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Godsbane is a strategy-based 1v1 auto battler game, offering both single-player and multiplayer modes, including PvP. Units and powers can be combined for unique strategies, with ranked and unranked matches for competitive and casual play. The game features strategic maneuvering, unit positioning, and modern matchmaking to challenge friends or climb the ranks.

  • PC
  • Windows

Reviews

78%
Audience ScoreBased on 102 reviews
gameplay6 positive mentions
  • The game offers a fun mix of auto-battler and strategic elements, allowing for deep tactical decision-making.
  • Developers are actively engaged with the community, providing regular updates and listening to player feedback.
  • The game is free-to-play now, making it accessible without any added downsides.
  • The removal of deckbuilding and premade teams has frustrated many players who enjoyed those features.
  • The game suffers from balance issues, with some units being overpowered and leading to a luck-based experience.
  • The player base is currently small, resulting in long queue times and repetitive matchups.
  • gameplay12 mentions

    The gameplay is characterized by a simple yet deep mechanic where unit positioning influences attack outcomes, creating a strong tactical element. Matches are well-paced, and the effective tutorial makes it accessible for newcomers. Overall, the game features well-balanced mechanics that enhance the strategic experience.

    • “The matches themselves have the perfect average length and the movement mechanic gives a very interesting tactical twist to this game.”
    • “This is my first time playing this type of game, but it was surprisingly easy to get into (the tutorial did a great job of explaining the mechanics).”
    • “A very simple mechanic, but also very deep as the positions of units determine who they attack in battle.”
    • “The movement system brings a strong tactical feel to the gameplay.”
    • “I've simplified some things, but I believe the above summary conveys the gist of the gameplay.”
  • graphics8 mentions

    The game's graphics have received mixed feedback, with some players finding them unappealing and overly indie, while others appreciate the unique artistic direction and impactful sound effects. Despite the criticism, there is recognition of the developers' efforts to innovate. Additionally, some gameplay elements, like click boxes, may not align with the visual presentation.

    • “Graphics and sound effects are impressive and impactful.”
    • “You get a starting deck (which is the same for everyone) so you can jump straight in and from there you have the freedom to tailor your experience to your liking by first unlocking units that are most appealing to you either aesthetically or strategically.”
    • “The game graphics are a turn-off for me and the game looks super indie.”
    • “The game graphics are a turn-off for me and the game looks super indie.”
    • “- Wack-a-sol click boxes are bigger than visuals suggest.”
  • optimization2 mentions

    The optimization aspect of the game revolves around managing a point budget accrued from past performance, including wins, losses, and interest on unspent points, requiring players to strategically plan their actions across rounds.

    • “You take actions across rounds, based on a budget of points, which you accrue on the basis of previous performance (previous round wins and losses, interest on saved/unspent points, etc).”
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