God of Rock Game Cover
God of Rock successfully combines rhythm and fighting game elements into a great game that is sure to make an audience cheer.

In "God of Rock" , revived musicians duel for the God of Rock's entertainment in rhythm-based fighting matches. Choose from various fighters, execute normal moves, build meter by hitting notes, and unleash powerful EX and special moves to the beat. The music track intensifies as the battle progresses, culminating in a climactic Super attack. The last fighter standing wins!

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

59%
Audience ScoreBased on 80 reviews
music7 positive mentions
story3 negative mentions
  • The game offers a unique blend of rhythm and fighting mechanics, providing a fresh experience for players.
  • The soundtrack is extensive and features catchy tracks that enhance the gameplay experience.
  • The character designs are creative and each character has a unique playstyle, adding depth to the game.
  • The lack of a vertical track option makes it difficult for players to focus on both the rhythm and the fighting aspects.
  • The game suffers from poor online play and a lack of community, making it hard to engage with multiplayer features.
  • The controls can be confusing and unresponsive, especially for players using controllers, leading to a frustrating experience.
  • music27 mentions

    The music in the game has received mixed reviews, with some praising its quality and progressive difficulty during matches, while others find it generic and overshadowed by sound effects. Players appreciate the vibrant visuals and complex note patterns, but many feel the overall music selection lacks variety and fails to elevate the gameplay. Additionally, the game's advertised custom songs have been difficult to locate, leading to disappointment among users.

    • “Fantastic music, lovable over-the-top characters, good ol' arcade fun!!!”
    • “The horizontal track can be quite jarring at first, but I think people also forget that the songs progressively get harder the longer a match goes on.”
    • “On the rhythm side, the large soundtrack, complex note patterns, and vibrant visuals offer a good experience for those who excel at multitasking.”
    • “The music selection was rather generic, and the sound effects often overshadowed the music.”
    • “Game advertises custom songs but I haven't been able to find any on YouTube or anywhere, so I probably wouldn't buy it for just that aspect alone.”
    • “God of Rock boasts a creative blend of rhythm and fighting mechanics, but struggles to stick the landing with its characters, performance, and soundtrack.”
  • gameplay18 mentions

    The gameplay of "God of Rock" offers a unique blend of rhythm and fighting mechanics that many find enjoyable, though it can become overly complicated with excessive mechanics and input patterns that detract from the experience. While some players appreciate the satisfaction derived from the core gameplay, others criticize the lack of intuitive controls, poor calibration tools, and a confusing user interface. Overall, the game presents a creative concept but struggles with execution, leading to a mixed reception regarding its gameplay.

    • “The gameplay actually feels extraordinarily satisfying.”
    • “God of Rock boasts a creative blend of rhythm and fighting mechanics, but struggles to stick the landing with its characters, performance, and soundtrack.”
    • “In the same way, some fighting games are pretty intuitive in their controls (Smash), while other games require a lot of learning and practice before you even remotely begin to feel like you're experiencing the intended gameplay (Skullgirls).”
    • “It's only a fighting game in presentation, not mechanics.”
    • “You have to focus entirely on the keys; all the extra mechanics like reversals and three levels of special moves, EX and ultra moves are too much to pay attention to.”
    • “So clearly we need to slap unrelated joystick inputs into a genre that doesn't require any of these things, loudly interrupting its own gameplay loop to demand that you memorize complex and often nonsensical input patterns for the sole purpose of making the game needlessly complicated, while also throwing full-difficulty rhythm game charts that require all of your focus to maintain.”
  • graphics8 mentions

    The graphics have received mixed feedback, with some users expressing disappointment over a lack of optimization and options to adjust settings, while others appreciate the vibrant visuals that enhance the overall experience. The visuals are noted to be solid and contribute positively to the gameplay, particularly in rhythm-based elements.

    • “On the rhythm side, the large soundtrack, complex note patterns, and vibrant visuals offer a good experience for those who excel at multitasking.”
    • “[Solid chart structure, great visuals, good music variety].”
    • “There is no option in the settings to reduce the graphics.”
    • “There is nothing to reduce because the medium graphics are already there, but they are not optimized at all.”
  • story6 mentions

    The game's character stories are criticized for being dull and lacking depth, following a repetitive format similar to Mortal Kombat but failing to engage players as effectively. Many reviewers noted that the storytelling feels uninspired, making it difficult to connect with the characters. Overall, the narrative aspect leaves much to be desired.

    • “I have played this game for 1 hour and have already completed a character story towards the end and defeated the god of rock.”
    • “The stories for the characters seemed dull and dry; they followed the same format as the stories in MK, with all the different characters (start story, fight through the different characters, end story). However, even MK did a better job of drawing you into the characters themselves.”
    • “I have played this game for 1 hour and have already completed a character's story towards the end and defeated the god of rock.”
    • “The stories for the characters seemed dull and dry; they followed the same format as the stories in MK, with all the different characters (start story, fight through the different characters, end story). However, even MK did a better job of drawing you into the characters themselves.”
  • optimization3 mentions

    The optimization of God of Rock is criticized for not effectively utilizing its middle graphics, leading to performance issues despite its creative gameplay blend. Users feel that the game fails to deliver a smooth experience, impacting the overall enjoyment.

    • “Oh yeah, there is nothing to reduce because the middle graphics are already there, but they are not optimized at all.”
    • “God of Rock boasts a creative blend of rhythm and fighting mechanics, but struggles to stick the landing with its characters, performance, and soundtrack.”
  • character development2 mentions

    Character development in the game features a fun blend of rhythm and fighting genres with creative character designs and catchy tracks; however, it suffers from underdeveloped backstories, uninspired designs, and a lack of music variety, leading to a less engaging experience overall.

    • “The character designs are creative and add a fun concept that blends rhythm and fighting genres.”
    • “The game features over 40 tracks, some of which are quite catchy and fun, enhancing the overall character experience.”
    • “The blend of modes allows for solid character development throughout the gameplay.”
    • “Character backstories feel half-baked and lacking depth.”
    • “Some character designs are uninspired and forgettable.”
    • “The character development lacks accessibility features, making it difficult for some players to engage.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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