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Gedonia 2 Game Cover

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Gedonia 2 is a single player and multiplayer role playing game. It was developed by Kazakov Oleg and was released on April 9, 2025. It received positive reviews from players.

Cooperative Multiplayer: Dive into the vast and immersive world of Gedonia with friends like never before! Introducing a cooperative multiplayer feature that supports up to 4 players, embark on a journey either solo or with a team. Whether you want to brave the challenges alone or share the experience with friends, the choice is yours. Every quest, every challenge, and every corner of the world is…

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85%
Audience ScoreBased on 336 reviews
story36 positive mentions
stability18 negative mentions

  • The game has a charming and nostalgic feel, reminiscent of classic RPGs, with fun quests and engaging character builds.
  • The developer is actively updating the game, addressing bugs and implementing player feedback, which shows commitment to improvement.
  • The skill system allows for diverse character customization, enabling players to experiment with various builds and playstyles.
  • The game is plagued by numerous bugs and glitches, including issues with movement, combat responsiveness, and quest tracking.
  • Graphics and animations feel dated and unpolished, leading to a clunky gameplay experience that can detract from immersion.
  • Some gameplay mechanics, such as the lack of a clear faction system and limited character customization options, feel underdeveloped.
  • story
    100 mentions Positive Neutral Negative

    The story in Gedonia 2 has received praise for its engaging narrative, improved characterization, and entertaining quest lines, with many players appreciating the variety of choices and multiple endings that enhance replayability. While the quest system has some bugs and inconsistencies, the overall quest structure is considered better than many recent RPGs, offering a mix of humor and depth that keeps players invested. Despite some technical issues and a feeling of incompleteness, the game shows promise with its expansive world and diverse character builds that influence the story's progression.

    • “The story, or what snippets of it are in the game currently, has greatly improved both in the quality of the characterization and narrative, and the cutscene presentation compared to Gedonia 1.”
    • “The quests felt organic and natural to the world.”
    • “The quests and abilities are also designed so interestingly that four builds playing through the game will tackle it in entirely different ways.”
    • “The quest system is broken - doesn't seem to register what quest you're tracking and just tracks the last one you interacted with.”
    • “At first I didn't like that the quests didn't give much direction and details on where to go and what exactly to do.”
    • “The game's story is about 1/3 complete as of launch, but based on what we have so far, I expect great things.”
  • graphics
    29 mentions Positive Neutral Negative

    The graphics in Gedonia 2 show notable improvements over the first game, featuring a new art style reminiscent of titles like World of Warcraft and Torchlight 2, which enhances its visual identity. However, players have reported various graphical glitches, performance issues, and a mixed reception regarding the art style and animations, indicating that while the graphics are better, they still have room for refinement. Overall, the game offers a visually appealing experience for RPG fans, though some may find the low-poly aesthetic and occasional bugs detract from immersion.

    • “Gedonia 2 turned out to be a great and excellent game with nice graphics and a lot of game content.”
    • “The graphics have, naturally, gotten a bit of an upgrade, but the art style remains intact.”
    • “Great start for a sequel with a step up in graphics.”
    • “There are so many graphics and visual glitches even right at the start of the game.”
    • “This game feels like it was designed maybe for a tiny mobile screen in terms of graphics and detail, not a PC, and even then it's substandard.”
    • “I don't like the art style; the models and the animations look weird, and it was pretty buggy and laggy when I played it with my boyfriend.”
  • gameplay
    22 mentions Positive Neutral Negative

    Gameplay in Gedonia 2 is a mixed bag, with players noting significant issues such as inconsistent hit detection, unreliable climbing mechanics, and clunky combat due to animation lock-outs. While the game offers engaging questlines and character customization, the overall mechanics feel janky and detract from immersion. Despite these drawbacks, many players appreciate the nostalgic elements and potential for extensive gameplay, with over 100 hours of content available.

    • “Even questing has meaningful choices that impact gameplay, and within a few hours I've come across several branching questlines I did not notice the first few times.”
    • “With so many quests with alternative endings and choices, and so many character options, Gedonia 2 easily offers over 100 hours of engaging gameplay, and it will only get better.”
    • “Pros: classic feeling, lots of nostalgia, simple but interesting gameplay, good class customization, nice inventory and items, crafting and exploration are well done, you can play a necromancer and summon skeletons but also have a mercenary.”
    • “Hit boxes on terrain are way different than meshes, the mantle mechanic seems to not work about 75% of the time, and the jump key seems to work sometimes, and not others.”
    • “Combat is a bit clunky, but that is expected with animation lock-outs (your character enters a cinematic choreographed move when you press the attack key, during which you cannot move, change direction, etc. you lose control of your character during the animations, and honestly I hate that mechanic).”
    • “I'll probably play it again in the future once more updates have been done to it, but as of right now the movement and mechanics are just way too janky for me and removes my immersion.”
  • stability
    19 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with numerous reports of graphics and visual glitches, bugs, and clunky gameplay. While some players acknowledge the game's potential and enjoy its mechanics, many express frustration over the frequent issues, particularly in its early access state. Overall, the consensus is that the game is still in development and requires significant improvements to its stability.

    • “Sure, it's a little janky, but overall it runs great and looks exactly like what the nostalgic part of your brain is expecting.”
    • “There are so many graphics and visual glitches even right at the start of the game.”
    • “Game play is very clunky and buggy, and feels like a cheap cash grab/shovelware.”
    • “The game is certainly a bit buggy, some quests not properly completing and duplicating is something we have noticed while playing.”
  • humor
    16 mentions Positive Neutral Negative

    The humor in the game is widely praised, with players enjoying the funny quest lines, entertaining characters, and clever writing that often features a wry sense of humor. Many reviewers noted that the developer's comedic touch enhances the overall experience, making interactions and cutscenes genuinely enjoyable. Despite some technical issues, the humor remains a standout aspect, contributing to the game's charm and entertainment value.

    • “The quests and characters are entertaining and at times, really funny.”
    • “The writing is also just fine in my book, there's a sense of wry humor throughout the game that I find enjoyable and makes interacting with the characters fun.”
    • “A serenading zombie and a self-indulgent necromancer are the first instances where the game shows its funny bones, and that in the first few minutes.”
  • music
    15 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its quality and ability to enhance the overall atmosphere, often described as "sensationally good" and reminiscent of epic soundtracks from films like "Braveheart" and "The Lord of the Rings." While some players noted that certain sound effects, particularly in combat, could use improvement, the engaging music and unique ambiance contribute significantly to the game's charm. Overall, the soundtrack is considered a standout feature, elevating the player's experience despite some minor criticisms.

    • “The game has a unique atmosphere, excellent music, and engaging dialogue.”
    • “Jesus, the music in this game is sensationally good.”
    • “The music is far better than it has any right to be, and the world has a strong sense of personality.”
    • “There's an entire cutscene at the end of a side quest with a full song that you can very easily skip over because the first option in the quest is to kill the singer.”
    • “The music is also well done, some of the other sound effects (like combat) need a little more work though.”
  • optimization
    8 mentions Positive Neutral Negative

    Overall, the game's optimization is a mixed bag; while some players report smooth performance and steady frame rates, others experience significant issues such as stuttering, graphical glitches, and unstable camera movements. The need for improvements in optimization is a common theme, with many noting that despite the game's potential, it suffers from various performance-related problems that detract from the experience.

    • “Otherwise, the game runs smoothly, has very few bugs, and the idea of playing a game like this co-op is truly inspiring.”
    • “This is a fairly small game that runs very well for me, no GPU melting or anything of the sort, no stuttering problems either.”
    • “Performance is fine so far, steady FPS although some textures did glitch out occasionally.”
    • “Game stuttering, unstable camera jerking, maps not rendering right.”
    • “But ultimately, the systems are weirdly implemented, the combat is janky, the companion system needs work, the quests are basic, the game looks a little weird, the optimization could be better, and all around it just needs a lot of work.”
    • “The only problems I've run into are occasional poor performance, graphical bugs, translation issues, and a few of the voices are jarring.”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers significant replayability due to its branching quest outcomes and diverse character builds, allowing players to experience different scenarios based on their choices and playstyles. Users appreciate the freedom to experiment with various strategies and character types, though some express a desire for additional playable races to enhance this aspect further. Overall, the potential for varied gameplay experiences contributes to its strong replay value.

    • “Interesting stats system with a lot of replay value to try different ways to achieve the various quests, lots of branching outcomes.”
    • “This really gives it a lot of replayability and freedom to experiment.”
    • “The same quest can play out very differently depending on who you are, what you know, or what you’re willing to do, and that alone gives the game huge replay value.”
    • “Even with that, there is some replayability with build variety if you want to go back and try a mage or something.”
    • “The game has potential; I really hope they work out all the kinks, tweak the controller support just a little more, and then they will have a solid replayable RPG with lots to offer.”
  • grinding
    5 mentions Positive Neutral Negative

    Players have mixed feelings about grinding in the game, noting that while it can be tedious due to high enemy health and restrictive gear drops, it also encourages strategic gameplay and skill specialization. The ability to farm for ingredients adds a layer of depth, making grinding for skill levels feel rewarding rather than pointless. However, some players find the overall experience marred by meaningless quests and NPC interactions.

    • “Not the bad side: restrictive gear loot drops, insane grinding, meaningless quests and NPCs.”
    • “This makes grinding for skill levels fun to unlock things you know will be improvements, but not in a way that makes you feel overpowered, as well as not in a way where it's just a side goal of useless stuff you'll never use.”
    • “I honestly kinda expected there to be some type of party scaling for enemy HP like how Monster Hunter does it, since giving them so much health makes sense when there's a party of 2-4.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game is criticized for feeling exploitative, with many users perceiving it as a cheap cash grab due to the clunky and buggy gameplay.

    • “The gameplay is very clunky and buggy, and feels like a cheap cash grab.”
    • “The monetization system is overly aggressive, making it hard to enjoy the game without spending money.”
    • “It feels like the developers prioritize profits over player experience, with constant prompts to purchase in-game items.”
  • emotional
    2 mentions Positive Neutral Negative

    The game features a blend of goofy and heartfelt writing that resonates with players, creating a cozy and wholesome experience. Reviewers appreciate the memorable moments and commend the developers for their engaging storytelling.

    • “The writing is often goofy, sometimes surprisingly heartfelt, and frequently memorable.”
    • “A cozy and wholesome game; well done, dev! I enjoy your output immensely.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is noted for its significant depth, particularly with a classless system that allows for diverse gameplay options. Despite the game's visual shortcomings, players found the character progression to be a standout feature that enhanced their overall experience.

    • “It looked awful, but the combat was fun and occasionally challenging, and the classless character development was huge.”
    • “It is kind of ugly, but it far exceeded my expectations with respect to gameplay and character development.”
    • “It looked awful, but combat was fun and occasionally challenging, and the classless character development was huge.”
    • “It is kind of ugly, but far exceeded my expectations with respect to gameplay and character development.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game is praised for its unique atmosphere, complemented by excellent music and engaging dialogue, which effectively immerses players in the world. Exploration is enjoyable, further enhancing the overall atmospheric experience.

    • “The game has a unique atmosphere, excellent music, and engaging dialogue.”
    • “The world pulls you in, exploring is fun, and the atmosphere is just right.”
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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Gedonia 2 is a role playing game.

Gedonia 2 is available on PC and Windows.

On average players spend around 5 hours playing Gedonia 2.

Gedonia 2 was released on April 9, 2025.

Gedonia 2 was developed by Kazakov Oleg.

Gedonia 2 has received positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Gedonia 2 is a single player game with multiplayer and local co-op support.

Similar games include Gedonia, Tainted Grail: The Fall of Avalon, Legendary Tales, Edge of Eternity, Secrets of Grindea and others.