- June 18, 2024
- Lost Frame Development
Hallways
Platforms
About
"Hallways" is a survival game where you must make it through the night until 6am, while trying to conserve building power to keep the hallway lights on and deter attacks from a creature named "Whiskers." Use a generator to charge your laptop and complete tasks for flashlight charges and security management. With non-linear gameplay and a strong AI, each playthrough is unique and may include special Easter eggs.








- The game offers a unique customization feature for the killer, allowing players to add personal touches that enhance the gameplay experience.
- Gameplay mechanics are smooth and engaging, with a strategic focus on managing flashlight power and completing mini-games to survive.
- The atmosphere is intense and suspenseful, providing genuine scares and a refreshing take on the horror genre reminiscent of Five Nights at Freddy's.
- There are complaints about a lack of audio cues and environmental indicators that could enhance the tension and gameplay experience.
- Some players noted repetitiveness and a feeling of limited progression after completing levels, which could diminish replay value.
- The game has some visual inconsistencies, with reports of ugly textures and bugs that can affect immersion.
gameplay
13 mentions Positive Neutral NegativeThe gameplay is praised for its smooth mechanics and engaging tension, particularly in higher difficulty levels, which enhances the overall experience. Players appreciate the strategic use of resources, such as the flashlight and building power, and the introduction of a "custom killer" feature adds variety and humor. However, some users suggest improvements, including more sound effects and gameplay mechanics to increase challenge and diversity.
“Gameplay was smooth, mechanics were good! I like the idea of each wall light using up 10% of your building power per use, which is why there is a flashlight!”
“Especially on higher difficulties (later nights), the tension that builds in this otherwise simplistic gameplay loop is really special, and consistent across the developer's other titles.”
“After 30 minutes of playing this game and passing through the first level, here are some suggestions on how to improve the game when it comes to gameplay: - more sounds related to gameplay and 'whiskers' position (even fake ones) - replacing the siren with something more mechanics-changing (making the game more difficult when the siren is on gameplay-wise so the player really has to reset it in order to not be at a disadvantage, because you can easily get used to the siren and ignore it) - giving players more options to spend the 'building battery' on, making the gameplay more diversified.”
“The bunker map opts for a more straightforward and challenging design, removing ambient lights and placing focus on the core flashlight mechanic.”
“One win could equal one ding point, and players could save up for gameplay-enhancing upgrades.”