Skip to main content
Gone Rogue Game Cover

About

Gone Rogue is a single player tactical role playing game. It was developed by Askalot and was released on March 1, 2023. It received positive reviews from players.

"Gone Rogue" is a stealth-action game with tactical elements, set in an immersive dystopian world. Commit the perfect robbery by preparing with tools, perks, and specializations, and then execute your plan in hostile environments. Experience a rich storyline, explore the city, and progress your character in this classic dystopian experience.

Skip User Reviews

85%
Audience ScoreBased on 84 reviews
story20 positive mentions
graphics3 negative mentions

  • Gone Rogue offers a unique blend of stealth, strategy, and role-playing, providing a rewarding experience for fans of stealth-driven titles.
  • The game features deep character progression with over 50 perks, allowing for diverse playstyles and high replayability.
  • Set in a richly atmospheric dystopian city, the narrative combines dark humor and social satire, enhancing the immersive experience.
  • The gameplay can be tedious and linear, often requiring players to backtrack for necessary tools, which can disrupt the flow of the game.
  • Limited save options and the inability to incapacitate guards can lead to frustration, as players must rely heavily on stealth and planning.
  • The AI behavior can feel artificial, with NPCs changing patrol routes unexpectedly, which can undermine the stealth mechanics.
  • story
    81 mentions Positive Neutral Negative

    The game's story unfolds in a gritty, fictional communist setting, exploring themes of corruption, power, and survival as players engage in theft to combat a tyrannical regime. While some players appreciate the immersive atmosphere and side quests that enhance the narrative, many criticize the linear plot, awkward dialogue, and lack of depth, describing it as passable but not revolutionary. Overall, the story serves its purpose in motivating gameplay, though it suffers from translation issues and a lack of memorable moments.

    • “As you navigate the grimy city streets, dimly lit alleyways, and guarded estates, you uncover a story that comments on corruption, power, and survival.”
    • “It has a plot - you aren't just stealing for the fun of it but to help combat a tyrannical government.”
    • “Good tactics stealth game with fun mechanics to play around with, and quite an interesting sad and dark story.”
    • “Story is nothing to write home about; it serves its purpose and that's about it.”
    • “The story, while initially seeming to build up to some twist, falls flat with a quite basic script and stilted writing later; the narrative seems either rushed or lazily translated.”
    • “Story-wise, it was basically just one short dialogue/exchange between the characters that didn't feel as intense and/or tension-filled as it should've been.”
  • gameplay
    32 mentions Positive Neutral Negative

    The gameplay emphasizes patience, observation, and strategic decision-making, creating an immersive experience for fans of stealth games. While the core mechanics and diverse settings offer engaging heist scenarios, some players find the gameplay linear and tedious, with limited ways to complete objectives. Overall, the game features well-implemented mechanics and a variety of tools, but may suffer from repetitiveness and unclear mechanics that can detract from the experience.

    • “Rather than relying on fast-paced action, the gameplay emphasizes patience, observation, and thoughtful decision-making, crafting an experience that feels both immersive and rewarding for fans of stealth-driven titles.”
    • “Every successful heist feels like a hard-earned victory, making the tension and satisfaction of the stealth mechanics especially impactful.”
    • “From wealthy mansions to guarded factories, the diversity of settings keeps the gameplay fresh and engaging.”
    • “Trial and error gameplay, no thanks.”
    • “Gameplay is highly linear with basically only one way to complete an objective.”
    • “Overall, I lost interest in playing this game due mostly to how limited, linear, and tedious the gameplay actually is and the fact that guards/people cannot be easily taken out.”
  • graphics
    9 mentions Positive Neutral Negative

    The game's graphics feature a functional and effective aesthetic, utilizing a clean top-down view and detailed environments that prioritize practicality over flashiness, which aligns well with its methodical gameplay. While the visuals may appear somewhat dated, they possess a charming quality that complements the game's 30s-40s aesthetic, though some players may find the limited graphic options and fixed camera angle disappointing. Overall, the graphics serve the game's tactical and narrative-driven focus rather than aiming for high-octane visuals.

    • “Visually, the game adopts a functional but effective aesthetic.”
    • “The clean top-down view is complemented by detailed environments that emphasize practicality over flashy graphics, which suits the methodical gameplay style.”
    • “This game was made in Unity with very few graphic options.”
    • “Bad: graphics and the inability to change the camera angle.”
    • “Graphic is a bit older, but it is mostly charming, not obsolete looking.”
  • atmosphere
    8 mentions Positive Neutral Negative

    Gone Rogue is praised for its richly atmospheric dystopian setting, enhanced by effective sound design and ambient music that intensify the stealth experience. The game's unique blend of stealth, strategy, and role-playing elements, along with its solid construction, creates an immersive environment that captivates players. Despite some rough English translations, the overall atmosphere contributes positively to the game's appeal, making it a standout title in the stealth genre.

    • “Gone Rogue, developed and published by Askalot Games, offers players a unique blend of stealth, strategy, and role-playing set in a richly atmospheric dystopian city.”
    • “The English translation is a little bit rough, but really, it adds to the Soviet-esque atmosphere.”
    • “Sound design and ambient music heighten the mood, adding tension during stealth segments and helping immerse players in the city’s atmosphere.”
    • “Askalot Games has delivered a well-crafted title that stands out for its atmosphere and smart design, making Gone Rogue a worthwhile pick for players craving a cerebral approach to the stealth genre.”
  • replayability
    7 mentions Positive Neutral Negative

    The game offers high replayability due to its diverse tools and gadgets, allowing players to experiment with various tactical approaches and builds. Changing difficulty levels and focusing on different skill sets further enhances replay value, while mission variability based on player choices adds an additional layer of replayability. Overall, players find the game to be infinitely replayable.

    • “The wide array of tools and gadgets available—from lockpicks to hacking devices—allows for numerous tactical approaches, increasing replayability as you refine your methods or try out new builds.”
    • “You can add replayability by changing the difficulty level or focusing on thieving or raider skills.”
    • “I think it would be pretty replayable if you wanted to play again on harder difficulty or just do different builds.”
    • “There is some replay value in this because the mission you receive may change based on your answers.”
  • grinding
    7 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious and frustrating, often leading to a loss of interest. The lack of manual saves and sparse checkpoints exacerbate the issue, making lengthy missions feel like a chore rather than an engaging challenge. Overall, while there are redeeming qualities in the game, the grinding experience is a significant drawback for many users.

    • “This game reached a point where it became too tedious to keep playing.”
    • “Overall, I lost interest in playing this game due mostly to how limited, linear, and tedious the gameplay actually is and the fact that guards/people cannot be easily taken out.”
    • “As it stands, they are beyond tedious, into genuine frustration with the absence of manual saves and sparsity of automatic checkpoints.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game effectively enhances the atmosphere, with sound design and ambient tracks creating tension during stealth segments and immersing players in the city. While the soundtrack is generally well-received for fitting the story's tone, some players noted a melancholic quality and a lack of variety in the music. Overall, the sound design is polished and contributes positively to the gaming experience.

    • “Sound design and ambient music heighten the mood, adding tension during stealth segments and helping immerse players in the city’s atmosphere.”
    • “Great mechanics, deep and fun dialogues, good soundtrack, polished details.”
    • “The soundtrack fits the tone of the story.”
    • “The music is a little bit melancholy, but these things can be fixed.”
    • “Little to no music.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with some users experiencing poor performance and noting that patches have exacerbated these issues. However, there are also mentions of good overall performance, indicating that while improvements are needed, the game shows potential for a more polished experience in the future.

    • “But good overall performance.”
    • “Poor optimization is another factor that I was constantly wrestling with.”
    • “Patches for this game also seemed to make optimization worse.”
    • “Hoping for more games like this, even with just a few new things added, more polished performance, and fewer bugs.”
  • humor
    3 mentions Positive Neutral Negative

    The game effectively blends dark humor and social satire within its mid-20th-century European-inspired narrative, exploring difficult subjects in a grotesque dystopia. While it often highlights the absurdity of power abuses, the humor is rooted in a grim reality that resonates with contemporary issues.

    • “Set against a backdrop inspired by mid-20th-century Europe, the game’s narrative weaves dark humor and social satire into a richly textured world.”
    • “"Gone Rogue" takes place in a grotesque dystopia and raises a lot of difficult subjects - at times you'd think the horrors it describes are a part of dark humor (for example, people having to pay for the work of police when their spouses get executed), but the realities of our today's world show that even the most insane abuse of power is never too far away.”
    • “It has some dark humor at times too.”
  • stability
    3 mentions Positive Neutral Negative

    The game is reported to have some stability issues, with users noting that it remains somewhat buggy.

    • “The game is still a bit buggy.”
    • “There are frequent crashes that disrupt gameplay.”
    • “I encountered several glitches that affected my experience.”
Skip Game Offers

Buy Gone Rogue

Skip Videos

Videos

Skip Games Like Gone Rogue

Games Like Gone Rogue

Space Wreck Image
Thief Image
Styx: Master of Shadows Image
Shadow Gambit: The Cursed Crew Image
Encased Image
Skip FAQs

Frequently Asked Questions

Gone Rogue is a tactical role playing game.

Gone Rogue is available on PC and Windows.

Gone Rogue was released on March 1, 2023.

Gone Rogue was developed by Askalot.

Gone Rogue has received positive reviews from players. Most players liked this game for its story but disliked it for its graphics.

Gone Rogue is a single player game.

Similar games include Space Wreck, Thief, Styx: Master of Shadows, Shadow Gambit: The Cursed Crew, Encased and others.