Gone Rogue
- March 1, 2023
- Askalot
"Gone Rogue" is a stealth-action game with tactical elements, set in an immersive dystopian world. Commit the perfect robbery by preparing with tools, perks, and specializations, and then execute your plan in hostile environments. Experience a rich storyline, explore the city, and progress your character in this classic dystopian experience.
Reviews
- The game features enjoyable mechanics and a variety of tools that allow for different playstyles, enhancing the overall stealth experience.
- The story is engaging and well-integrated into the gameplay, providing a dark and immersive atmosphere that resonates with players.
- The game is well-made with no significant bugs, offering a polished experience that appeals to fans of the stealth genre.
- The level design is often too linear, limiting player freedom and forcing a specific path to complete missions, which can feel restrictive.
- There are issues with save mechanics, including the potential loss of progress when restarting missions, leading to frustration among players.
- Some gameplay elements, such as AI behavior and item management, can feel unrealistic or poorly implemented, detracting from the overall immersion.
- story56 mentions
- 27 % positive mentions
- 68 % neutral mentions
- 5 % negative mentions
The game's story is generally well-received, featuring an immersive narrative set in a fictional communist country, with a mix of dark themes and engaging side quests that enhance the overall experience. Players appreciate the depth of storytelling, which avoids heavy-handedness, although some critique the final mission's lack of intensity and the game's save system, which can lead to frustration. Overall, while the story may not be groundbreaking, it effectively motivates players and complements the gameplay mechanics.
“It has enough immersion, a good story, and also scratches a few itches for those born in the Soviet Union :)”
“Good tactics stealth game with fun mechanics to play around with, and quite an interesting, sad, and dark story.”
“The story is neat too; the setting is a fictional communist country in a fictional war that has lasted into the 1960s.”
“Story-wise, it was basically just one short dialogue/exchange between the characters that didn't feel as intense and/or tension-filled as it should've been.”
“I genuinely don't know how this game has a mid-80s score; the English localization is atrocious, the game's economy is redundant, and by the fourth mission, I had over a grand and nothing I felt like buying.”
“The English is very hit or miss in idiomaticity, which unfortunately impacts how you absorb the story, but that's a risk you take when using a non-English-native translator to translate your game into English.”
- gameplay16 mentions
- 50 % positive mentions
- 31 % neutral mentions
- 19 % negative mentions
The gameplay is characterized by a mix of enjoyable mechanics and a challenging stealth experience, with players appreciating the limited tools and diverse skill trees that allow for various play styles. However, some users found certain mechanics frustrating, leading to tedious moments and frequent reloads. Overall, the game offers an immersive atmosphere and well-implemented features that enhance the tactical gameplay, despite some inconsistencies in difficulty.
“Good tactics stealth game with fun mechanics to play around with, and quite an interesting sad and dark story.”
“I enjoyed the mechanics/features a lot: limited tools and items per mission, a wide skill tree of passive skills that offers variety for different kinds of play styles, and weapons that are limited to temporary distractions.”
“It is surprisingly well done and has a nice immersive atmosphere, decent story, and interesting gameplay.”
“I hate this mechanic and it caused many reloads because you will never know who will change their path and which room triggers their change.”
“Gameplay-wise, it should've been the hardest but it was just mostly tedious.”
“At the same time, the mechanics and perks are numerous, and in general, missions allow for different approaches.”
- atmosphere4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The game's atmosphere is characterized by a strong Soviet-inspired aesthetic, enhanced by a rough English translation that adds to its charm. Players appreciate the immersive environment and solid construction of the stealth mechanics, which contribute to an engaging and atmospheric experience. Overall, the game successfully combines a decent story with interesting gameplay elements, creating a captivating ambiance.
“The English translation is a little bit rough, but really, it adds to the Soviet-esque atmosphere.”
“It is surprisingly well done and has a nice immersive atmosphere, decent story, and interesting gameplay.”
“An excellent, atmospheric, and most importantly, solidly built pure stealth game.”
“The English translation is a little rough, but it really adds to the Soviet-esque atmosphere.”
“The game fails to create a compelling atmosphere, leaving it feeling flat and uninspired.”
“Despite the interesting setting, the atmosphere feels lifeless and lacks any real immersion.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and frustrating, particularly when lengthy missions can be undone by minor mistakes, leading to the loss of progress and the need to replay extensive sections. This has resulted in a sense of tolerating the game rather than enjoying it, as the grind for skills feels more like a chore than a rewarding experience.
“Gameplay-wise, it should've been the hardest but it was just mostly tedious.”
“So hypothetically if you finish a mission that took over 3 hours and screw up the last 2 minutes by, for example, setting off an alarm, and you complete the mission but feel like attempting those last 2 minutes again, and you click restart... well tough luck kid, your save files are gone. I hope you had fun that mission because you've got to play it again, and some missions get pretty tediously long.”
“I've kept meaning to write reviews of games that I've played and I hate that my first one is badmouthing someone's hard work. There's a decent game in here, but after the game deleted my save file, the frustration made me realize how much I was simply tolerating the game and just grinding for skills.”
- music2 mentions
- 100 % positive mentions
- -50 % neutral mentions
- 50 % negative mentions
The music in the game effectively complements the story's tone, with a slightly melancholic soundtrack that enhances the overall atmosphere. However, some users feel that it could benefit from improvements.
“The soundtrack fits the tone of the story.”
“The music is a little bit melancholy, but this can be fixed.”
“The music is a little bit melancholy... but these things can be fixed.”
- optimization2 mentions
- 100 % positive mentions
- -50 % neutral mentions
- 50 % negative mentions
Overall, users report good performance but express a desire for further optimization, including improved polish and reduced bugs in future updates or games.
“Overall performance is good.”
“I hope for more games like this, even with just a few new features added, more polished performance, and fewer bugs.”
“Hoping for more games like this, even with just a few new things added, more polished performance, and fewer bugs.”
- graphics2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The graphics feature a charming retro aesthetic reminiscent of the 30s-40s, blending vintage design with modern elements like computer terminals and security systems. While the visuals may appear somewhat dated, they are not considered obsolete, contributing to the game's unique atmosphere.
“The graphics may be a bit older, but they have a charming quality that makes them feel timeless rather than obsolete.”
“The game features a unique 30s-40s aesthetic, enhanced by modern elements like computer terminals for hacking, reading emails, and disabling security systems.”
“The graphics feel a bit outdated, but they have a certain charm that prevents them from looking completely obsolete.”
“The game has a 30s-40s aesthetic, yet incorporates modern elements like computer terminals for hacking, reading emails, and disabling security systems.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in "Gone Rogue" is characterized by its dark and grotesque elements, often intertwining difficult subjects with a satirical edge. While it presents absurd scenarios that may evoke laughter, the underlying themes reflect serious societal issues, highlighting the thin line between humor and the harsh realities of power abuse.
“It has some dark humor at times too.”
“"Gone Rogue" takes place in a grotesque dystopia and raises a lot of difficult subjects - at times you'd think the horrors it describes are a part of dark humor (for example, people having to pay for the work of police when their spouses get executed), but the realities of our today's world show that even the most insane abuse of power is never too far away.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game is reported to have some stability issues, with users noting that it remains "a bit buggy."
“The game is still a bit buggy.”
“There are frequent crashes that disrupt gameplay.”
“I encountered several glitches that made it hard to progress.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Players find the game to have good replayability, particularly due to the option to tackle harder difficulties and experiment with various character builds.
“I think it would be pretty replayable if you wanted to play again on a harder difficulty or just try different builds.”
“The game offers so many different paths and choices that I find myself wanting to replay it just to see what I missed.”
“With the variety of characters and strategies available, each playthrough feels fresh and exciting.”
“I think it would be pretty replayable if you wanted to play again on harder difficulty or just try different builds.”
“Once you complete the game, there isn't much incentive to go back and play it again.”
“The lack of meaningful choices and consequences makes replaying feel pointless.”