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Growth Game Cover

About Growth

Growth is a single player casual simulation game. It was developed by VoodooDuck and was released on October 16, 2023. It received positive reviews from players.

Growth is a cozy, hex grid based soft-strategy game. Explore and populate a procedurally generated world by utilizing the unique abilities of animals. Growth blends the beauty of cozy exploration with challenging navigation around obstacles such as mountains and rivers to populate fertile soil, transforming barren landscapes into lush forests, meadows, and more. Experience an unforgettable mix of …

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Reviews

87%Audience ScoreBased on 212 reviews
gameplay18 positive mentions
grinding7 negative mentions

  • Relaxing and charming puzzle/strategy game with a cozy atmosphere and pleasant visuals and music.
  • Simple to learn but with strategic depth that becomes satisfying when understood; addictive gameplay loop.
  • Procedurally generated maps provide some variety and game offers a good amount of content for short to medium play sessions, including achievements.
  • Gameplay can become repetitive and stale after a few runs due to lack of significant variation in mechanics or map layouts, especially the identical final volcano map.
  • Some aspects like tutorial, explanations, and controls are lacking clarity or polish; game can feel more RNG-dependent than skill-based, leading to occasional frustrating runs.
  • Limited game modes, content, and replayability; few types of animals and lack of difficulty/options make it less appealing for long-term or hardcore strategy players.
  • gameplay

    57 mentions Positive Neutral Negative
    32% positive mentions, 61% neutral mentions, 7% negative mentions

    The gameplay of Growth offers a simple, charming, and methodical strategy-puzzle experience centered on exploring and expanding territories using animals, with mechanics that are easy to learn but require strategic planning. While often praised for its relaxed and rewarding atmosphere, the gameplay loop can feel repetitive and shallow over time due to limited variation and minimal evolution of core mechanics, leading to diminishing engagement after several hours. The game benefits from procedural map generation and balanced difficulty but would be improved with a clearer tutorial and more diverse content to enhance longevity.

    • “Growth, developed by voodooduck and published by assemble entertainment, is a minimalist strategy-puzzle hybrid that builds a surprisingly thoughtful experience out of a very small set of mechanics.”
    • “Growth's mechanics are easy to learn, but hard to master, so I like its balanced difficulty.”
    • “Sad to say that to me the gameplay loop felt stale and repetitive after 20 minutes already.”
    • “The core mechanics remain largely unchanged throughout, and while new animals and map variations introduce some diversity, the overall structure does not evolve significantly.”
    • “The mechanic of exploring the map by sending animals to create and find new biomes is brilliant.”
  • music

    22 mentions Positive Neutral Negative
    41% positive mentions, 45% neutral mentions, 14% negative mentions

    The music is generally described as calm, soothing, and relaxing, effectively complementing the game's tranquil atmosphere. However, its repetitiveness and limited variety, often consisting of a single track, can become monotonous or annoying over time, with some players needing to adjust volume settings for better balance. Overall, the soundtrack enhances the immersive experience but may wear thin during extended play sessions.

    • “The graphics, music, and audio cues are absolutely gorgeous, and the entire experience is tranquil, immersive, and calming.”
    • “The audio design follows a similar philosophy, with a gentle, ambient soundtrack that supports the game’s calm atmosphere without drawing attention away from the gameplay.”
    • “Simple polygonal biomes and animals, set against a palette of pleasant colors, create a visually relaxing environment, further enhanced by a soothing soundtrack and ambient sound effects.”
    • “I had to mute the music after about an hour.”
    • “The music is too quiet, forcing me to crank my TV volume.”
    • “This lack of variety, coupled with a single music track that loses its charm over time, can lead to a monotonous experience.”
  • graphics

    19 mentions Positive Neutral Negative
    47% positive mentions, 37% neutral mentions, 16% negative mentions

    The graphics are simple, charming, and calming, with a cute, low-poly style and colorful, nature-inspired visuals that create a cozy and immersive atmosphere. While not highly detailed, the aesthetics are well-designed and complement the tranquil, strategic gameplay. Overall, the visuals are praised for their beauty and smooth performance.

    • “The graphics, music and audio cues are absolutely gorgeous, and the entire experience is tranquil, immersive, and calming.”
    • “The visuals are charming and calming, almost like stepping into a quiet piece of art.”
    • “The simply graphics are charming, and the little sound effects are very atmospheric.”
    • “The visuals are not as detailed as some other games in the genre I've seen, but they're fine.”
    • “The graphics are very simple and the grid is made of hexagons with slight gradients or simple 3D elements like trees or flowers.”
    • “+ zoomed in aesthetics?”
  • replayability

    14 mentions Positive Neutral Negative
    29% positive mentions, 50% neutral mentions, 21% negative mentions

    Replayability in the game receives mixed feedback, with some players finding limited long-term engagement due to lack of strategy and repetitive layouts, while others appreciate the variety and content that encourage occasional play. Overall, it may not strongly captivate all players for extended periods but offers enough replay value for casual or intermittent enjoyment.

    • “There is still plenty of content and replayability that makes it worth playing, and the general gameplay loop makes it a game that's easy to keep installed and pick up from time to time.”
    • “Growth is an addictive puzzle game with loads of replay value.”
    • “Not sure how much replayability it has but first playthrough was fun and challenging!”
    • “That's sad because therefore this game has little replayability.”
    • “No strategy, nothing to think about, no replayability.”
    • “Not going to keep you engaged longer term at the moment as replayability is a bit lacking.”
  • grinding

    7 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game becomes notably grindy towards the end, especially for completionists aiming to unlock all achievements, with some tasks feeling tedious and repetitive. The final volcano map is often seen as a tedious, challenging grind rather than engaging gameplay. Additionally, certain achievements are bugged, requiring persistent effort to obtain.

    • “Be forewarned though (if you're a completionist), that the last few achievements are pretty grindy.”
    • “I was surprised by how tedious and unsatisfying this game became after realizing the volcano map was the endgame.”
    • “The challenging aspect of the volcano map (or the whole game) is its tediousness.”
  • atmosphere

    6 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The atmosphere is consistently praised for its calm, relaxing, and methodical vibe, enhanced by a gentle ambient soundtrack and charming simple graphics. Players appreciate the soothing audio and visuals that create a quietly satisfying and immersive experience, perfect for those seeking a chill and contemplative puzzle game.

    • “The audio design follows a similar philosophy, with a gentle, ambient soundtrack that supports the game’s calm atmosphere without drawing attention away from the gameplay.”
    • “Because it's so simple, I was able to enjoy the chill atmosphere and the simple joy of slowly converting grey hexagons into colorful forests, meadows, hills, and marshes.”
    • “For players who appreciate methodical gameplay and a relaxed atmosphere, it provides a rewarding and quietly satisfying experience.”
  • story

    4 mentions Positive Neutral Negative
    50% positive mentions, -25% neutral mentions, 75% negative mentions

    The game lacks a traditional story mode, focusing instead on procedurally generated individual runs. While the current objective to "calm the volcano" offers a challenging goal, it doesn't impact scoring, and players suggest adding varied missions to enhance strategic depth and replayability.

    • “At the moment there is a sort-of mission to 'calm the volcano': this is a good and challenging goal, but it isn't actually worth any points!”
    • “I can imagine alternate missions such as 'paint the desert' where you have to color all the barren land to green/yellow/blue/purple; or 'spread the habitats' where you need to introduce habitat for all 5 species onto each big hex, or 'save the unknown' where you need a continuous zone of undiscovered tiles linking across all big hexes. Then each game you would need to adapt a strategy.”
    • “There is no story mode, only the option of making individual runs, and each time the map is randomly generated.”
    • “What would take it to the next level is adding some variable missions.”
    • “Alternate missions like 'paint the desert' or 'spread the habitats' could add variety, requiring different strategies for each game.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is light and playful, blending simple moments with clever surprises that lead to hilarious situations, such as being stuck with a duck and no water. Players appreciate the comedic tone that emerges especially during unexpected challenges.

    • “Funny game :d”
    • “Little brain power needed ... until a lot is needed and you start laughing hysterically when all you have is a duck and no water in sight.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users report issues with stability related to buggy tile highlights, indicating occasional glitches in the game's visual feedback.

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Play Times

9h Median play time
8h Average play time
5-12h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Growth is a casual simulation game. Common tags for Growth include indie, 2d, exploration, cozy, relaxing and others.

Growth is available on Nintendo Switch, PC, Steam Deck and Windows.

On average players spend around 8 hours playing Growth.

Growth was released on October 16, 2023.

Growth was developed by VoodooDuck.

Growth has received positive reviews from players. Most players liked Growth for its gameplay but disliked it for its grinding.

Growth is a single player game.

Similar games include Pan'orama, Dorfromantik, Preserve, ISLANDERS: New Shores, ISLANDERS and others.