- May 12, 2022
- Adrian Corpuz
Hatchwell
Platforms
About
"Hatchwell" is a top-down action RPG set in the town of Hatchwell as it prepares for its annual festival. Help the mayor investigate a production of disruptive events while exploring different areas, solving puzzles, and battling monsters. Customize your character and choose from 12 pet companions, discover hidden paths and treasures, and experience the town's changes throughout the in-game day.
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- Charming pixel art and nostalgic design reminiscent of classic Zelda games, providing a delightful experience.
- Engaging gameplay with a variety of dungeons and unique boss battles that offer a satisfying challenge.
- The inclusion of a pet companion adds a fun dynamic to the adventure, enhancing exploration and interaction with the game world.
- Menu navigation is confusing and poorly designed, making it difficult to access inventory and settings efficiently.
- Lack of tutorials and explanations for game mechanics can lead to frustration, especially for new players trying to progress.
- The pet AI is often unhelpful and can be a liability during combat, detracting from the overall experience.
story
44 mentions Positive Neutral NegativeThe story in *Hatchwell* is generally considered simple and somewhat generic, lacking complexity and closure for its characters, with an abrupt ending that leaves some elements unexplained. However, the charming characters and engaging gameplay, including side quests and interactions, add depth to the experience, making it enjoyable despite its narrative shortcomings. Players appreciate the nostalgic feel reminiscent of classic titles, though they note that the story could benefit from more polish and clarity.
“Overall though, it's a charming action adventure with a neat little story (if a little generic) and fun gameplay.”
“You'll begin your story on a cheerful day full of mischievous pets, and soon find yourself in the thick of troubling developments... will you rise to the challenge?”
“Definitely a lot of good stuff happening here, with an interesting story that takes place in the span of one long day.”
“The story isn't anything to write home about in terms of complexity; it is about what you would expect, but it could use some polish as I felt like there were elements not explained.”
“Characters don't really get any sort of closure and the story ends abruptly.”
“I also was ready for the game to be done as it seemed like the last boss or two were there only to artificially extend the length of the game rather than for meaningful plot purposes.”