Glare
- September 4, 2013
"Glare" is a single-player platformer game with impressive 3D graphics. As the Shiner, a being of light, players must defeat the Ramora, infectious creatures, using Glare and Gauntlet powers. The game offers satisfying platforming challenges, fast-paced combat, and discovery of new powers across beautiful alien worlds.
Reviews
- Visually stunning with beautiful graphics and atmosphere.
- Fun and fluid platforming mechanics that keep the gameplay engaging.
- Short and sweet experience, perfect for casual play sessions.
- Boss fights are repetitive and lack variety, leading to frustration.
- The game is quite short, with a playtime of around 3-4 hours, which may not justify the price.
- Gameplay inconsistencies and lack of a compelling story detract from the overall experience.
- gameplay18 mentions
- 17 % positive mentions
- 67 % neutral mentions
- 17 % negative mentions
The gameplay of the game is characterized by a mix of innovative mechanics and a steep difficulty curve, particularly towards the end. While the controls are tight and the graphics are appealing, some players feel that the game would benefit from a more focused approach to its mechanics, especially in boss fights. Overall, the game offers a fun and engaging experience with varied level designs, though some inconsistencies, like the double jump feature, can detract from the overall enjoyment.
“Every level introduces new mechanics or changes old ones.”
“Though the mechanics are simple, they were used in interesting and novel ways.”
“The controls are great, the gameplay is familiar but unique, the graphics are solid and the concept is cool.”
“It would've been way better if this game focused on one gameplay type and made that one a solid mechanic.”
“These gameplay inconsistencies bring a very steep difficulty curve with them, especially towards the end.”
“As well, the double jump mechanic sometimes fails to work properly, with plenty of cases where I should've had a double jump but it didn't activate for some reason.”
- graphics9 mentions
- 89 % positive mentions
- 11 % neutral mentions
- 0 % negative mentions
The graphics in the game are widely praised for their beauty and solid quality, featuring a captivating atmosphere and fluid animations. While many reviewers appreciate the modern aesthetic and level design, some note that the visuals can feel somewhat bland despite their overall appeal. Overall, the game successfully combines attractive graphics with engaging gameplay mechanics.
“The graphics are fantastic and the level design is consistently great and enjoyable.”
“Beautiful graphics, smooth action.”
“Great graphics and animation, fluid movements, speedy gameplay.”
- story8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The game's story is generally perceived as simple, short, and lacking depth, with many players finding it unmemorable and not engaging. While some enjoyed the gameplay despite the story's shortcomings, others felt that the repetitive boss fights and minimal narrative detracted from the overall experience. A few players did appreciate the game's charm and soundtrack, but the consensus leans towards a lack of a compelling storyline.
“Good game, it has an interesting story, good soundtrack, and a cute hero with a weapon and light glare.”
“Its a short gameplay which you can complete in three hours; the boss fights are the same, and they don't give you a detailed story, but it is still every bit worth your time.”
“Simple and short story and mildly challenging.”
“Boss fights alone were enough to make me quit the game, as overall the game story is pretty boring.”
“There really isn't a story that develops, so really don't download this if you want a deep experience.”
“It's a short gameplay experience that you can complete in three hours; the boss fights are the same, and they don't provide a detailed story.”
- music6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game receives mixed reviews; while some players appreciate its beauty and soothing qualities that enhance the gameplay experience, others find it repetitive and unremarkable, detracting from the overall pacing. The long respawn times and fade in/out transitions further disrupt the flow, leading to frustration for some players. Overall, the soundtrack is seen as solid but not particularly memorable.
“The music is beautiful and soothing and keeps me relaxed through the challenging parts even though I have gotten frustrated a couple of times at myself for sucking.”
“Good game, it has an interesting story, good soundtrack, and a cute hero with weapon and light glare.”
“Good music, too!”
“However, these trial and errors were broken down by an unusually long respawn time (compared to other games of the trial and error concept, e.g. Super Meat Boy) and a fade out and fade in of the music, which totally stopped the pacing every single time.”
“The music is kind of repetitive and bland, as well, nothing memorable about it and considering how long the stages are, it's not hard to get sick of it quickly.”
“- solid music, nothing to write home about”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is highly praised for its engaging scenery and appealing graphics, contributing to an enjoyable and immersive experience. Players find the overall aesthetic to be both interesting and visually appealing, enhancing the platforming gameplay.
“Platforming is fun; the atmosphere and scenery are great.”
“It's pretty, has an interesting atmosphere, and nice graphics.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of searching for hidden objects to be tedious and frustrating, as it detracts from the enjoyment of exploration and can penalize them for making mistakes. This leads to a negative experience, especially for those attempting to speedrun the game.
“If you're going to make players search for hidden objects, don't make it so painful; it's meant to be a pleasure to run around looking for those things, not a tedious chore that punishes you for looking in the wrong spot.”
“It makes it more tedious to go back and explore for artifacts, and much more frustrating to speedrun.”