- October 18, 2024
- H-Production
- 15h median play time
Gnome Online
Platforms
About
"Gnome Online is a real-time sandbox MMORPG, offering large-scale PvP battles on land and sea. Create your legend in a seamless, zoneless fantasy world, with opportunities in combat, politics, trade, and crafting. Build, defend, and conquer empires in this expansive, handcrafted world."









- The game captures the charm of classic MMORPGs, offering nostalgic gameplay reminiscent of titles like RuneScape and Ultima Online.
- The active developer engages with the community, frequently implementing feedback and providing timely updates, which fosters a sense of belonging among players.
- The game features a unique dual class system and a variety of skills, allowing for diverse gameplay and character progression.
- The game suffers from numerous bugs and server stability issues, making it frustrating to play at times, with players often unable to log in or experiencing lag.
- Progression can feel excessively grindy, with players needing to farm the same mobs repeatedly for rare blueprints and resources, leading to a lack of content.
- The small player base can lead to negative experiences, such as being camped by high-level players in PvP zones, which discourages new players from progressing.
gameplay
24 mentions Positive Neutral NegativeThe gameplay is characterized by a blend of classic charm and innovative mechanics, such as a dual class system, offering an immersive experience reminiscent of old-school RPGs. While some players appreciate the relaxing and enjoyable nature of the game, they note issues like clunky mechanics, bugs, and a lack of customization options. Overall, it provides a methodical survival/crafting grind with significant potential for improvement as it continues to evolve.
“It captures that classic charm and immersive gameplay that drew me into those worlds, all while offering fresh and innovative mechanics like the dual class system.”
“A nice implementation of point-and-click hack/slash/skills combat with intuitive design flow for the game mechanics and quests.”
“I would say some of the mechanics need some fine tuning and tons of bugs need fixing, but being a paid game, the majority of the players seem very patient and supportive of the dev.”
“Gameplay can be clunky at times, but it might be because I'm playing from Asia to a EU server.”
“If you're willing to play a game that is obviously still in the testing phase, where new zones, mechanics, monsters, and items are regularly added, this might be worth it if you enjoy a slow, methodical, survival/crafting/RPG grind.”