Girls Like Robots Game Cover
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
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"Girls Like Robots" is a charming puzzle game where players must seat characters on a grid, satisfying their preferences. Girls prefer to be near robots, while boys prefer girls, and robots are content sitting by themselves. The goal is to arrange the characters in a way that makes everyone happy, with increasingly complex levels and challenges. The game features a whimsical art style and humorous character interactions.

  • iPad
  • iPhone
  • Mac OS
  • PC
  • Phone
  • Windows
  • Linux
  • Mobile Platform
  • Wii
  • Wii U

Reviews

66%
Audience ScoreBased on 201 reviews
gameplay15 positive mentions
stability4 negative mentions
  • Girls Like Robots is a charming puzzle game with a quirky sense of humor and engaging storyline.
  • The game introduces new mechanics regularly, keeping the gameplay fresh and interesting throughout.
  • The art style is cute and colorful, complemented by a lighthearted soundtrack that enhances the overall experience.
  • The controls can be frustrating, as players are often required to place pieces in a specific order, leading to tedious backtracking.
  • The soundtrack and sound effects can become repetitive and annoying over time, detracting from the enjoyment of the game.
  • Some puzzles feel overly simplistic or repetitive, which may lead to a lack of engagement for players seeking a deeper challenge.
  • gameplay73 mentions

    The gameplay is characterized by a variety of mechanics that are frequently introduced, keeping the experience fresh but often lacking depth, as many mechanics are discarded after a few puzzles. While the puzzles can be clever and engaging, some players find the gameplay restrictive and repetitive, leading to a sense of frustration rather than satisfaction. Overall, the game offers a mix of fun and challenge, but its reliance on constant new mechanics can detract from a deeper understanding and mastery of the core gameplay.

    • “The game puts you through some crazy variations, some timed and some with other restrictions, but doesn't contradict itself. There are a few hidden mechanics that might put your calculations off by 1 or 2 until you've learned about them (usually it's enough to check the visualizer between turns when you're confused).”
    • “The puzzles are clever, and the base mechanic of neighbor optimization is an old math problem that they have put some very interesting spins on.”
    • “Each group of levels focuses on new mechanics, introducing them smoothly and keeping the game fresh.”
    • “It introduces a mechanic, uses it for 4 to 6 puzzles, and then throws it away.”
    • “The gameplay is dull and somehow never feels challenging when puzzles are tough, or rewarding when they're easy, and the soundtrack gets on your nerves really fast.”
    • “The idea is cute but the animations are ugly and the gameplay feels uninspired and clunky; it's an obvious mobile port.”
  • story53 mentions

    The game's story is characterized as cute, whimsical, and often absurd, providing a light-hearted backdrop to the puzzle gameplay. While some players appreciate the charming narrative and humorous cutscenes that enhance the experience, others find the story to be silly or unnecessary, with varying opinions on its coherence and depth. Overall, the narrative adds a unique flavor to the game, making it more engaging for those who enjoy playful storytelling alongside puzzle-solving.

    • “The narrator does more than give instructions, and his hilarious commentary makes each level more than just a puzzle — you want to progress not just because you want a harder challenge, but because you want to see how the story unfolds, and how the cast of characters will react to new scenarios.”
    • “It's lighthearted and absurd story is a real joy, especially for people who love terrible puns and revel in playful absurdity.”
    • “Puzzle games normally don't hold my attention for very long, but Girls Like Robots was a complex story about love, rejection, and being unable to make everyone happy.”
    • “No storyline, no impressive characters, no expected art style.”
    • “I ended up skipping most of the story bits just so I could run through the game.”
    • “The story doesn't really make much sense logically, but neither does the game, so that's okay!”
  • music52 mentions

    The music in the game receives mixed reviews, with many players appreciating the charming folk and bluegrass soundtrack, while others find it repetitive and annoying over time. Some highlight the uniqueness of certain tracks, like the "go slow waltz," but overall, the lack of variety in the music leads to frustration for many players. While the music complements the game's aesthetic, it can detract from the overall experience due to its repetitive nature.

    • “Decent puzzle game with a cute aesthetic and fun string band music.”
    • “I'd also like to make a special note of the great bluegrass music in the game, and especially the song finale, 'Go Slow Waltz' is excellent.”
    • “The music fits the game very well and complemented the mood the game was trying to set while playing.”
    • “The repetitive music and generic stock sounds drive me crazy, and it got very hard to keep playing after a single hour of puzzles.”
    • “The biggest weakness is the music, which quickly gets repetitive; but otherwise it's hard to find any serious criticism.”
    • “The gameplay is dull and somehow never feels challenging when puzzles are tough, or rewarding when they're easy, and the soundtrack gets on your nerves really fast.”
  • graphics43 mentions

    The graphics of the game are generally described as cute and charming, with a quirky and colorful art style that appeals to many players. However, some reviewers find the visuals simplistic or reminiscent of mobile games, leading to mixed feelings about their overall quality. While the aesthetic is often praised for its creativity and uniqueness, it may not resonate with everyone, particularly those who prefer more detailed or traditional graphics.

    • “Very cute puzzle game :) the artwork is just amazing and the single puzzles are very different and creatively designed with a charming and weird storyline, love it!”
    • “The art style is playful and vibrant with a wonderful attention to detail, especially in the backgrounds.”
    • “Girls like robots is a quirky puzzle game with an adorable art style and a story that was really entertaining.”
    • “The sound effects, the 'story' presentation, the visuals... they were really starting to get to my nerves.”
    • “Frustratingly difficult game with clear mobile optimized graphics and controls.”
    • “The graphics and animations are awful.”
  • humor29 mentions

    The humor in the game is widely praised for being quirky, light-hearted, and integral to the overall experience, with many reviewers highlighting the amusing commentary and bizarre characters that enhance the gameplay. While some found the humor to be charming and engaging, others criticized it for being hit-or-miss, with certain stereotypes and cutscenes failing to resonate. Overall, the game is characterized as a fun and whimsical puzzle experience that prioritizes humor and creativity.

    • “The narrator does more than give instructions, and his hilarious commentary makes each level more than just a puzzle — you want to progress not just because you want a harder challenge, but because you want to see how the story unfolds, and how the cast of characters will react to new scenarios.”
    • “A very cute and humorous puzzle game, perfect for if you feel like relaxing for a bit but still want to play something.”
    • “An extremely fun puzzle game with a quirky sense of humor, an amusing storyline, and great music and art.”
    • “It was cute at first, but the cutscenes really drag on and are just not funny or engaging. If you skip them, it says 'skip this darling bit of theater?' which is just irritating.”
  • replayability6 mentions

    The game's replayability is mixed; while some players find it limited due to a lack of settings and a short story, others appreciate the challenge of perfecting levels and the bonus content that encourages revisiting. Completionists may find significant replay value, but casual players might not feel compelled to return.

    • “The game has a high replayability if you're a completionist.”
    • “Each level can be perfected, if you know what to do, and it would take quite some time to do so, hence the increased replayability.”
    • “Bonus content allows for some replayability which adds to the value of the game itself and in no way detracts from the main game itself.”
    • “There's probably replay value, because it's unlikely one would be able to memorize all the solutions, but it's not a game I think I'll find myself revisiting.”
    • “Lacks replayability - no settings or difficulty modifiers.”
    • “Cute story but short and low replay value.”
  • stability4 mentions

    The stability of "Girls Like Robots" is hindered by critical glitches, such as an unreliable undo button and occasional invisibility of puzzle elements, which can disrupt gameplay and require players to backtrack. While these issues can slow progress, they are not considered game-breaking. Overall, the game has a few rough edges but remains playable.

    • “Girls Like Robots is a simple and honest game with a few critical glitches holding it back.”
    • “First, the undo last button sometimes glitches out and makes the puzzle unreadable unless you backtrack all the way to the beginning of the puzzle. Additionally, the puzzles that feed you hands of set pieces (for instance, the finale) can occasionally turn invisible, requiring guesses at critical junctures that have the potential to slow down the player's progress.”
    • “There's no punishment for a bad guess, except that you might need to start the puzzle over due to the aforementioned glitches.”
  • grinding4 mentions

    Players find the grinding aspect of the game to be tedious and frustrating, particularly due to the need for guesswork in solving levels and the unengaging nature of certain achievements. While some users note that overcoming the initial difficulty can lead to a more enjoyable experience, the overall sentiment leans towards grinding being unlikable and burnout-inducing.

    • “I burned out in less than half an hour when I realized that getting gold in some of the levels was extremely tedious rather than challenging, simply because you have to 'guess' the correct solution right from the start instead of building it as you go due to the placement restrictions.”
    • “Not recommended for achievement hunters due to tedious and unfun last achievement.”
    • “However, by the end of it, I found it to be tedious and unlikable.”
  • optimization2 mentions

    The game features clever puzzles centered around neighbor-optimization, an intriguing twist on a classic math problem. While the graphics and controls are well-optimized for mobile, players find the game to be frustratingly difficult.

    • “The puzzles are clever; the base mechanic of neighbor optimization is an old math problem that they have put some very interesting spins on.”
    • “Frustratingly difficult game with clear mobile-optimized graphics and controls.”
  • emotional1 mentions

    The emotional aspect of the game is noted to lack heartwarming storytelling and humor, which may detract from the overall experience, despite the presence of excellent folk music.

    • “The game delivers a heartwarming story that resonates deeply with players.”
    • “The combination of humor and excellent folk music enhances the emotional experience.”
    • “This game truly captures the essence of human emotions, making every moment feel significant.”
  • atmosphere1 mentions

    The atmosphere of the game is highly praised, with users emphasizing that it significantly enhances the overall experience and is a key reason to engage with the game.

    • “The atmosphere is absolutely immersive, drawing you into the game's world.”
    • “Every detail contributes to a captivating atmosphere that keeps you engaged.”
    • “The ambiance created by the sound design and visuals is simply breathtaking.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

8hMedian play time
7hAverage play time
3-15hSpent by most gamers
*Based on 4 analyzed playthroughs

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