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About

Gedonia 2 is a single player and multiplayer open world role playing game with a fantasy theme. It was developed by Kazakov Oleg and was released on April 9, 2025. It received positive reviews from players.

Cooperative Multiplayer: Dive into the vast and immersive world of Gedonia with friends like never before! Introducing a cooperative multiplayer feature that supports up to 4 players, embark on a journey either solo or with a team. Whether you want to brave the challenges alone or share the experience with friends, the choice is yours. Every quest, every challenge, and every corner of the world is…

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85%Audience ScoreBased on 370 reviews
story37 positive mentions
stability19 negative mentions

  • Deep and flexible character customization with many builds and skill combinations.
  • Engaging quests with meaningful choices and multiple outcomes affecting story and world.
  • Active development by a passionate solo developer with frequent updates and community interaction.
  • Cooperative multiplayer that adds fun and dynamic exploration.
  • Open world with rewarding exploration, secret areas, and diverse environments.
  • Enjoyable crafting, housing, and companion systems that add to gameplay depth and replayability.
  • Charming old-school RPG vibe with good music and voice acting.
  • The game is in early access with many bugs including quest issues, UI glitches, crashes, and clipping/falling through terrain.
  • Combat and animations are clunky, stiff, and lack fluidity, making combat sometimes frustrating or awkward.
  • Technical issues include performance problems, optimization needs, and occasional multiplayer disconnections.
  • Limited starting attribute respec options frustrate players wanting to adjust builds mid-game.
  • Graphical quality is low-poly and may feel dated or simplistic to some players.
  • User interface and controls need polish, with some confusion in menus and controller support issues.
  • story

    114 mentions Positive Neutral Negative

    The story offers a rich, open-world experience with intriguing, branching quests that provide multiple endings and genuinely impact gameplay, fostering high replay value. However, it is currently marred by numerous technical issues, including buggy quest tracking, unclear instructions, and occasional quest-breaking glitches, which can hinder immersion and progression. Despite these flaws, the narrative and quest design are engaging and show strong potential, especially given the developer’s ongoing improvements and the game's expansive content.

    • “The story, or what snippets of it are in the game currently, has greatly improved both in the quality of the characterization and narrative, and the cutscene presentation compared to Gedonia 1.”
    • “The same quest can play out very differently depending on who you are, what you know, or what you’re willing to do, and that alone gives the game huge replay value.”
    • “With so many quests with alternative endings and choices, and so many character options, Gedonia 2 easily offers over 100 hours of engaging gameplay, and it will only get better.”
    • “There is a lot of jank with this game: respawning chests and lootables (very abusable; particularly in the free city, where a bookshelf has a 500xp scroll which can be looted endlessly by quitting and reloading), quests bugging out in various ways, stat screen changing numbers without reason, buffs falling off when entering a conversation or at random times, improper quest markers leading to the wrong place, non-existing quest markers, unclear instructions at times, and no proper journal to review quest details or instructions... it is kind of a mess.”
    • “The quest system is broken - it doesn't seem to register what quest you're tracking and just tracks the last one you interacted with.”
    • “Quest tracking doesn't work; for example, I turned off all quests apart from the one I wanted to do and the marker led me somewhere completely different.”
  • graphics

    36 mentions Positive Neutral Negative

    Gedonia 2 features a stylized, low-poly art style reminiscent of WoW and Torchlight 2, offering a distinct and colorful visual identity that has improved significantly over its predecessor. While the graphics are not cutting-edge and suffer from occasional glitches and performance issues, many players appreciate the charm and coherence of the visuals, which complement the game's content and overall feel. The upgrade is notable but may not appeal to those expecting high realism or polish.

    • “Gedonia 2 has a lot of color, both aesthetically and in the characters and quests.”
    • “2 feels like it has a stronger visual identity with the new art style, leaning into more of a WoW/Torchlight 2 aesthetic and basically severing any lingering comparisons to the Bloodline and other games using that basic asset pack.”
    • “The voice acting and graphics are improved, the side quests are more creative and interesting, and the skill trees feel quite expansive and rewarding as you gain experience.”
    • “There are so many graphics and visual glitches even right at the start of the game.”
    • “This game feels like it was designed maybe for a tiny mobile screen in terms of graphics and detail, not a PC, and even then it's substandard.”
    • “I don't like the art style, the models and the animations look weird, and it was pretty buggy and laggy when I played it.”
  • gameplay

    32 mentions Positive Neutral Negative

    Gameplay in Gedonia 2 offers a rewarding and engaging RPG experience with diverse class options, character building, crafting, and branching quests, providing over 100 hours of content. However, it suffers from clunky combat, inconsistent mechanics (notably climbing and movement), occasional bugs, and lack of polish, which can disrupt immersion. Despite these rough edges, the gameplay remains fun and nostalgic, showing promise as development continues.

    • “Do not expect a perfect game of the year (like Baldur's Gate 3), but you will have fun testing builds and gameplay.”
    • “With so many quests with alternative endings and choices, and so many character options, Gedonia 2 easily offers over 100 hours of engaging gameplay, and it will only get better.”
    • “Pros: classic feeling, lots of nostalgia, simple but interesting gameplay, good class customization, nice inventory and items, crafting and exploration are well done, you can play a necromancer and summon skeletons but also have a mercenary.”
    • “Certain mechanics can feel inconsistent, particularly in close-range engagements, and the overall system lacks the level of polish found in larger titles.”
    • “Bugs, performance inconsistencies, and occasional rough edges can interrupt the flow of gameplay.”
    • “Hit boxes on terrain are way different than meshes, the mantle mechanic seems to not work about 75% of the time, and the jump key seems to work sometimes, and not others.”
  • stability

    20 mentions Positive Neutral Negative

    The game currently suffers from numerous bugs, glitches, and technical issues that affect quest completion and gameplay fluidity, reflecting its early access status. While some players find the stability problematic enough to impact enjoyment, others acknowledge the potential and anticipate improvements as development continues. Overall, the stability is rough but expected for a work in progress.

    • “There are quite a few technical issues where quests become very difficult to complete, and the game is buggy.”
    • “Gameplay is very clunky and buggy, and it feels like a cheap cash grab/shovelware.”
    • “The game is certainly a bit buggy, with some quests not properly completing and duplicating during play.”
  • music

    19 mentions Positive Neutral Negative

    The game's music is widely praised for being beautiful, immersive, and atmospheric, enhancing the overall experience with a strong sense of personality. While some sound effects, especially combat, could use improvement, the soundtrack is a standout feature that evokes epic and relaxing moods alike. Despite minor issues typical of early access, the music remains a highly enjoyable and integral part of the game.

    • “Jesus, the music in this game is sensationally good.”
    • “The music makes you feel like you're on an epic journey, like in Braveheart or The Lord of the Rings.”
    • “Audio design supports this with atmospheric music and sound effects that enhance the overall experience without becoming intrusive.”
    • “The music is also well done, but some of the other sound effects, like combat, need a little more work.”
    • “There's an entire cutscene at the end of a side quest with a full song that you can very easily skip over because the first option in the quest is to kill the singer.”
    • “My biggest annoying thing I found is the lack of character customization, including options related to music-themed characters, which limits the experience.”
  • humor

    17 mentions Positive Neutral Negative

    The game's humor is widely praised for its witty, dry, and entertaining writing, with funny quest lines, clever dialogue, and well-executed cut scenes that enhance character interactions. Players appreciate the developer's clear passion and comedic touch, which adds charm even amid rough edges and technical issues. Overall, the humor contributes significantly to an enjoyable and engaging RPG experience.

    • “The quests and characters are entertaining and at times, really funny.”
    • “The writing has a sense of wry humor that makes interacting with the characters fun.”
    • “Funny quest lines and cut scenes had me literally laughing and reminded me of Fable.”
  • optimization

    12 mentions Positive Neutral Negative

    Optimization has improved from previously poor performance to generally smoother gameplay with steady FPS, though occasional stuttering, graphical glitches, and bugs still disrupt the experience. The game's low-poly art style supports performance, but uneven system implementation and occasional instability indicate room for further refinement. Overall, optimization is adequate but not without its rough edges.

    • “Otherwise, the game runs smoothly, has very few bugs, and the idea of playing a game like this co-op is truly inspiring.”
    • “This is a fairly small game that runs very well for me, with no GPU melting or stuttering problems.”
    • “Performance is fine so far, with steady FPS, although some textures did glitch out occasionally.”
    • “Bugs, performance inconsistencies, and occasional rough edges can interrupt the flow of gameplay.”
    • “Game stuttering, unstable camera jerking, maps not rendering right.”
    • “But ultimately, the systems are weirdly implemented, the combat is janky, the companion system needs work, the quests are basic, the game looks a little weird, the optimization could be better, and all around it just needs a lot of work.”
  • replayability

    8 mentions Positive Neutral Negative

    The game offers high replayability through its arena and eternal dungeon modes, diverse quests with branching outcomes, and a flexible stats system that encourages experimentation with different builds and playstyles. Player choice and customization create varied experiences each playthrough, enhancing freedom and longevity. While additional playable races would boost replay value further, the existing content already provides solid motivation for multiple replays.

    • “The same quest can play out very differently depending on who you are, what you know, or what you’re willing to do, and that alone gives the game huge replay value.”
    • “Its emphasis on exploration, customization, and player choice creates a rewarding experience that encourages experimentation and replayability.”
    • “Interesting stats system with a lot of replay value to try different ways to achieve the various quests, lots of branching outcomes.”
  • grinding

    5 mentions Positive Neutral Negative

    Grinding in the game can feel tedious due to high enemy HP and restrictive loot, but strategic build specialization and skill choices make combat engaging and rewarding. Farming ingredients via plots and husbandry stables adds meaningful resource management that supports progression. While some quests and NPC interactions feel meaningless, grinding skill levels remains enjoyable and purposeful without making the player overpowered.

    • “I honestly kinda expected there to be some type of party scaling for enemy HP like how Monster Hunter does it, since giving them so much health makes sense when there's a party of 2-4 (and even with the inflated HP it was still manageable as a solo warrior build at equal level abusing hit and run tactics and knockdown, if a bit tedious).”
    • “Not the bad side: restrictive gear loot drops, insane grinding, meaningless quests and NPCs.”
    • “This makes grinding for skill levels fun to unlock things you know will be improvements, but not in a way that makes you feel overpowered, as well as not in a way where it's just a side goal of useless stuff you'll never use.”
  • atmosphere

    4 mentions Positive Neutral Negative

    The game features a well-crafted atmosphere that effectively captures the essence of travel, enhanced by atmospheric music and sound effects that enrich the experience without overwhelming it. Its unique world, engaging dialogue, and immersive audio design create an inviting environment that makes exploration enjoyable and compelling.

    • “The game has a unique atmosphere, excellent music, and engaging dialogue.”
    • “The world pulls you in, exploring is fun, and the atmosphere is just right.”
    • “Audio design supports this with atmospheric music and sound effects that enhance the overall experience without becoming intrusive.”
  • emotional

    3 mentions Positive Neutral Negative

    The game's emotional aspect is characterized by a heartfelt and memorable experience, blending goofy writing with genuine warmth. Players find it cozy and wholesome, appreciating the developer's heartfelt approach.

    • “The writing is often goofy, sometimes surprisingly heartfelt, and frequently memorable.”
    • “A cosy and wholesome game, well done dev, I enjoy your output immensely.”
    • “I realize that my review turned out to be more emotional than informative.”
  • character development

    3 mentions Positive Neutral Negative

    Character development in Gedonia 2 is praised for its depth and the innovative classless system, significantly exceeding expectations despite the game's unattractive visuals. The gameplay and character progression are engaging and add meaningful challenges.

    • “It far exceeded my expectations with respect to gameplay and character development.”
    • “The classless character development was a huge plus.”
    • “It is kind of ugly, but far exceeded my expectations with respect to gameplay, character development, etc.”
    • “It looked awful but combat was fun and occasionally challenging and the classless character development was huge.”
    • “Character development is another area where Gedonia 2 excels.”
  • monetization

    1 mentions Positive Neutral Negative

    Users criticize the monetization as aggressive and indicative of a cheap cash grab, contributing to a clunky and buggy gameplay experience.

    • “Game play is very clunky and buggy, and feels like cheap cash grab/shovelware.”
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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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Gedonia 2 is a open world role playing game with fantasy theme.

Gedonia 2 is available on PC and Windows.

On average players spend around 5 hours playing Gedonia 2.

Gedonia 2 was released on April 9, 2025.

Gedonia 2 was developed by Kazakov Oleg.

Gedonia 2 has received positive reviews from players. Most players liked Gedonia 2 for its story but disliked it for its stability.

Gedonia 2 is a single player game with multiplayer and local co-op support.

Similar games include Gedonia, Wayfinder, Swords 'n Magic and Stuff, Titan Quest II, Death Trash and others.