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GESTALT: The Fifth Day

GESTALT: The Fifth Day Game Cover
96%Game Brain Score
story, graphics
gameplay, music
96% User Score Based on 50 reviews

Platforms

PCWindows
GESTALT: The Fifth Day Game Cover

About

GESTALT: The Fifth Day is a single player casual platformer game with a horror theme. It was developed by KINJAKO and was released on April 5, 2024. It received overwhelmingly positive reviews from players.

GESTALT: The Fifth Day is a story-driven point-and-click horror game solo-developed KINJAKO, with publishing and localization by 072 Project. FEATURES: A grainy, black and white graphic novel aesthetic A point-and-click style of navigation and exploration Puzzles, problem-solving, and drag/drop sequences to solve problems and mysteries Ever-changing scenarios and story based on Wick…

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96%
Audience ScoreBased on 50 reviews
story10 positive mentions
gameplay3 negative mentions

  • The game's black-and-white, grainy visual style effectively creates a haunting and oppressive atmosphere, enhancing the psychological horror experience.
  • Strong emotional and narrative depth with relatable protagonist struggling with isolation, exhaustion, and psychological strain, making the haunted house feel like an extension of emotional pressure rather than just a setting.
  • Gameplay features thoughtful point-and-click mechanics and challenging puzzles that encourage observation and patience, with meaningful choices and multiple endings that increase replayability.
  • Some puzzles can be confusing or convoluted, occasionally requiring outside guides to progress or achieve certain endings.
  • The repetitive nature of the five-day cycle and random events can make subsequent playthroughs feel tedious after multiple runs.
  • The soundtrack lacks memorable or eerie music, which could have further enhanced the overall mood, while some dialogue pacing and protagonist characterization occasionally fail to fully engage.
  • story
    19 mentions Positive Neutral Negative

    The story is praised for its intriguing, well-written, and immersive narrative, enhanced by multiple endings that encourage replay and deeper understanding. It combines thought-provoking themes with soulful characters and a distinct art style, though some players find certain parts unclear or occasionally skip dialogue. Overall, it is considered engaging and memorable, with a blend of humor and relatability.

    • “The presence of multiple endings adds even more value, because this is the kind of story that lingers in the mind and invites you to return, not only to see something different, but to understand it more deeply.”
    • “If you enjoy great storytelling (not flashy, but immersive) or struggle with everyday life as an adult, Gestalt can resonate with you.”
    • “It's a well-written and enjoyable story, with a bit of humor in certain parts, such as Emma's scenario, which gives the story a nice variation.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of Gestalt: The Fifth Day are frequently praised for their unique, black-and-white, Game Boy–style pixel art that creates a haunting, surreal, and atmospheric experience. The art style is both charming and terrifying, effectively enhancing the psychological horror with eerie visuals and well-executed jump scares. Overall, the distinctive and memorable aesthetic is a standout feature that deeply immersive players in its unsettling world.

    • “The graphics are beautiful with a unique black-and-white art style that creates terrifying visuals, mild jump scares, and an overall eerie and unsettling atmosphere.”
    • “Amazing Game Boy-like visuals with incredible gore pixel art, fun dialogue, and a strong energy and atmosphere.”
    • “The art style is charming, intimidating, and memorable, contributing significantly to the game's haunting aesthetic and emotional core.”
    • “The graphics are beautiful, the story can be interesting at times, but sometimes I just found myself skipping dialogue.”
    • “[b][u]graphics[/u][/b]”
    • “Love the black and white graphics too.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The atmosphere is widely praised for its thoughtful, oppressive, and eerie mood, enhanced by sound design, art style, and pixelated visuals that create a terrifying and surreal experience. Players appreciate the blend of tension, horror, and meaning, making the game highly immersive despite its short length.

    • “It is thoughtful, oppressive, and deeply atmospheric, and for players who appreciate horror built on mood, tension, and meaning, this game is absolutely worth experiencing.”
    • “I adore the atmosphere, sound design, and art style so much.”
    • “Both the artwork and the little jumpscares left a very terrifying and surreal atmosphere while playing.”
  • gameplay
    7 mentions Positive Neutral Negative

    The gameplay combines point-and-click adventure and puzzle-solving elements, offering a simple yet effective experience. Its structure includes random events to enhance replayability, though some users find it boring. Overall, it blends visual novel storytelling with deduction-based challenges.

    • “In terms of gameplay, 'Gestalt: The Fifth Day' is a visual novel with riddles that you need to solve in order to survive.”
    • “It is a simple and effective gameplay, designed to increase the replay factor, even including a random event factor for each day.”
    • “The gameplay is really boring though.”
    • “In terms of gameplay, 'gestalt: the fifth day' is a visual novel with riddles that you need to solve in order to survive.”
    • “The gameplay is essentially a mix of click-based adventure and deduction.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers high replayability due to multiple variations and outcomes, encouraging repeated playthroughs despite its short length. Its engaging point-and-click horror elements further enhance its replay value.

    • “The game is short, but because of different variations of most of the days, its replayability is quite high.”
    • “This is a solid point-and-click horror game with a ton of replay value!”
    • “It's a highly replayable game, with the first playthrough taking only about half an hour, but likely ending in failure.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is generally considered underwhelming, with missed opportunities for impactful or eerie tracks, and a noticeable lack of music in key moments. However, some users do appreciate the overall soundtrack alongside other elements like art and story.

    • “Great art, music, story, writing; I can't finish this game - it's really hard to get an ending other than ending 1.”
    • “What was disappointing was that there were plenty of opportunities for some eerie music.”
    • “What disappointed me most was the fact that the music didn't stand out much at all in the game.”
    • “There were plenty of opportunities for some eerie music, but it was disappointing that these weren't utilized.”
    • “There was a lack of music in certain parts where it really should have been present.”
  • humor
    3 mentions Positive Neutral Negative

    The game's humor is highly praised for its witty, ironic, and sharp dialogue, particularly in the interactions between key characters. Players find these conversations extremely entertaining, considering them a highlight that adds enjoyable variety to the story.

    • “When you play her part, don't forget to exhaust the dialogues completely because this is one of the best parts of the game, the dialogues are extremely fun, full of ironic and acidic humor. I could play a game just with conversations between these two characters.”
    • “It's a well-written and enjoyable story, with a bit of humor in certain parts, such as Emma's scenario, which gives the story a nice variation.”
    • “Quando você jogar a parte dela, não se esqueça de esgotar os diálogos completamente porque essa é uma das melhores partes do jogo, os diálogos são extremamente divertidos, lotados de humor irônico e ácido, eu poderia jogar um jogo só de conversas desses dois personagens.”
  • emotional
    2 mentions Positive Neutral Negative

    The game delivers a persistent emotional experience, turning dread into a constant presence that enhances its psychological horror. It is praised for its strong identity, haunting atmosphere, and surprisingly impactful emotional depth.

    • “It feels like an extension of emotional pressure, a place where dread becomes part of daily life rather than an occasional event.”
    • “Overall, Gestalt: The Fifth Day is a memorable psychological horror game with a strong identity, a haunting aesthetic, and a surprisingly affecting emotional core.”
  • stability
    1 mentions Positive Neutral Negative

    The game shows occasional stability issues, particularly with some achievements appearing buggy. Overall, stability could be improved for a smoother experience.

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GESTALT: The Fifth Day is a casual platformer game with horror theme.

GESTALT: The Fifth Day is available on PC and Windows.

GESTALT: The Fifth Day was released on April 5, 2024.

GESTALT: The Fifth Day was developed by KINJAKO.

GESTALT: The Fifth Day has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

GESTALT: The Fifth Day is a single player game.

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