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123 Slaughter Me Street 2

123 Slaughter Me Street 2 Game Cover
86%Game Brain Score
gameplay, graphics
optimization, music
86% User Score Based on 153 reviews

Platforms

PCWindows
123 Slaughter Me Street 2 Game Cover

About

123 Slaughter Me Street 2 is a single player action adventure game with a horror theme. It was developed by John Kolbek and was released on October 31, 2016. It received positive reviews from players.

"123 Slaughter Me Street 2" is a prequel horror game where players must navigate through a dark, bloody house while avoiding the deadly Seeker. Using a flashlight to find refuge and fill the "Hide Meter," players must survive 10 levels of terror and stealthily evade the monstrous nemesis. With a putrid atmosphere and the eyes of the dead watching, survival is a constant challenge.

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86%
Audience ScoreBased on 153 reviews
gameplay12 positive mentions
optimization5 negative mentions

  • 123 Slaughter Me Street 2 offers a tense and immersive horror experience, effectively utilizing atmosphere and stealth mechanics to create a sense of dread and vulnerability.
  • The game features a unique gameplay loop that combines hiding and seeking, requiring players to strategize and adapt to different enemy behaviors, which enhances replayability.
  • Visually, the game has improved graphics and sound design compared to its predecessor, contributing to a more engaging and frightening experience.
  • The game suffers from repetitive gameplay, as the core mechanics do not evolve significantly across levels, leading to a lack of variety and challenge.
  • Many players have reported issues with poor optimization and bugs, including frame rate drops and glitches that can detract from the overall experience.
  • The AI behavior of enemies can be inconsistent and predictable, which may reduce the tension and fear that the game aims to instill.
  • gameplay
    46 mentions Positive Neutral Negative

    The gameplay is centered around a stealth loop that emphasizes hiding and searching, with a flashlight mechanic that adds both visibility and risk. While the game features well-designed environments and distinct monster mechanics, players have noted a tendency for repetition across levels, which can detract from the overall experience. Despite its limitations, the game is praised for its tension and atmosphere, making it a solid choice for fans of indie horror, though it may not satisfy those seeking more action or narrative depth.

    • “Gameplay revolves around a structured stealth loop that alternates between hiding and searching.”
    • “The flashlight becomes a central mechanic, offering visibility but also increasing risk, forcing players to balance information gathering with exposure.”
    • “This game is absolutely terrifying and I love it; the gameplay manages to keep you on the edge of your seat and it's such a clencher.”
    • “Its focused design ensures that tension remains high throughout, but the reliance on similar stealth mechanics across multiple levels can feel repetitive for players seeking variety or evolving systems.”
    • “The repetition of the game basically kills any discussion of the game's gameplay.”
    • “There's nothing wrong with the gameplay, but after a few levels, it gets repetitive and played out.”
  • graphics
    24 mentions Positive Neutral Negative

    The graphics of "123 Slaughter Me Street 2" feature a gritty, low-light aesthetic that complements its horror theme, with a mix of low-poly retro art and modest graphical fidelity. While some players appreciate the improved visuals and atmospheric design, others criticize the optimization issues, including bugs and frame rate drops. Overall, the graphics are seen as a step up from the previous installment, balancing a fun yet terrifying experience despite some rough edges.

    • “Visually, 123 Slaughter Me Street 2 embraces a gritty, low-light aesthetic that suits its tone.”
    • “The low-poly retro art style is gorgeous, and while the more realistic style of SMS 2 is still good-looking, it is not optimized very well.”
    • “Panic, dread, fear, and many more elements packed into this multi-level survival game with stunning graphics.”
    • “The graphics look bad. I'm sorry, I know they tried their best, but oh my god, I feel like I'm walking inside a free Unity house model. The design itself is also a little bad, and I have no idea why, but the fur of the 'demons' looks horrible to me. I don't know if it's my PC or some update, but they are really bad looking. It's probably some glitch because of my PC, but I don't think it's something that hard to fix.”
    • “The game's a bit buggy too when it comes to graphics sometimes, like a whole lot of clipping, FPS drops on the later levels (albeit slight ones) because of some kind of effect used by the game that makes you feel like you're drunk, and a few other miscellaneous bugs, like I once shut a door on my face accidentally and fell through the floor outside of the house, falling endlessly in a pitch-black abyss.”
    • “While the graphical fidelity is modest, the environments are carefully designed to support both atmosphere and gameplay.”
  • story
    11 mentions Positive Neutral Negative

    The game's story is conveyed subtly through environmental cues and progression, with some players appreciating its dark and cryptic narrative enhanced by in-game cutscenes and rhymes. While many enjoy the backstory and find it engaging, some feel it could benefit from more complexity and depth. Overall, the focus on gameplay over story may appeal to those seeking a more action-oriented horror experience.

    • “Like the previous game, there is a dark and cryptic story to discover in this game, but I would say this game does a better job with its narrative thanks to a few in-game cutscenes accompanied with some nice rhymes.”
    • “The game itself is very fun to play and the backstory is pretty awesome.”
    • “I wish that just a little more story was added.”
    • “I also really like the backstory, which can be easily overlooked, sadly.”
    • “Narrative elements are delivered subtly through the environment and progression rather than explicit storytelling.”
  • optimization
    9 mentions Positive Neutral Negative

    The game's optimization has been widely criticized, with players reporting significant framerate drops, particularly during chases and in later levels, which detracts from the overall experience. Despite some appealing art styles, the performance issues are notable, especially when compared to newer titles, leading to frustration with controls and lighting. While it may run adequately on decent PCs, many users find the optimization lacking and reminiscent of poorly optimized games from previous generations.

    • “- Runs smoothly (for fairly decent PCs at least)”
    • “And even then, what little flourishes the game does have, like PS1-like vertex-snapping, its pixelation filter, and the subtle sway to foliage, does basically little to the game's performance.”
    • “It's funny because it does so little in a short amount of time; a lot of the reasons I can boldly say such a thing is because of poor optimization, lazy design, horrible AI, and a generally stupid concept.”
    • “The last 2 levels in particular were difficult because of the poor optimization.”
    • “Speaking of optimization, how can a Unity game from 2016 run worse than an Unreal Engine 5 game from 2024?”
  • music
    7 mentions Positive Neutral Negative

    The music in the game has received mixed reviews; while some players appreciate the eerie soundtracks and fitting sound design that enhance the atmosphere, others criticize the absence of ambient music, which they feel diminishes suspense and tension. Overall, the sound effects are well-regarded, but the lack of a more dynamic musical score is seen as a drawback.

    • “I totally love all the sounds and music that Dagames made to help with the game's production.”
    • “It's really scary, but it's still a great game because I love the music and the monsters.”
    • “The very eerie soundtracks enhance the atmosphere of the game.”
    • “The soundtracks are very eerie.”
    • “Like the first title, there's still not any real music in the game while the sound effects/design are good and fitting the theme.”
    • “My main criticism is there is a severe lack of suspense due to the lack of ambient music, which kind of ruins the tension.”
  • stability
    6 mentions Positive Neutral Negative

    The game exhibits notable stability issues, including various glitches, graphical bugs, and occasional frame rate drops, particularly in later levels. Players have reported specific problems such as clipping, unresponsive doors, and unintended character falls, indicating that while the game is enjoyable, it requires significant improvements in stability.

    • “There are still glitches, especially with the doors... fix your awful doors!”
    • “I'm not sure if this was the game or my Steam account being buggy, but upon erasing the game data, it also removed my achievements.”
    • “The game's a bit buggy too; when it comes to graphics, there are a lot of clipping issues and FPS drops in the later levels. There are also some miscellaneous bugs, like accidentally shutting a door on my face and falling through the floor into a pitch-black abyss.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere in "123 Slaughter Me Street 2" is characterized by a tense and unsettling ambiance that prioritizes psychological pressure and stealth over combat. Despite modest graphics, the carefully designed environments effectively enhance the sense of dread and vulnerability, compelling players to rely on patience and awareness to navigate the game. Overall, the game successfully creates a sustained atmosphere of fear that leaves players eager for future installments.

    • “It delivers a sustained atmosphere of dread by placing players in a position of constant vulnerability and forcing them to rely on patience, awareness, and timing to survive.”
    • “While the graphical fidelity is modest, the environments are carefully designed to support both atmosphere and gameplay.”
    • “123 Slaughter Me Street 2 is a tense and deliberately unsettling indie survival horror experience that leans heavily into atmosphere, stealth, and psychological pressure rather than spectacle or combat.”
  • replayability
    3 mentions Positive Neutral Negative

    Players appreciate the game's various modes, which contribute to its high replayability and keep the experience engaging over time.

    • “The game offers various modes that keep it interesting and provide a lot of replayability.”
    • “With multiple game modes available, there's always something new to experience, enhancing the replayability.”
    • “The diverse gameplay options ensure that each playthrough feels fresh, making the game highly replayable.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is derived from its shortcomings, such as poor optimization and lazy design, which lead to unintentionally funny moments. While the game isn't particularly scary, it can become amusing when players exploit the AI and game mechanics, turning tense situations into comedic experiences.

    • “As for the scare factor... it's not that scary, but sometimes it can get a bit tense. Unless you abuse the AI and the crawlspaces/jukes, then it can be a bit hilarious instead of tense!”
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123 Slaughter Me Street 2 is a action adventure game with horror theme.

123 Slaughter Me Street 2 is available on PC and Windows.

123 Slaughter Me Street 2 was released on October 31, 2016.

123 Slaughter Me Street 2 was developed by John Kolbek.

123 Slaughter Me Street 2 has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

123 Slaughter Me Street 2 is a single player game.

Similar games include Monstrum, Slender: The Arrival, 123 Slaughter Me Street, Labyrinthine, Case: Animatronics and others.