GravNewton
- July 26, 2017
- Hatus Quemuel
- 12h median play time
"GravNewton is a single-player action game that challenges your skills and quick thinking in a precision platform style. As the gravity-controlling character Newton, you must escape a relentless creature through 12 sectors and 72 stages filled with traps. Your performance is ranked in each sector, providing replayability and increased difficulty. The game takes approximately 11 hours to beat."
Reviews
- The game offers a unique and intriguing mechanic that challenges players to think critically and solve physics-based puzzles.
- It's a fun and engaging experience for those who enjoy difficult platformers, providing a sense of satisfaction upon completing levels.
- The low price point makes it accessible, and it can be a decent time-waster, especially if purchased on sale.
- The game suffers from poor technical implementation, including unresponsive controls and frustrating hitboxes that can lead to unfair deaths.
- Many players find the graphics and audio quality lacking, with no options to customize settings, which detracts from the overall experience.
- The difficulty spikes significantly, making it challenging to achieve completion, which can lead to frustration and a sense of nausea for some players.
- music32 mentions
- 38 % positive mentions
- 13 % neutral mentions
- 50 % negative mentions
The music in the game receives mixed reviews, with some players finding it enjoyable and fitting the retro art style, while others describe it as repetitive and annoying. A common complaint is the lack of audio controls, forcing players to use external methods to adjust the volume. Overall, while the soundtrack has its fans, many feel it detracts from the gameplay experience.
“The music of the game is pretty good.”
“I personally find the soundtrack very enjoyable, and it fits the art design of the game; those that say it is bad just aren't used to retro style things, I suppose.”
“"lvl 4 - 142 death" this game is very hard but it is cool and has a good soundtrack!”
“Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music; you'll need to alt+tab out and stop the music using the Windows sound mixer.”
“The soundtrack and sounds in general are truly awful.”
“The music is also repetitious and annoying.”
- gameplay16 mentions
- 50 % positive mentions
- 31 % neutral mentions
- 19 % negative mentions
The gameplay features unique mechanics and intriguing level design, but it suffers from frustrating hitbox precision that can feel unfair, particularly in later levels where momentum is crucial. While some players appreciate the introduction of new mechanics, others find the gameplay clunky and disorienting, leading to mixed reviews overall. Despite its flaws, the game offers decent entertainment for a low price, making it a reasonable choice for casual play.
“Uniquely styled and intriguing mechanics make me fascinated by this game.”
“It isn't a new concept, but I enjoyed the new mechanics being introduced in each sector.”
“Pros: main mechanics, level design, difficulty.”
“The gameplay is a bit frustrating and almost too precise in how some of the hitboxes react with the player model. It can feel unfair to be practically off a block and still not moving, especially in a game where momentum is key, particularly in later levels.”
“Okay platformer, but it makes you dizzy with the main mechanic of rotating the box after a while.”
“Soundtrack is mediocre, gameplay is clunky and annoying.”
- graphics12 mentions
- 17 % positive mentions
- 58 % neutral mentions
- 25 % negative mentions
The game's graphics have received mixed reviews, with many criticizing the use of outdated retro pixel art and the lack of customization options, including resolution settings. While some players appreciate the nostalgic aesthetic and find enjoyment in the visuals, others deem them low quality and unappealing. Overall, the graphics seem to polarize opinions, with a clear divide between those who embrace the retro style and those who find it lacking.
“I like the visuals of the game.”
“No, the graphics aren't the prettiest, but they give me a vector vibe, and I still enjoy them.”
“A choice was made to use obsolete, decades old retro pixel 'art' as a substitute for contemporary PC graphics.”
“There's no options to change the resolution for the game or customize the graphics settings.”
“There's no way for gamers to try to improve the low quality graphics.”
- story4 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The game's narrative is characterized by a moral about perseverance and the unpredictability of life, emphasizing that giving up can prevent personal growth. However, it lacks a traditional ending or structured storyline, leaving players without a clear narrative conclusion.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“The game doesn't have an ending, nor story.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is generally acceptable, with some minor bugs affecting visual effects and menu placement on widescreen displays. While the controls are mostly reliable, the overall experience does not stand out, especially considering its price point compared to free flash games.
“The controls aren't so buggy, but overall, if this game was free, it would surpass many flash games out there. However, since it isn't free, I don't think this will add anything to your collection if you've been into these kinds of minimalistic flash gravity platformers for years.”
“On widescreen, some effects are buggy, and the menu is in the top right corner, which detracts from the experience.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews indicate that Gamemaker Studio is often associated with the creation of low-effort, retro-style games that prioritize profit over quality, leading to a perception of it being a platform for "shovelware" and cash grabs.
“Gamemaker Studio is most commonly used to make retro pixel shovelware and cash grabs.”
- replayability2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The reviews indicate a consensus that the game's replayability is lacking, with multiple users highlighting it as a significant drawback.