- December 4, 2018
- T. Ashley Jenkins
Grapple Force Rena
Platforms
About
"Grapple Force Rena" is a fast-paced, anime-inspired platformer where you swing and grapple your way through various stages. With a unique art style and challenging gameplay, players must master the grappling hook mechanics to navigate through levels and defeat enemies. The game also features a local multiplayer mode, allowing for head-to-head battles or cooperative play.










- The grappling mechanics are fun and well-implemented, allowing for creative gameplay and exploration.
- The game features charming visuals, a delightful soundtrack, and a lighthearted story that keeps players engaged.
- Each level offers unique challenges and objectives, making the gameplay feel fresh and varied throughout.
- The game is relatively short, with some players feeling it lacks depth and replayability beyond initial playthroughs.
- Some levels can feel frustrating due to unclear objectives or awkward design, leading to moments of confusion.
- The story has plot holes and unresolved threads, which may leave players unsatisfied with the narrative conclusion.
gameplay
85 mentions Positive Neutral NegativeThe gameplay of "Grapple Force Rena" is centered around a polished and satisfying grappling mechanic that allows for creative movement and combat, making it both fun and engaging. While the game features a simple control scheme and a charming aesthetic, some players noted a learning curve and occasional frustrations with level design. Overall, the game successfully combines humor, varied challenges, and a unique gameplay style that appeals to both casual players and those seeking more skilled play.
“The gameplay is a good mix of fun, challenge, and comedy.”
“Very fun game designed around the grappling mechanics; it's a bit short and not very ambitious, but the grappling gameplay is so polished and satisfying that it makes up for it.”
“The grappling mechanics are so flowy and satisfying, and the levels make really good sandboxes to play with them in.”
“My biggest gripe is that the range on the grappling bracelets kept feeling just a little too short, which is just as much a level design complaint as it is an issue with the mechanics.”
“Near the end of the game, the mediocre gameplay and loose mechanics become very apparent when stages become irritating to beat instead of being fun.”
“I feel as if the dev who made this game wanted desperately to have a grapple mechanic and made a whole game based around it without ever asking whether or not said mechanic was even fun to use.”