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GESTALT: The Fifth Day

GESTALT: The Fifth Day Game Cover
92%Game Brain Score
graphics, story
gameplay, music
92% User Score Based on 52 reviews

Platforms

PCWindows
GESTALT: The Fifth Day Game Cover

About

"GESTALT: The Fifth Day" is a story-driven, point-and-click horror game where you play as Wicke, navigating through a haunted house that was inherited from a deceased woman. The game features psychological horror, puzzles, and multiple endings based on your choices. With a grainy, black and white aesthetic, and a focus on Wicke's mental health, the game promises a short yet intense experience.

GESTALT: The Fifth Day screenshot
GESTALT: The Fifth Day screenshot
GESTALT: The Fifth Day screenshot
GESTALT: The Fifth Day screenshot
GESTALT: The Fifth Day screenshot
GESTALT: The Fifth Day screenshot
GESTALT: The Fifth Day screenshot
GESTALT: The Fifth Day screenshot
GESTALT: The Fifth Day screenshot
GESTALT: The Fifth Day screenshot
GESTALT: The Fifth Day screenshot

92%
Audience ScoreBased on 52 reviews
graphics8 positive mentions
gameplay3 negative mentions

  • The game features a unique black and white visual design reminiscent of Game Boy Camera aesthetics, combined with beautiful pixel gore art.
  • The dialogue is engaging and filled with ironic humor, particularly the interactions between the main character and Emma, enhancing the overall experience.
  • Gameplay offers interesting puzzles and a mix of novel and point-and-click elements, providing high replay value with randomized events each day.
  • Some puzzles can be confusing and lack clear connections, making them difficult to solve.
  • The time limit during dialogues can be frustrating, as it doesn't pause the game, adding pressure during conversations.
  • There are bugs present, such as issues with item progression and some achievements not functioning correctly.
  • graphics
    20 mentions Positive Neutral Negative

    The graphics of the game are praised for their unique blend of Game Boy-inspired visuals and pixel art, creating a charming yet intimidating atmosphere. The black-and-white art style enhances the eerie and surreal experience, complemented by effective jump scares and rich, engaging artwork. Overall, the visuals are described as both captivating and terrifying, contributing significantly to the game's appeal.

    • “What attracted me the most was the graphics, as always.”
    • “Both the artwork and the little jump scares left a very terrifying and surreal atmosphere while playing.”
    • “The events in the game are very rich, with terrifying visuals formed by the black-and-white art style, mild jump scares, and the overall eerie and unsettling sound effects, which work incredibly well together.”
    • “Both the artwork and the little jumpscares left a very terrifying and surreal atmosphere while playing.”
    • “Love the black and white graphics too.”
    • “One that really appeals because of its intimidating, but very charming art style.”
  • story
    14 mentions Positive Neutral Negative

    The story of "Wickeina Gestalt" revolves around a character who moves into a house previously owned by a deceased elderly woman, blending intriguing narrative elements with humor and charm. While some aspects remain unexplained, contributing to its allure, the overall storytelling is praised for being well-written and engaging, despite the challenge of achieving multiple endings.

    • “It's a well-written and enjoyable story, with a bit of humor in certain parts, such as Emma's scenario, which gives the story a nice variation.”
    • “We follow the story of Wickeina Gestalt, who has just moved into her new house that belonged to an elderly woman who recently passed away.”
    • “I really liked the way the story is told; there are parts that don't really explain what it is or why it's happening, but I think that's part of the charm of the game itself.”
    • “+ attractive and well-written story.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a blend of eerie and surreal elements, enhanced by pixelated visuals reminiscent of Game Boy graphics and effective use of jumpscares. Players appreciate the terrifying yet engaging ambiance, which complements the interesting puzzles and fun dialogues, although some note that the experience feels a bit short. Overall, the atmosphere is described as both captivating and unsettling, leaving players eager to uncover the true ending.

    • “Interesting puzzles, great atmosphere.”
    • “I like the eerie atmosphere of this game.”
    • “Both the artwork and the little jumpscares left a very terrifying and surreal atmosphere while playing.”
    • “Atmosphere is scary, but I want to know the true ending.”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay is characterized as simple and effective, combining click-based adventure elements with deduction mechanics. It is designed to enhance replayability, featuring random events that occur daily to keep the experience fresh.

    • “The gameplay is essentially a mix of click-based adventure and deduction.”
    • “It is a simple and effective gameplay, designed to increase the replay factor, even counting with a random event factor for each day.”
    • “É um gameplay simples e efetivo, montado para aumentar o fator replay contando até com um fator aleatório de eventos para cada dia.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players expressing disappointment over its lack of prominence and effectiveness, particularly in moments that could have benefited from more atmospheric or eerie compositions. While some appreciate the overall artistic elements, the music fails to leave a lasting impression or enhance the gameplay experience as expected.

    • “Great art, music, story, writing; I can't finish this game - it's really hard to get an ending other than ending 1.”
    • “What disappointed me most was the fact that the music didn't stand out a lot at all in the game.”
    • “What was disappointing was that there were plenty of opportunities for some eerie music.”
    • “There is a lack of music in certain parts that should have it.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is highlighted as a standout feature, particularly in the dialogues between characters, which are described as extremely fun, ironic, and sharp. Players are encouraged to fully engage with these conversations, as they significantly enhance the overall experience and enjoyment of the story. Additionally, certain scenarios, like Emma's, provide a nice variation of humor throughout the narrative.

    • “When you play her part, don't forget to exhaust the dialogues completely because this is one of the best parts of the game, the dialogues are extremely fun, full of ironic and acid humor. I could play a game just with conversations between these two characters.”
    • “It's a well-written and enjoyable story, with a bit of humor in certain parts, such as Emma's scenario, which gives the story a nice variation.”
    • “The dialogues are extremely fun, full of ironic and acid humor, making it one of the best parts of the game.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers significant replayability, with each playthrough lasting around half an hour and often resulting in failure, encouraging players to try different strategies and outcomes. Its engaging point-and-click horror mechanics enhance the desire to replay and explore various paths.

    • “This is a solid point-and-click horror game with a ton of replay value!”
    • “It's a highly replayable game, with the first playthrough taking only about half an hour, but likely ending in failure.”
  • stability
    2 mentions Positive Neutral Negative

    Users have reported that certain achievements in the game are experiencing bugs, indicating stability issues in this aspect.

    • “Some achievements seem to be a bit buggy.”

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