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Gifts, Please

Gifts, Please Game Cover
68%Game Brain Score
atmosphere, graphics
gameplay
100% User Score Based on 19 reviews

Platforms

PCWindows
Gifts, Please Game Cover

About

Gifts, Please is a single player casual simulation game. It was developed by Artist and was released on January 18, 2026. It received overwhelmingly positive reviews from players.

Your stamp decides everything. Approve — and grant a dream. Deny — and deliver a lesson. Welcome to the "Behavior and Delivery Verification Department," where Christmas miracles begin with bureaucracy. Santa's magical workshop is not just about cozy ateliers and flying reindeer. It is a giant, perfectly tuned machine, and its heart is our office. And this year, luck has smiled upon you!…

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100%
Audience ScoreBased on 19 reviews
atmosphere3 positive mentions
gameplay3 negative mentions

  • Gifts, Please offers a charming and whimsical take on the bureaucracy simulation genre, providing a cozy holiday atmosphere that enhances the gameplay experience.
  • The game encourages thoughtful decision-making and critical thinking, as players must weigh judgment and fairness while reviewing children's cases.
  • With its engaging narrative details and well-crafted stories about the children, the game creates a warm and festive vibe that resonates with players.
  • The game is quite short, lasting only about an hour, which may leave players wanting more content and depth.
  • Some players found the lengthy texts and dialogues to be tedious, even though they can be skipped.
  • The lack of a tutorial can be off-putting for new players, as they are thrown directly into the gameplay without guidance.
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay of "gifts, please" centers on reviewing detailed dossiers of children's behaviors and backgrounds, fostering a thoughtful and critical approach rather than mechanical complexity. While some players may find the experience lightweight due to its lack of deep management layers, the game's clarity of purpose and engaging mechanics, enhanced by a seasonal theme, create a tense and emotional experience. Although the five levels provide a satisfying adventure, players often desire more challenging cases due to the brilliantly implemented mechanics.

    • “This tension gives the game its quiet depth, as it encourages players to slow down, read carefully, and think critically rather than relying on mechanical pattern matching.”
    • “"gifts, please" is that rare game that takes a seemingly simple mechanic (document verification) and transforms it into a tense, deep, and emotional experience.”
    • “Players seeking deep management layers or evolving simulation mechanics may find it too lightweight, but those drawn to thoughtful, narrative-adjacent experiences will appreciate its clarity of purpose.”
    • “While the game does not aim for mechanical complexity or long-form progression systems, this restraint ultimately strengthens its identity.”
    • “The core gameplay revolves around reviewing dossiers that detail the behavior, circumstances, and background of various children.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere of "Gifts, Please" is characterized by its clean pixel-art style and cozy soundtrack, which together create a festive and heartfelt experience. Players appreciate how the game captures the essence of the New Year's spirit, making it a standout choice for those seeking a warm and atmospheric gaming experience.

    • “Visually, Gifts Please leans into a clean pixel-art style that reinforces its cozy atmosphere without becoming overly decorative.”
    • “This duality creates a unique atmosphere, which is wonderfully enhanced by the stylish pixel graphics and cozy soundtrack.”
    • “If you’re looking for something truly festive, heartfelt, and atmospheric, this is one of the best choices.”
    • “This is probably the only game that truly brought back the New Year’s atmosphere for me.”
    • “+ for the idea, + for the dilemmas (send the dragon? aaa!), + for the Christmas atmosphere.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics of "gifts, please" feature a clean pixel-art style that enhances its cozy atmosphere and charming holiday aesthetic, effectively complementing the game's themes of judgment and responsibility. While the visuals are generally well-received, some players find the lengthy text detracts from the overall experience.

    • “Visually, the game leans into a clean pixel-art style that reinforces its cozy atmosphere without becoming overly decorative.”
    • “This duality creates a unique atmosphere, which is wonderfully enhanced by the stylish pixel graphics and cozy soundtrack.”
    • “It transforms a familiar decision-simulation framework into a gentle yet engaging reflection on judgment and responsibility, wrapped in a charming holiday aesthetic.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of "gifts, please" is highlighted by its ability to transform a simple mechanic into a tense and profound experience, complemented by touching and vivid stories about children that resonate deeply with players. The game is praised for its heartfelt and atmospheric qualities, making it a standout choice for those seeking an emotional gaming experience.

    • “The well-crafted stories about the children deserve special praise — they are touching, vivid, and genuinely engaging.”
    • “"gifts, please" is that rare game that takes a seemingly simple mechanic (document verification) and transforms it into a tense, deep, and emotional experience.”
    • “If you’re looking for something truly festive, heartfelt, and atmospheric, this is one of the best choices.”
  • replayability
    3 mentions Positive Neutral Negative

    Replayability is enhanced by various outcomes, hidden logic paths, and a wide array of achievements that encourage players to experiment and engage in thoughtful gameplay.

    • “Replayability is supported through multiple outcomes, hidden logic paths, and a generous set of achievements that reward experimentation and careful play.”
    • “Each playthrough offers a unique experience, encouraging players to explore different strategies and choices.”
    • “The game’s dynamic world changes with each run, making every session feel fresh and engaging.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is highlighted through cleverly written letters from the head elf department, which add a comedic touch to the otherwise mundane office setting. This juxtaposition between the ordinary and the magical enhances the overall experience, making the humor a standout feature.

    • “Between stages, the elf receives letters from the government—aka the head elf department—which are hilariously written and add a lot of flavor and humor to the experience.”
    • “The office setting feels intentionally mundane, contrasting humorously with the magical implications of the decisions being made.”
  • character development
    1 mentions Positive Neutral Negative

    The game's muted color palette and simple character designs contribute to an approachable and easy-to-read interface, enhancing the overall experience of character development in a title focused on information processing.

    • “The muted color palette, simple character designs, and uncluttered interface make the game approachable and easy to read, which is essential for a title built around information processing.”
  • music
    1 mentions Positive Neutral Negative

    The music in the game contributes to a unique atmosphere, complementing the stylish pixel graphics with a cozy soundtrack that enhances the overall experience.

    • “This duality creates a unique atmosphere, which is wonderfully enhanced by the stylish pixel graphics and cozy soundtrack.”
  • story
    1 mentions Positive Neutral Negative

    The game's story emphasizes a slow, contemplative experience, encouraging players to engage deeply with the narrative through careful observation and reflection rather than rushing through it.

    • “This game is not about rushing; it encourages thoughtfulness, observation, and deep immersion in the story.”
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Frequently Asked Questions

Gifts, Please is a casual simulation game.

Gifts, Please is available on PC and Windows.

Gifts, Please was released on January 18, 2026.

Gifts, Please was developed by Artist.

Gifts, Please has received overwhelmingly positive reviews from players. Most players liked this game for its atmosphere but disliked it for its gameplay.

Gifts, Please is a single player game.

Similar games include Galaxy Pass Station, Silicon Dreams, Ord., Papers, Please, Paper Cages and others.