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Guile & Glory: Firstborn Game Cover

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Guile & Glory: Firstborn is a single player tactical role playing game with a fantasy theme. It was developed by Elston Studios and was released on November 1, 2018. It received overwhelmingly positive reviews from players.

Turn-based tactical RPG where enemies can only be dispatched by using environmental hazards.

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100%
Audience ScoreBased on 27 reviews
story6 positive mentions
gameplay3 negative mentions

  • Engaging tactical puzzle gameplay that rewards clever positioning and strategy.
  • Charming pixel art and a compelling narrative with memorable characters.
  • Offers a unique blend of RPG elements and environmental interactions, enhancing the overall experience.
  • The game suffers from bugs and technical issues, including unbalanced sound effects and glitches in the lore book.
  • Limited variety in level layouts and a lack of options for speeding up combat can lead to repetitive gameplay.
  • The story feels incomplete, with a second half that doesn't exist, leaving players wanting more.
  • story
    19 mentions Positive Neutral Negative

    The story is generally well-received, featuring memorable characters and an engaging plot that keeps players motivated to progress through missions. While the narrative is simple and at times predictable, it offers intriguing lore that enhances the experience, though players may need to revisit missions to fully piece it together. The game also includes a roguelike mode that complements the main campaign, providing a mix of storytelling and puzzle-solving elements.

    • “The story, while simple in retrospect, was hard to predict, always driving me to play just one more mission.”
    • “The herald and his lord kept me intrigued, and the two get most of the extra story tidbits in delves.”
    • “It's nice to feel like you're playing through some epic quest and not solving room after room of puzzles.”
    • “The plot naturally plays into a second half which doesn't exist, at around 15 hours.”
    • “The lore is interesting, though piecing everything together with the found lorebooks involves redoing story missions to revisit dialogue if you forgot something.”
    • “Story is okay, even if I'm not a fan of the direction it took in the last third.”
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay is characterized by a solid blend of simple yet effective mechanics, engaging puzzle-solving, and turn-based strategy elements, all enhanced by a drip feed of new interactions and ideas. Players appreciate the synergy between character writing and gameplay, as well as the nostalgic NES-style graphics that complement the depth of the mechanics. Overall, the game offers a fun and thoughtful experience that keeps players invested through its unique challenges.

    • “It's a solid puzzle game that makes the most of its simple but effective mechanics.”
    • “I've been having quite some fun learning new mechanics and interactions, and new interactions are being presented at a good pace.”
    • “From there it's a drip feed of new mechanics and ideas, but always focusing around this core of positioning.”
    • “The gameplay is deceptively deep.”
    • “Turn-based RPG puzzle + pixel graphics + unique gameplay = clear each stage by pushing blocks and monsters into traps to reach the exit.”
  • graphics
    7 mentions Positive Neutral Negative

    The graphics of the game are praised for their retro aesthetics, featuring detailed pixel art that evokes nostalgia for classic RPGs. The combination of turn-based strategy and puzzle mechanics is enhanced by a visually appealing top-down view, contributing to a rich and immersive experience. Overall, the game's artistic style is well-executed, capturing the charm of vintage gaming while offering a unique visual identity.

    • “This world is depicted in a fantastic pixel art style with incredible attention to detail, and a great deal of text both in the form of character dialogue and lore fragments about the setting.”
    • “Retro aesthetics are well done.”
    • “Its top-down view is pretty standard for indie tactical games, but with graphical touches reminiscent of pixel RPGs of yore, it feels like it has more depth and, again, I love this word, crunchiness.”
    • “It's top-down view is pretty standard for indie tactical games, but with the graphical touches reminiscent of pixel RPGs of yore, it feels like it has more depth and, again, I love this word, crunchiness.”
    • “Take NES-style graphics and mechanics, turn-based strategy, and thoughtful puzzling, and you've got G&GF.”
    • “It also has a shortage of games with the exact Rastan Saga aesthetic.”
  • music
    5 mentions Positive Neutral Negative

    The music in the game is generally considered decent but unremarkable, with the exception of a standout credits track. Players have noted a desire for more musical variety throughout the game, as the limited retro-style tracks can lead to repetitive listening. Overall, while the music complements the gameplay, it lacks the depth and diversity that could enhance the experience.

    • “While most of the music is fine, if nothing to write home about (except for the wonderful surprise of the credits music), the pixel art and animations are great.”
    • “Simple but engaging gameplay, interface, and music.”
    • “The retro style music is well done, but there could be more variation in maps to avoid repetition.”
    • “While most of the music is fine, it's nothing to write home about (except for the wonderful surprise of the credits music).”
    • “There is a lack of further options and quality of life improvements. Simple things that would be nice to have include faster enemy movement on their turn, the ability to disable enemy voices (it gets annoying hearing them bark at the start of their turn over and over), and more music variation in maps. The retro-style music is well done, but there are too few tracks, which leads to repetition saturation.”
    • “The retro-style music is well done, but there are too few tracks, which leads to repetition saturation.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is highlighted by clever writing and amusing one-liners, particularly from the scoundrel character, who stands out as a fan favorite. Players appreciate the comedic elements that accompany the introduction of new characters and their unique play styles.

    • “The writing is quite good, with a few funny one-liners from the scoundrel, especially. I love that with each new character comes new challenges and an entirely new play style.”
    • “I was surprised how much I liked the characters - especially the scoundrel; he was really funny.”
  • stability
    1 mentions Positive Neutral Negative

    The game's stability is compromised due to its abandonment, resulting in several lingering bugs, including glitches in the lore book and audio issues with character voices.

    • “This project is abandoned with a few bugs remaining, such as glitches in the lore book and a rogue's voice being too loud.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game, particularly the need to replay levels for solutions, to be tedious, although a quick skip option alleviates some frustration. Despite this, the engaging fantasy of embodying a powerful barbarian adds an appealing layer to the experience.

    • “Replaying levels to figure out the exact solution is important, and the dialogue quickly becomes tedious when doing so. However, the mythos of being a hulking Conan-esque barbarian killing enemies that 'cannot be felled by any mortal blade' by throwing them into spikes or down pits is pretty cool.”
    • “The grinding in this game feels endless and repetitive, making it hard to stay engaged with the story.”
    • “I found myself stuck in a loop of grinding for resources, which took away from the enjoyment of the gameplay.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of "Guile & Glory: Firstborn" effectively combines elements reminiscent of the Golden Axe series, creating a nostalgic yet engaging environment that complements its gameplay inspired by Into the Breach. Players appreciate the game's ability to evoke a classic feel while maintaining a fresh experience.

    • “Guile & Glory: Firstborn is described by its developers as being inspired by Into the Breach (gameplay) and the Golden Axe series (atmosphere), and this is exactly what the game delivers.”
  • replayability
    1 mentions Positive Neutral Negative

    The game's replayability is considered low, but many players feel that it offers good value for its modest price.

    • “The replayability is quite low, which makes it hard to stay engaged after the initial playthrough.”
    • “Once you've completed the game, there's little incentive to go back and play it again.”
    • “I found the replayability lacking; it feels like a one-and-done experience.”
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Frequently Asked Questions

Guile & Glory: Firstborn is a tactical role playing game with fantasy theme.

Guile & Glory: Firstborn is available on PC and Windows.

Guile & Glory: Firstborn was released on November 1, 2018.

Guile & Glory: Firstborn was developed by Elston Studios.

Guile & Glory: Firstborn has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Guile & Glory: Firstborn is a single player game.

Similar games include Druidstone: The Secret of the Menhir Forest, Those Who Rule, Fae Tactics, Lost Eidolons, Tenderfoot Tactics and others.