- May 12, 2025
- Airborne Games
Granvir: Zero Front
Platforms
About
Granvir: Zero Front is a third person shooter action roguelite featuring mech building. Experience the prelude to the Millennium Horizon campaign in Granvir as the first resistance response to the Millenium Company invasion. Players battle through a route of their choice reaching extraction and completing side objectives at the cost of valuable resources. Between battles, players can swap out part…







- The game offers a fun and engaging mech customization experience, reminiscent of classic titles like Armored Core, with a variety of parts and weapons to experiment with.
- Co-op multiplayer supports up to 10 players, enhancing the gameplay experience and allowing for chaotic fun with friends.
- Despite being a free prologue, the game shows great potential with its solid gameplay loop and the promise of future updates and improvements.
- The framerate limiter does not function as intended, causing performance issues on some systems.
- The game can feel punishingly difficult, especially for new players, with some reviewers requesting an easier mode.
- Desync issues in multiplayer can lead to frustrating gameplay experiences, where players may not see the same enemies as the host.
story
14 mentions Positive Neutral NegativeThe story aspect of the game is perceived as lacking depth, with players wishing for a more campaign-focused experience featuring a cheesy narrative and subpar voice acting, rather than the current roguelike structure. While the game offers a core loop of mission preparation and reputation-building with locals, the overall campaign is seen as potentially short, though future updates may expand its length. Despite these critiques, the game's free-to-play model and cooperative gameplay are appreciated.
“You may also choose to assist the locals for an increase to your reputation with them, or in some instances even get rewarded for your reputation via an ammo resupply or an additional tune-up for the next mission.”
“The core loop is that you have time in between missions (consistently been 9 hours in zero front, probably subject to change for the full release?) that you can spend on different options.”
“Wish it was more campaign focused with a cheesy story and bad voice acting rather than a roguelike, but hard to complain when it's free, with co-op no less.”
“This goes on until you finish the campaign, which can be done in a few missions in zero front, but looking at screenshots for the main game indicates that the campaigns will be a good bit lengthier in the full release.”
“Seriously, I do wish there was a way to turn off escalation and just have missions have difficulty levels... in a game about mechs blowing up mechs, it punishes you for wanting to have fun.”