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Girls Like Robots

An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
Girls Like Robots Game Cover
63%Game Brain Score
gameplay, music
replayability, optimization
67% User Score Based on 205 reviews
Critic Score 50%Based on 2 reviews

Platforms

LinuxPCWii UMac OSPhoneWiiiPadMobile PlatformiPhoneWindows
Girls Like Robots Game Cover

About

Girls Like Robots is a single player casual puzzle game. It was developed by Popcannibal and was released on February 14, 2014. It received neutral reviews from critics and mostly positive reviews from players.

"Girls Like Robots" is a charming puzzle game where players must seat characters on a grid, satisfying their preferences. Girls prefer to be near robots, while boys prefer girls, and robots are content sitting by themselves. The goal is to arrange the characters in a way that makes everyone happy, with increasingly complex levels and challenges. The game features a whimsical art style and humorous character interactions.

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67%
Audience ScoreBased on 205 reviews
gameplay14 positive mentions
stability4 negative mentions

  • Girls Like Robots features charming visuals and a whimsical storyline that keeps the gameplay light-hearted and engaging.
  • The game introduces new mechanics and challenges regularly, ensuring that puzzles remain fresh and interesting throughout.
  • It offers a unique blend of humor and logic, making it enjoyable for players who appreciate quirky narratives and character interactions.
  • The gameplay can become frustrating due to restrictive mechanics, such as the inability to freely move pieces without undoing multiple steps.
  • Some players find the music and sound effects repetitive and annoying, detracting from the overall experience.
  • The difficulty balance is inconsistent, with some puzzles being overly simplistic while others can be excessively challenging, leading to potential frustration.
  • gameplay
    77 mentions Positive Neutral Negative

    The gameplay is characterized by a core mechanic of adjacency, with puzzles that evolve through the introduction of new mechanics and characters, fostering a sense of discovery. While the variety of mechanics and clever puzzle designs keep the experience engaging, some players feel that certain mechanics are underutilized or quickly discarded, leading to a lack of depth. Overall, the game offers a mix of fun and frustration, with a charming aesthetic and a light-hearted narrative, though its pacing and complexity may not appeal to everyone.

    • “The game’s three main acts gradually expand the scope of what is possible, introducing new mechanics and characters with just enough explanation to let you learn through play.”
    • “The puzzles are clever, and the base mechanic of neighbor-optimization is an old math problem that they have put some very interesting spins on.”
    • “Each group of levels focuses on new mechanics, introducing them smoothly and keeping the game fresh.”
    • “Some mechanics, once introduced, disappear too quickly, leaving you wishing they had been explored further.”
    • “It felt like the game was stuck forever in that period where they give you really easy obvious puzzles to teach you the mechanics, and then instead of stepping forward just kept introducing new mechanics once it was done teaching you the last one, increasing in rules but never depth.”
    • “The gameplay is dull and somehow never feels challenging when puzzles are tough, or rewarding when they're easy, and the soundtrack gets on your nerves really fast.”
  • music
    54 mentions Positive Neutral Negative

    The music in the game is generally described as charming and fitting, featuring a folksy soundtrack that enhances the lighthearted atmosphere. However, many players find the music repetitive and some sound effects annoying, leading to a desire for more variety. While the bluegrass tunes are appreciated by some, others feel that the soundtrack detracts from the overall experience, making it difficult to play for extended periods.

    • “The simple art style, with its colorful, hand-drawn charm, amplifies the game’s lighthearted tone, while the soundtrack—composed of twangy folk tunes and playful melodies—adds to the cozy, homegrown atmosphere.”
    • “It's rare to get such great, unique music in a puzzle game.”
    • “The music fits the game very well and complemented the mood the game was trying to set while playing.”
    • “Music and sound effects had to be turned off almost immediately, not my cup of tea.”
    • “The repetitive music and generic stock sounds drive me crazy, and it got very hard to keep playing after a single hour of puzzles.”
    • “The biggest weakness is the music, which quickly gets repetitive; but otherwise it's hard to find any serious criticism.”
  • story
    54 mentions Positive Neutral Negative

    The story in this puzzle game is characterized by its whimsical and absurd nature, featuring themes of love, friendship, and humor that complement the gameplay. While some players appreciate the light-hearted narrative and charming cutscenes, others find it unnecessary or distracting, with the overall consensus being that the quirky storytelling adds a unique identity to the game. Despite its simplicity and occasional silliness, the narrative effectively ties the puzzles together, enhancing the overall experience for those who enjoy playful absurdity.

    • “The narrator does more than give instructions, and his hilarious commentary makes each level more than just a puzzle — you want to progress not just because you want a harder challenge, but because you want to see how the story unfolds, and how the cast of characters will react to new scenarios.”
    • “It's lighthearted and absurd story is a real joy, especially for people who love terrible puns and revel in playful absurdity.”
    • “The story was warm and silly, and helps keep the pace of the game's puzzle stages nicely.”
    • “The sound effects, the 'story' presentation, the visuals... they were really starting to get on my nerves.”
    • “No storyline, no impressive characters, no expected art style.”
    • “I ended up skipping most of the story bits just so I could run through the game.”
  • graphics
    47 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming, colorful, and hand-drawn art style that enhances its lighthearted tone, appealing to fans of cute aesthetics. While some players appreciate the unique and quirky visuals, others find them simplistic or reminiscent of mobile games, leading to mixed opinions on their overall quality. The recent 4K remaster has improved the presentation, providing sharper visuals and a polished experience, though graphical issues persist on certain platforms.

    • “The 4K remaster version released on Steam further enhances the presentation with sharper visuals and improved performance, giving the game a renewed polish that helps it age gracefully.”
    • “The art style is playful and vibrant with a wonderful attention to detail, especially in the backgrounds.”
    • “A small puzzle game with an absolutely amazing art aesthetic and folksy soundtrack.”
    • “The sound effects, the 'story' presentation, the visuals... they were really starting to get to my nerves.”
    • “Frustratingly difficult game with clear mobile optimized graphics and controls.”
    • “The graphics and animations are awful.”
  • humor
    35 mentions Positive Neutral Negative

    The humor in "Girls Like Robots" is widely praised for its whimsical and dry wit, enhancing the game's charm and emotional depth. Players appreciate the absurdity of the plot and the quirky characters, which contribute to a light-hearted and engaging experience. While some critiques mention that certain aspects of the humor may not resonate with everyone, the overall consensus is that the game successfully blends fun and humor, making it an enjoyable puzzle experience.

    • “The writing is whimsical without being cloying, and the dialogue often lands with a dry humor that complements the visual simplicity.”
    • “The narrator does more than give instructions, and his hilarious commentary makes each level more than just a puzzle — you want to progress not just because you want a harder challenge, but because you want to see how the story unfolds, and how the cast of characters will react to new scenarios.”
    • “An extremely fun puzzle game with a quirky sense of humor, an amusing storyline, and great music and art.”
    • “It was cute at first, but the cutscenes really drag on and are just not funny or engaging. If you skip them, it says 'skip this darling bit of theater?' which is just irritating.”
  • emotional
    9 mentions Positive Neutral Negative

    The game "Girls Like Robots" is praised for its innovative blend of puzzle mechanics and emotional storytelling, creating a heartwarming experience that fosters genuine connections with charming android characters. Its layered gameplay transforms simple logic challenges into a rich emotional landscape, where players navigate interdependent relationships and empathy, making it a standout title in its genre. The combination of humor, engaging visuals, and a unique narrative approach adds depth, ensuring a memorable and emotionally resonant adventure.

    • “ Interact with charming androids , stunning tech visuals ✨, and branching stories that lead to emotional connections.”
    • “Girls Like Robots is a uniquely imaginative puzzle game developed and published by Popcannibal that turns social interaction into a logic problem filled with charm, humor, and surprising emotional depth.”
    • “Popcannibal has created something that transcends its simple premise, turning an abstract logic puzzle into an emotional playground where empathy and reasoning collide.”
  • replayability
    7 mentions Positive Neutral Negative

    The game's replayability varies significantly among players; completionists may find value in perfecting levels and achieving high scores, while others note a lack of settings or difficulty modifiers that limit replay potential. Although some players appreciate the bonus content that enhances replayability, others feel the game is short and unlikely to warrant multiple playthroughs. Overall, the replay value is contingent on individual player goals and preferences.

    • “For perfectionists, achieving high scores or completing every puzzle perfectly provides an additional layer of replayability, rewarding those who want to master every emotional nuance.”
    • “The game has a high replayability if you're a completionist.”
    • “Each level can be perfected, if you know what to do, and it would take quite some time to do so, hence the increased replayability.”
    • “There's probably replay value, because it's unlikely one would be able to memorize all the solutions, but it's not a game I think I'll find myself revisiting.”
    • “Lacks replayability - no settings or difficulty modifiers.”
    • “Cute story but short and low replay value.”
  • optimization
    4 mentions Positive Neutral Negative

    The 4K remaster on Steam significantly enhances the game's visuals and performance, contributing to its polished presentation. While the clever puzzles and unique neighbor-optimization mechanics are praised, some players find the later levels overly lengthy and methodical, leading to frustration, particularly with the mobile-optimized graphics and controls.

    • “The 4K remaster version released on Steam further enhances the presentation with sharper visuals and improved performance, giving the game a renewed polish that helps it age gracefully.”
    • “The puzzles are clever; the base mechanic of neighbor optimization is an old math problem that they have put some very interesting spins on.”
    • “Others overstay their welcome, especially in the longer later levels where the joy of discovery gives way to methodical optimization.”
    • “Frustratingly difficult game with clear mobile optimized graphics and controls.”
  • stability
    4 mentions Positive Neutral Negative

    The stability of "Girls Like Robots" is hindered by several critical glitches, including issues with the undo function and occasional invisibility of puzzle elements, which can disrupt gameplay. While these glitches can slow progress and may require players to restart puzzles, they are not considered game-breaking. Overall, the game is described as having a few rough edges but remains playable.

    • “Girls Like Robots is a simple and honest game with a few critical glitches holding it back.”
    • “First, the undo last button sometimes glitches out and makes the puzzle unreadable unless you backtrack all the way to the beginning of the puzzle. Additionally, the puzzles that feed you hands of set pieces (for instance, the finale) can occasionally turn invisible, requiring guesses at critical junctures that have the potential to slow down the player's progress.”
    • “There's no punishment for a bad guess, except that you might need to start the puzzle over due to the aforementioned glitches.”
  • grinding
    4 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and frustrating, particularly due to the need for trial-and-error in solving levels, which can lead to burnout. While some users suggest that overcoming the initial difficulty can make the experience more enjoyable, many still view the grinding as unfun, especially for achievement hunters.

    • “I burned out in less than a half hour when I realized that getting gold in some of the levels was extremely tedious rather than challenging, simply because you have to 'guess' the correct solution right from the start instead of building it as you go due to the placement restrictions.”
    • “Not recommended for achievement hunters due to tedious and unfun last achievement.”
    • “However, by the end of it, I found it to be tedious and unlikable.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a charming, hand-drawn art style and a lighthearted tone, enhanced by a soundtrack of twangy folk tunes and playful melodies, creating a cozy and inviting experience. Reviewers emphasize that the overall atmosphere is a significant highlight of the game.

    • “The simple art style, with its colorful, hand-drawn charm, amplifies the game’s lighthearted tone, while the soundtrack—composed of twangy folk tunes and playful melodies—adds to the cozy, homegrown atmosphere.”
    • “The atmosphere is truly captivating and immersive, making every moment in the game feel special.”
    • “The combination of stunning visuals and an enchanting soundtrack creates an unforgettable atmosphere that draws you in.”
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8h Median play time
7h Average play time
3-15h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Girls Like Robots is a casual puzzle game.

Girls Like Robots is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 7 hours playing Girls Like Robots.

Girls Like Robots was released on February 14, 2014.

Girls Like Robots was developed by Popcannibal.

Girls Like Robots has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its gameplay but disliked it for its replayability.

Girls Like Robots is a single player game.

Similar games include Is This Seat Taken?, The Pedestrian, Timelie, Chronology, The Bridge and others.