolutely beautiful.”
    • “Cloudpunk is pure cyberpunk atmosphere, neon lights reflecting off rain-slick skyscrapers, synths humming as you drift through a city that feels alive with both beauty and oppression.”
    • “The atmosphere, music and world-building is 10/10.”
    • “The first thing I had to adjust drastically was the atmosphere of the game.”
    • “The setting is quite fun, cyber and punky, but the dialogues just kill the atmosphere completely.”
    • “The atmosphere is a letdown, so much wasted potential (or rather unused).”
  • music

    1,581 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric, synthwave, and Vangelis-inspired soundtrack that perfectly complements the cyberpunk, neon-lit, rainy city setting. It greatly enhances immersion and mood, often described as a standout feature that elevates the overall experience, with players frequently citing it as a major reason to play. While some find the soundtrack occasionally repetitive or wish for more variety and integration (such as in-game radio stations), the consensus remains that the soundtrack is excellent, evocative, and a fitting accompaniment to the game's visuals and story.

    • “The soundtrack is absolutely incredible, easily the best part of the game.”
    • “Cloudpunk's synthwave soundtrack is atmospheric, on-point for the genre and sets the mood well, such as the more meditative pieces when driving, the pressure of an urgent delivery or a club's upbeat, drum-heavy dance track.”
    • “The combination of storytelling, visual aesthetics, and music makes it an underrated gem.”
    • “The music (I had to put on music in the background while playing as I felt the main soundtrack was lackluster).”
    • “The soundtrack has a few stronger moments, but is largely forgettable.”
    • “This is the first game I can remember playing featuring a music-player that does not play music - which is exceptionally disappointing given the game's music is its best feature.”
  • humor

    253 mentions Positive Neutral Negative

    The game's humor is a blend of dark, sarcastic, and offbeat wit that resonates well with its cyberpunk setting, featuring many genuinely funny characters, amusing side quests, and clever social commentary. While some players found the comedic elements heartfelt and thought-provoking, others noted inconsistency, with certain jokes, voice acting, or comic relief characters falling flat or becoming repetitive. Overall, the humor adds charm and levity to the immersive narrative, enriching the emotional and atmospheric experience.

    • “The story is well balanced and funny, and along the way it has an open-world feel as you can talk to additional NPCs, collect resources, and my favorite part, dining at the food vendors.”
    • “It’s super well written, especially in terms of dialogue; carefully unwrapping the drama with slow burns, plot twists, humor and an endearing take on the dystopian cyberpunk setting. I do guarantee you however, that you’ve never experienced them so neatly wrapped, so unpretentious and so deliciously funny as here.”
    • “Camus especially, the dog automata stuck in your Hova's frame, is wholesome and hilarious and I love him so much.”
    • “One of the worst I've seen so far: it was a character trope of some kind of crazy screaming doomsday religious guy outside, and there was some quick unfunny and uninteresting back and forth between this guy and Rania that doesn't go anywhere, and then you walk away and the takeaway dialog between Rania and Camus is basically 'most religions don't care about women and minorities.' What?”
    • “It's not funny, it's not interesting, the ice trucker is never again mentioned in the story.”
    • “Unfunny comic relief talking dog character.”
  • emotional

    223 mentions Positive Neutral Negative

    The game delivers a surprisingly emotional and heartfelt narrative, featuring touching moments, morally complex choices, and well-developed characters that many players found deeply affecting, even eliciting tears. While the voice acting and emotional delivery received mixed feedback—some found it monotone or lacking range—the story's atmosphere and writing often created a melancholic yet hopeful cyberpunk experience that resonated emotionally with players. Overall, it’s praised as a cozy, thought-provoking indie gem that balances moments of warmth, poignancy, and melancholy throughout its immersive world.

    • “The overall story, characters, character development, situations, voice acting, atmosphere and environments, etc. are so well thought out and designed to invoke an emotional and heartfelt journey.”
    • “I loved the story, the narration, and although some of the voices sounded a little too emotionless, they really made me feel a connection to the characters in the end.”
    • “The story is simple enough but emotional where it needs to be and an amazing finish.”
    • “Neverending and boring story dialogues you can't skip with 4/10 voice acting.”
    • “Boring story, many hateable characters, no exploration (everything is marked on your map), no choices that are actually hard to make (except maybe the last one).”
    • “Nice looks but mad boring story.”
  • grinding

    155 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and monotonous, with extended walking and repetitive delivery or fetch missions that can feel like unnecessary padding. While some players appreciate the immersive atmosphere and narrative, the back-and-forth gameplay, slow movement, and extensive item collection contribute to a slow-paced, grind-heavy experience that may deter those seeking more dynamic or engaging gameplay.

    • “Not even fully through the game, but the achievements seem really fun to get and not that grindy.”
    • “Repeating a mission type a limited number of times to achieve something is not grinding.”
    • “A bit grindy sometimes.”
    • “I can say it's more of an interactive experience, which may feel a bit tedious for some, but I really enjoyed it.”
    • “I can appreciate the purposefully disjointed and broken down nature of the city the first several times I’m running through it, a limit that’s far exceeded when the one major sidequest you’re given is running around the city collecting 81 punch cards, some of which are in the most tedious spots to reach, feeling like unnecessary padding for a game that really didn’t need it.”
    • “The gameplay becomes very tedious and monotonous after only a few hours.”
  • optimization

    138 mentions Positive Neutral Negative

    Optimization in the game is inconsistent, with many users reporting frequent stuttering, frame drops, and poor performance even on high-end PCs, while some find it runs smoothly on devices like the Steam Deck after updates. The voxel-based graphics and large file size appear to contribute to these issues, and despite decent visual design, the game often struggles to maintain stable FPS, indicating significant optimization problems that impact overall experience.

    • “Playing on a Steam Deck I didn't really experience any performance issues.”
    • “Very well optimized, visuals are great, cyberpunk themed, and the controls are easy.”
    • “Compared to other, similar games (looking at you, Sable), Cloudpunk is incredibly well-optimized for a portable experience.”
    • “This game runs very poorly optimized because when you look at one area you can maybe run 300 fps+ depending on your specs, another place you look, your fps tanks to 150.”
    • “The performance is garbage, Unity has its limits and it shows: 30 fps with frequent drops on minimum graphics, on an i3-9100f + GeForce 1030.”
    • “The game is horribly optimized with an RTX 3090 and i9 10900k barely keeping the game above 80 fps in some areas of Nivalis.”
  • replayability

    66 mentions Positive Neutral Negative

    Replayability in this game is generally considered low, with many players noting that while there are some choices and minor branching paths, these have limited impact on the overall story and outcomes. The game offers a compelling initial experience with a beautiful world and music, but lacks depth and variety in subsequent playthroughs, making it unlikely to hold players' interest beyond one or two runs. Some DLC content and achievement hunting may add slight replay value, but overall, the game is not highly replayable.

    • “There are a handful of choices that carry over into the end of the DLC/sequel game, so it offers some replayability if you want to make different decisions.”
    • “This game has a beautiful story, a beautiful world, beautiful music, simple and fun gameplay that all makes the game easily replayable.”
    • “In sum, I recommend the game for the story, driving, and interesting world that the Cloudpunk team has created, giving you a nice 8-10 hour experience at base with some replayability in future playthroughs to see different story beats and go for 100% completion.”
    • “Ultimately, if you are looking into this and thinking it'll be a cool cyberpunk delivery simulator with more replay value, as the game description might lead you to believe, then I'd suggest looking elsewhere.”
    • “I suspect the goal was to provide replayability by allowing you to make different choices with different outcomes, but it just didn't feel like the choices mattered that much.”
    • “But right now, there's zero replayability unless you want to explore the different choices that you can make.”
  • character development

    51 mentions Positive Neutral Negative

    Character development in the game receives mixed feedback: while many praise the story, voice acting, and emotional depth that enrich character growth, others criticize the reused, low-quality NPC models and feel the narrative and character arcs can be shallow or ham-fisted. Despite some visual design flaws and pacing issues, the writing and key character interactions are often seen as highlights that create a memorable and immersive experience.

    • “The overall story, characters, character development, situations, voice acting, atmosphere and environments, etc. are so well thought out and designed to invoke an emotional and heartfelt journey.”
    • “Character development is also a strong aspect of the game, supported not only by the good story but also by some good voice acting overall.”
    • “Worldbuilding and character development was really excellent, and towards the end of the game, you feel like your decisions start to add up and make the game conclude really beautifully.”
    • “No character development.”
    • “I didn't like the 1st half of the story, as character development is weak, especially for the protagonist.”
    • “Plagued with unskippable dialogue sequences for ham-fisted character development, side quests especially the awful punch card one have little reward and are anticlimactic as the ending was.”
  • monetization

    50 mentions Positive Neutral Negative

    The game's monetization is unobtrusive, focusing instead on creating an immersive cyberpunk atmosphere rich with in-world advertisements and radio promos that enhance world-building without impacting gameplay or requiring player spending. Players appreciate that money and collectible items do not dictate progress, allowing for relaxed exploration and story engagement free from monetization pressure. Overall, the monetization aspect is praised for adding depth and authenticity to the setting rather than serving as a revenue-driven mechanic.

    • “An actual game, not a skin on top of a monetization.”
    • “To anyone in doubt - this one is not about monetization of hype over CP2077, just install it already.”
    • “The advertising is very misleading because none of it happens in the game.”
    • “I think the in-game ads speak for themselves.”
    • “Apart from that: why would a semi-illegal delivery service have a multiple-stories-high luminous advertising?”
  • stability

    45 mentions Positive Neutral Negative

    The game generally runs well across platforms, including the Steam Deck and Linux, with good controller support and solid performance even on lower-end devices. However, occasional minor glitches, graphical bugs, camera issues, and rare freezes or crashes do occur, though they seldom detract significantly from the overall experience. Developer responsiveness to reported problems helps maintain stability, but some UI and input quirks still affect polish.

    • “The game runs great on the Steam Deck and has good controller support.”
    • “It runs great on the Steam Deck at max settings and still provides 4-5 hours of battery life at 30 fps.”
    • “The game has been developed with a lot of care and is solid, with no glitches found so far.”
    • “There are also other technical issues, like crashes and input control glitches, and a lack of UI indicators for in-game effects like food or drugs.”
    • “The game sometimes randomly freezes and I am unable to control anymore but can hear, though all it takes is closing the game and re-opening it.”
    • “I had absolutely no problems with my high-end PC but I do have to mention that loading times, random freezes and some pretty rare crashes were a small problem with my low-end Vega 8 device.”
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10h Median play time
13h Average play time
5-15h Spent by most gamers
*Based on 66 analyzed playthroughs
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Frequently Asked Questions

Cloudpunk is a open world role playing game with science fiction theme.

Cloudpunk is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 13 hours playing Cloudpunk.

Cloudpunk was released on April 23, 2020.

Cloudpunk was developed by ION LANDS.

Cloudpunk has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Cloudpunk for its story but disliked it for its grinding.

Cloudpunk is a single player game.

Similar games include State of Mind, Eastward, Lake, Nobody Wants to Die, Oxenfree and others.