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Gravity Quest

65%Game Brain Score
music, graphics
gameplay, story
71% User Score Based on 42 reviews

Platforms

PCPCWindowsWindowsMac OSMac OS

About

"Gravity Quest" is a 3D puzzle game that takes you through magical mazes with no gravity. Players must move parts of the maze to find portals and teleport to new areas, with 12 unique mazes and 4 fantasy environments to explore. The game features beautiful musical accompaniment and a relaxing atmosphere, making it an enchanting and thrilling experience.

Play Modes
Gravity Quest screenshot
Gravity Quest screenshot
Gravity Quest screenshot
Gravity Quest screenshot
Gravity Quest screenshot
Gravity Quest screenshot
Gravity Quest screenshot
Gravity Quest screenshot
Gravity Quest screenshot
Gravity Quest screenshot
Gravity Quest screenshot

71%
Audience ScoreBased on 42 reviews
music9 positive mentions
story3 negative mentions

  • The game features beautiful visuals and calming music, creating a relaxing atmosphere for players.
  • It's a short and easy game, making it accessible for casual gamers and achievement hunters.
  • The unique gravity mechanics add an interesting twist to the maze navigation, providing a mild challenge in the later levels.
  • The game is very short, with most players completing it in under an hour, leading to a lack of content.
  • There are technical issues, such as fixed resolution and uncustomizable controls, which can hinder the gaming experience.
  • The gameplay can feel monotonous and lacks depth, with repetitive levels and minimal mechanics.
  • music
    20 mentions Positive Neutral Negative

    The music in the game is described as calming and soothing, enhancing the tranquil atmosphere of the walking simulator. However, it features only one repetitive track throughout the entire playthrough, which can become monotonous over time. While many players appreciate the relaxing quality of the music, the lack of audio controls to turn it off has been noted as a downside.

    • “Calming music walking simulator with tranquil backgrounds.”
    • “Relaxing, immersive game with gorgeous graphics and music.”
    • “Very soothing music, and quite possibly the prettiest game I've ever played.”
    • “Also, no audio controls, so there's no way to turn off the annoying background music.”
    • “Other than that, decent music, although repetitive with just 1 track for your whole playthrough which could be around 30-60 minutes for the average player; 4 worlds, each with 3 different levels but no new mechanics within each one; glitchy and sluggish when it comes to how the movement feels, kinda bad when the only thing you do is walk around this giant floating sidewalk.”
    • “Music is relaxing, but it's just 1 track.”
  • graphics
    12 mentions Positive Neutral Negative

    The game's graphics receive mixed reviews, with some players criticizing the minimalist and outdated visuals reminiscent of early 1990s 3D games, suggesting a lack of effort from the developers. Conversely, others appreciate the simple yet effective art style, describing it as relaxing and immersive, contributing positively to the overall atmosphere of the game.

    • “The visuals are spot on.”
    • “It's a fun and short puzzle game that has neat visuals and a relaxing soundtrack.”
    • “Relaxing, immersive game with gorgeous graphics and music.”
    • “The lack of textures is a method that lazy devs often use to disguise their lack of talent or interest in doing the graphics properly, trying to pass it off as 'art' or 'we made it look bad on purpose.' This is not something gamers should have to put up with.”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay is criticized for being monotonous and simplistic, featuring only one repetitive music track and minimal mechanics across its four worlds. Players find the movement glitchy and sluggish, leading to a lack of engagement, as the game requires little thought or skill. Overall, the experience is described as short and lacking in variety, with a call for more diverse gameplay elements.

    • “Simple but solid gameplay.”
    • “Soothing meditative music goes well with the gameplay.”
    • “Maybe introduce more mechanics in your mazes?”
    • “Other than that, decent music, although repetitive with just one track for your whole playthrough, which could be around 30-60 minutes for the average player; 4 worlds, each with 3 different levels but no new mechanics within each one; glitchy and sluggish when it comes to how the movement feels, which is problematic when the only thing you do is walk around this giant floating sidewalk.”
    • “Short game with extremely monotonous gameplay.”
    • “The issue is that there's very little in terms of gameplay, and it requires little to no thought process.”
  • story
    7 mentions Positive Neutral Negative

    The story aspect of Gravity Quest is virtually non-existent, with reviewers noting a complete lack of narrative or lore, rendering it shallow and unengaging. While the game combines elements of a walking simulator and puzzle game, it fails to provide any meaningful context or depth to the experience.

    • “Gravity Quest is an interesting game - part walking simulator, part puzzle game.”
    • “Let us cut a short story longer.”
    • “Gravity Quest is another bit of Russian shovelware, this time a minimalist 3D first-person maze game.”
    • “Gravity Quest is relatively cheap at $2 USD, but it's not worth it.”
    • “- No story, no lore, no nothing... like a shallow character with no depth.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game features a relaxing atmosphere across four distinct worlds, providing a tranquil experience that complements its short, hour-long labyrinth gameplay. Players can expect a soothing ambiance that enhances the overall journey through the game.

    • “Four different atmospheric worlds and about an hour and a half to complete the journey.”
    • “A short (maybe an hour) labyrinth game with a very relaxing atmosphere.”
  • replayability
    2 mentions Positive Neutral Negative

    The game is criticized for its lack of replayability, with users likening the experience to a one-night stand that offers no incentive to revisit. Overall, players feel that once completed, there is little motivation to play again.

    • “There is no replay value.”
    • “No replay value... like that one night stand that you never want to return to.”
  • emotional
    1 mentions Positive Neutral Negative

    Players note that the game's mechanics evoke a sense of emotional engagement by creating moments of frustration and reflection when characters become stuck at boundaries, contrasting with the typical fluid movement found in other games. This design choice encourages players to confront challenges more thoughtfully, enhancing the overall emotional experience.

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