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GTFO

While GTFO is a blast with friends, once you get a good feel of the game, going solo can be a less than ideal experience
GTFO Game Cover
78%Game Brain Score
story, gameplay
stability, grinding
85% User Score Based on 33,849 reviews
Critic Score 78%Based on 8 reviews

Platforms

PCWindowsCloudNVIDIA GeForce NOW
GTFO Game Cover

About

"GTFO is a 4-player cooperative first-person shooter where you and your team play as prisoners navigating a treacherous, monster-filled complex to fulfill Work Orders. With the Final Edition, you have over 80 challenging expeditions to survive, relying on communication, teamwork, and resource management. Bots can fill your team if needed. Join the discord for updates and discussions."

GTFO screenshot
GTFO screenshot
GTFO screenshot
GTFO screenshot
GTFO screenshot
GTFO screenshot
GTFO screenshot
GTFO screenshot
GTFO screenshot
GTFO screenshot
GTFO screenshot
+4

85%
Audience ScoreBased on 33,857 reviews
story420 positive mentions
stability361 negative mentions

  • The graphics are stunning, with detailed environments and eerie lighting that enhance the horror experience.
  • The gameplay offers intense cooperative mechanics that require strategic planning and teamwork, providing a rewarding experience for those who enjoy challenging gameplay.
  • The game features a refreshing monetization model with no microtransactions, allowing players to unlock cosmetics solely through gameplay.
  • The gameplay can feel tedious and repetitive, with a steep learning curve and lack of meaningful rewards for completing missions.
  • The game suffers from frequent crashes, bugs, and performance issues, leading to a frustrating and unpolished experience.
  • Character development is criticized for its lack of depth and customization options, leaving players wanting more in terms of progression.
  • story
    3,624 mentions Positive Neutral Negative

    The story of *GTFO* revolves around players taking on the role of prisoners sent by a mysterious corporation to complete dangerous missions in a dark, subterranean facility filled with horrifying creatures. While the narrative is primarily conveyed through environmental storytelling and scattered lore found in terminals, many players find it intriguing yet challenging to piece together, often requiring external resources to fully grasp the plot. The game emphasizes teamwork and strategy, with missions that can last several hours, making the sense of accomplishment from completing them particularly rewarding despite the steep difficulty and lack of traditional storytelling elements.

    • “The story is interesting too, and the level designs are well-made.”
    • “The story is there but it takes some digging for you to piece it all together, sort of like how FromSoftware handles the stories for their Souls and Soulslike games. Thankfully with GTFO, you get just enough story told to you to make you interested in it, and thus make you want to know more.”
    • “The atmosphere is stunning and its approach to storytelling is unexpected yet effective.”
    • “The story is hard to follow at first, but is very deep and interesting once you get into it.”
    • “The game is cool and all, however if you don't have friends to play with then there's no point in getting it, it is beyond hard to an unfair point, and unless you mod the heck out of the game you will find not only are the missions impossible to do, your own AI bots will generally end up shooting you.”
    • “The game is not for everyone, but I can highly recommend it to people who are not afraid to fail some missions and are looking for a challenging game to tackle with friends.”
  • gameplay
    3,404 mentions Positive Neutral Negative

    The gameplay of GTFO is characterized by its intense cooperative mechanics, requiring players to engage in stealth and strategic planning to survive against terrifying enemies. While the game offers a unique blend of horror and tactical gameplay, many players find the reliance on slow-paced stealth mechanics and repetitive objectives to be tedious, leading to a mixed reception regarding its overall enjoyment. The steep learning curve and lack of progression systems can be frustrating, but for those who appreciate challenging gameplay and teamwork, GTFO provides a rewarding experience.

    • “Ultimately, GTFO stands out as a compelling game that balances cooperative gameplay with an oppressive horror atmosphere.”
    • “The gameplay is phenomenal, but GTFO is hard to recommend.”
    • “The gameplay is a tense crawl through terrifying levels, silence only broken by information being shared by your teammates and the splattering noise of monster heads getting caved in by your melee weapons.”
    • “The game could be a modern classic, but suffers greatly from bad map design and trial & error gameplay.”
    • “The gameplay is tedious, the rewards for successful missions are poor and don’t help the gameplay experience.”
    • “The gameplay is slow-paced, repetitive, and unfair.”
  • atmosphere
    1,803 mentions Positive Neutral Negative

    The atmosphere in "GTFO" is widely praised for its immersive and oppressive qualities, effectively creating a sense of dread and tension throughout gameplay. Players highlight the game's dark, claustrophobic environments, exceptional sound design, and the chilling presence of grotesque enemies, all of which contribute to a uniquely terrifying experience. While the atmosphere is a standout feature, many reviews note that it is best enjoyed with a group of friends, as the game's difficulty and reliance on teamwork can make solo play less rewarding.

    • “The atmosphere in GTFO is exceptionally immersive, drawing players into a chilling world filled with tight corridors, eerie sounds, and unsettling visuals.”
    • “The game's atmosphere is unmatched, with hauntingly detailed environments and a soundtrack that intensifies the sense of unease without overpowering the gameplay.”
    • “The atmosphere is brilliant, oppressive and dystopian, and the combat is violent and responsive.”
    • “The game's atmosphere is oppressive and terrifying, with dim lighting, eerie soundscapes, and grotesque enemy designs.”
    • “The atmosphere is so thick you could cut it with a knife.”
    • “The atmosphere, the environment you're thrust into, the lore, the gameplay, it's all so damn good; there's only one caveat, you need friends to play this game with, at least 1 other person, but having a 4 stack is best.”
  • graphics
    1,096 mentions Positive Neutral Negative

    The graphics of GTFO have received widespread acclaim for their immersive and atmospheric quality, with many players praising the detailed environments, eerie lighting, and overall aesthetic that enhances the horror experience. While some users noted performance issues and occasional graphical glitches, the visuals are generally considered impressive for an indie title, effectively contributing to the game's tense and chilling atmosphere. Overall, the graphics are a standout feature, with many reviewers rating them highly and emphasizing their role in creating a captivating gameplay experience.

    • “The graphics are stunning, enhancing the horror experience with detailed environments and creepy enemy designs.”
    • “The atmosphere in GTFO is exceptionally immersive, drawing players into a chilling world filled with tight corridors, eerie sounds, and unsettling visuals.”
    • “The graphics fit the atmosphere of the game perfectly, and they can be easy to run when turned down since 90% of the rooms are covered in fog anyway.”
    • “The graphics are weak, weapons, no guide, no nothing, to me this game isn't worth more than £5.”
    • “The graphics lacking looks like an older game, but the idea of it is very fun.”
    • “The graphics are decent in level and in the spots you really focus and see they are amazing.”
  • stability
    386 mentions Positive Neutral Negative

    The stability of the game has received overwhelmingly negative feedback, with users reporting frequent crashes, freezes, and various bugs that significantly hinder gameplay. Many players express frustration over the lack of developer support in addressing these issues, leading to a generally janky and unpolished experience. While some users note that the game runs well on older hardware, the persistent glitches and connectivity problems make it difficult to recommend for a smooth gaming experience.

    • “Runs great on older hardware.”
    • “Audio and visual design is first-class, it runs great and looks great on basically every system aside from complete potatoes.”
    • “In 11 hours of trying to quietly kill all the remaining sleepers and sneezing, I had no glitches, bugs, and crashes at all which was pretty surprising.”
    • “It frequently freezes in the middle of the game without showing any error code, and so I don't know how to fix the problem.”
    • “The developers absolutely do not fix bugs, glitches, or take care of connectivity issues.”
    • “Game is very buggy; you won't make it past the second level at all in the current stage of this game.”
  • grinding
    307 mentions Positive Neutral Negative

    The grinding aspect of the game has received overwhelmingly negative feedback, with many players describing the gameplay as tedious, repetitive, and frustrating. Players frequently mention the lack of meaningful rewards for completing missions, the slow pace of progress, and the need for extensive patience to navigate through long, monotonous levels. While some appreciate the challenge and teamwork required, the overall sentiment is that the grinding mechanics detract from the enjoyment, making the experience feel more like a chore than a rewarding endeavor.

    • “I must say this game was quite a surprise, it is really enjoyable and it actually offers a good challenge on each level. I like the fact that it is a ready-to-go game, no grinding required, no unnecessary unlocks involved; you are just thrown into the game with all the possible tools you need. The only thing you need to bring is your skills and coordination.”
    • “There are no levels, no grinding, no gated content.”
    • “This means no grinding for guns and gear, which means you won't be at a disadvantage as a new player.”
    • “The gameplay is tedious, the rewards for successful missions are poor and don’t help the gameplay experience.”
    • “The frequent detection state of zombies, even with minimal movement, can make progress feel painfully slow and tedious.”
    • “The missions are too similar, the map design is overly complicated, the game is way too dark most of the time, the gameplay becomes tedious rather quickly.”
  • optimization
    280 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players praising its performance on high-end systems while others report significant issues, including frame drops and stuttering, especially in intense scenarios. Many users noted that the game runs well on lower settings for some configurations, but others experienced severe performance problems, leading to frustration and unplayability. Overall, while there are instances of good optimization, the consensus suggests that the game still requires substantial improvements to address its performance inconsistencies and bugs.

    • “Optimization is incredible running 1440p 100fps+ with a 3060 ti.”
    • “The game is very polished, from the UI and UX, to the options, to the optimization (depending on what settings you set) to the gameplay itself.”
    • “Adore nearly every aspect of this game, super well designed and really well optimized.”
    • “Great game, great devs, terrible optimization; can’t recommend because it fried one of my PCs.”
    • “Lastly...the bugs, visual bugs, checkpoint bugs, game-breaking soft-locking bugs, poor optimization that cuts your frame rate in half. This game is held together by glue and duct tape, and in a game where a slightly delayed reaction can snowball into a defeat, these bugs are extremely frustrating to deal with.”
    • “Absolutely unoptimized; on a 2060 with medium graphic settings, I'm barely getting 40 fps while being in training mode, not even matchmaking.”
  • humor
    247 mentions Positive Neutral Negative

    The humor in the game is often described as a blend of chaotic fun and dark comedy, particularly when played with friends. Players frequently find themselves laughing at both their own mistakes and the absurdity of the game's mechanics, such as funny character animations and unexpected glitches. The combination of intense gameplay and humorous interactions creates memorable moments, making it a highly enjoyable experience when shared with others.

    • “This game is quite enjoyable and hilarious if you're in for a roller coaster of emotions, especially when you have some funny friends.”
    • “The most fun I have ever had in a multiplayer game to date, not only does this game bring out the best in your team and everyone's skills but is hilariously funny too!”
    • “It's hilarious that the screenshots show barely any fog, because that's the thing that turns this game from a gem to an absolute dumpster fire.”
    • “Very hard and not funny.”
    • “It's not a funny game.”
    • “Bullets of shotgun ammo for monster hordes is not funny, guys.”
  • replayability
    188 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with many players praising its high replay value due to procedural generation and randomized enemy placements, which create unique experiences in each playthrough. However, some users express frustration over a lack of substantial progression and repetitive mission structures, leading to diminished replayability after initial runs. Overall, while the game offers a variety of challenges and dynamic gameplay, opinions vary on its long-term replay potential.

    • “Incredible game, tons of replayability.”
    • “The replay value is high, as procedural generation ensures that each playthrough offers a different experience.”
    • “Each level feels new and fresh, and with the constant addition of 'rundowns' (sets of chronological, difficulty increasing levels), the replayability is phenomenal.”
    • “But there is absolutely zero progression or replayability.”
    • “The game is fun but has very little replayability; I think random generation of objectives and how they are performed would provide more variety.”
    • “The problem here isn't *what* I got, but the fact that that's *all* I *can* get until the rundown is expanded or replaced, and this also really hurts the replayability for me, especially as a solo player.”
  • music
    187 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric and dynamic qualities, effectively enhancing the tension and immersion during gameplay. Composed by Simon Viklund, the soundtrack features haunting ambient tracks that complement the eerie sound design, creating a sense of dread and urgency, especially during combat scenarios. While some players noted a lack of variety in the music, the overall sound design and integration of audio cues are considered exceptional, contributing significantly to the game's intense atmosphere.

    • “The game's atmosphere is unmatched, with hauntingly detailed environments and a soundtrack that intensifies the sense of unease without overpowering the gameplay.”
    • “The dark and claustrophobic environments, combined with the haunting musical score, create a sense of dread that permeates every moment of gameplay.”
    • “The music focuses on building a terrifying atmosphere, and they do not fail in making you feel it.”
    • “Second, what's the point of being a great composer if you're just going to have generic procedurally generated music playing through your entire game?”
    • “Not much attention paid to sound design - no music or sound effects to even try to make you feel scared - if there was - I didn’t even notice it.”
    • “The music becomes vital when the enemies wake up or the battle begins.”
  • monetization
    76 mentions Positive Neutral Negative

    The game has received positive feedback for its monetization model, as it features no microtransactions, paid DLCs, or in-game purchases, allowing players to unlock cosmetics solely through gameplay. Many reviewers appreciate this approach, viewing it as a refreshing change from the prevalent monetization strategies in larger titles, although some express concerns about the game's overall quality and potential for future cash grabs. Overall, the absence of microtransactions is seen as a significant advantage, contributing to a more straightforward and less distracting gaming experience.

    • “You get what you pay for, no microtransactions, which is a massive thumbs up from me.”
    • “There isn't any form of monetization past the price of the game itself, and you start with every tool and weapon unlocked already, only earning cosmetic items for completing levels.”
    • “On top of that, there are no microtransactions and all cosmetics are earned through hard work and beating the levels!”
    • “The game seems really good but then you hop in and realize all their funds went into making the advertisement videos look sick.”
    • “In summary, do not get this game either you or your friends as it might contain a lot of content by the end, but it will be made by a team that wanted to make a cash grab to get it out of its sight after only a year out as a 'full release' game.”
    • “I don't have much faith in this game in its current state, small team or not this stinks of a cash grab in its current state.”
  • emotional
    69 mentions Positive Neutral Negative

    The emotional aspect of the game elicits a wide range of feelings, from intense fear and anxiety during gameplay to moments of camaraderie and support among players. While some find the experience emotionally taxing and frustrating, others appreciate the heart-pounding thrill and the sense of achievement that comes from overcoming challenges together. The community surrounding the game is described as wholesome and supportive, providing a stark contrast to the game's often punishing mechanics.

    • “In conclusion, if you have a group of 3 friends looking for a fun, engaging, heart-wrenching challenge, then please try this game out!”
    • “The emotional payoff of a difficult map cleared is sweet nectar for all involved.”
    • “Enjoyable game where the gameplay can suddenly change from a relatively calm experience to a heart-wrenching and panic-filled environment because someone touched a tentacle.”
    • “The experience of the game is rather interesting for the first couple of run-throughs; however, after that initial grace period, you'll notice the repetitive rooms, same objectives, same weapons, same 3-4 strategies, same metas, same enemies, and a boring story that you really can't even focus on because you go from cooldown rooms to your comms being blasted out of your ears, right back to crouch walking for 45 minutes, then a horde.”
  • character development
    13 mentions Positive Neutral Negative

    Character development in the game receives mixed reviews, with some praising the rich story and character design, while others criticize the lack of depth and customization options. While many appreciate the aesthetic and lore, several players express disappointment over the absence of meaningful character progression and development mechanics. Overall, the potential for improvement in character development is noted, especially as the game evolves.

    • “Rich story and amazing character development.”
    • “A good mix of creepy and gore, good character design, and what looks like cryptic secrets everywhere to piece out the lore.”
    • “My current play time is the first mission and I am super excited to see how gear progression and character development goes within the game as it moves on.”
    • “Story is non-existent for those that care about character development.”
    • “Mediocre character designs and customization.”
    • “For this game, all it can do is get even better with new maps, guns, and maybe even character development with the amount of stress.”

78%Critics’ scoreBased on 8 critic reviews

Buy GTFO

9h Median play time
57h Average play time
4-35h Spent by most gamers
*Based on 205 analyzed playthroughs

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