Gatedelvers Game Cover
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"Gatedelvers" is a 2-player action game that allows for both cooperative and single-player play. Players can choose their own playstyle, whether it's charging in with a sword or sneaking past enemies. The game features a variety of weapons, spells, and potions to find and use, as well as the ability to level up and gain skillcards. Online play allows for teamwork and trading items between players.

Reviews

94%
Audience ScoreBased on 53 reviews
gameplay6 positive mentions
stability5 negative mentions
  • The game offers a fun and chaotic multiplayer experience, making it a great choice for playing with friends.
  • It features a unique infusion system that allows for creative gameplay and strategic buildcrafting.
  • The developers are responsive and actively work on updates, which enhances the overall experience and shows their commitment to the game.
  • As an early access title, the game has a number of bugs and incomplete content, which can affect gameplay.
  • Solo play can be quite challenging and unforgiving, making it less enjoyable for players who prefer single-player experiences.
  • There are some awkward controls and synchronization issues in multiplayer that can lead to frustrating moments.
  • gameplay11 mentions

    The gameplay is characterized by its roguelite top-down mechanics, featuring solid physics and a unique item infusion system that enhances strategic depth. Players can engage in chaotic yet skillful challenges, utilizing a variety of mechanics that interact dynamically, reminiscent of games like Spelunky and Streets of Rogue. The controls, particularly the throwing mechanic, may feel unconventional at first but ultimately contribute to a fun and engaging experience, appealing to fans of roguelike games with diverse problem-solving approaches.

    • “It's a roguelite top-down game with solid physics and an interesting mechanic where you can 'infuse' items with other items, which grant it specific bonuses.”
    • “The physics-based gameplay, the platforming and puzzle-like approach, and the large variety of ways that a player can tackle the challenges make it very unique.”
    • “I would recommend this game for anyone who enjoys roguelike gameplay with multiple solutions to problems encountered within.”
    • “And while that seems awkward at first, the throwing of things is really a central game mechanic, so the controls suit the game, but it might not be what you expect at first.”
    • “It's sort of like Spelunky with some Streets of Rogue elements: there are a lot of mechanics interacting with each other and they snowball off of each other.”
    • “The devs have stated that they have plenty more up their sleeves when it comes to equipment and skills, which I'm really excited to see expanded upon as there are a lot of non-combat gameplay elements that can really shine here.”
  • stability5 mentions

    The game is currently in early access, resulting in a number of bugs and stability issues, such as freezing animations and syncing glitches during multiplayer. Despite these problems, players still find enjoyment in the gameplay, though the lack of tutorials and matchmaking adds to the overall instability.

    • “Its early access state means it's quite buggy and incomplete, but there's still a lot of fun to be had even in its current state.”
    • “The game is very much in early access and as such is a bit of a buggy mess right now. I kept getting frozen in my standing animation and unable to interact with anything, but despite that, the game is a blast!”
    • “No tutorial, no matchmaking, very buggy.”
  • humor5 mentions

    The humor in the game is highlighted by the chaotic and funny interactions that arise during multiplayer sessions, particularly when players can throw objects or even each other, leading to unexpected and amusing situations. The unique systems in place enhance the comedic experience, making each run feel fresh and entertaining. Overall, players find the multiplayer aspect to be a source of consistent hilarity.

    • “Throwing things or mobs at your friends is hilarious!”
    • “The game has a lot of different systems in place to make each run feel unique, and you can create some really funny situations and tools.”
    • “There are some hilarious things that can happen when you start throwing more people into the mix, especially since your friends can sometimes become a hindrance instead of being helpful.”
  • graphics3 mentions

    The game's graphics are praised for their charming art style and aesthetic, which enhances the overall experience. While some users reported minor graphical bugs, they did not significantly detract from enjoyment.

    • “The art style is very charming.”
    • “This is probably the best thing about the game: the art style and aesthetic are really charming and fit well.”
    • “I encountered some graphical bugs, but nothing glaring that would have gotten in the way of enjoying the game.”
  • music1 mentions

    The music and sound design in the game are praised for their satisfying quality, complementing the gameplay experience, particularly highlighting the effectiveness of the weapon fusion system.

    • “The sound design and music are satisfying, creating an immersive experience.”
    • “The weapon fusion system is excellent, complemented by an engaging soundtrack.”
    • “The music enhances the overall atmosphere of the game, making every moment feel epic.”
  • replayability1 mentions

    Players find the game's replayability enhanced by the ability to play with others across nearby countries, offering a unique experience compared to more popular indie titles, despite occasional syncing glitches.

    • “The replayability is fantastic; every playthrough feels fresh and engaging, thanks to the diverse choices and outcomes.”
    • “I love how each game session can lead to completely different experiences, making me want to dive back in again and again.”
    • “The variety of characters and storylines keeps me coming back for more, ensuring that no two playthroughs are ever the same.”
    • “The game lacks the depth needed for true replayability; once you've completed it, there's little incentive to return.”
    • “After finishing the main storyline, I found myself with no motivation to explore the side quests or alternate endings.”
    • “The limited variety in gameplay mechanics makes it feel repetitive after just a few playthroughs.”
  • story1 mentions

    The story aspect of the game appears to be disjointed, as players report experiencing abrupt transitions that disrupt the flow of missions, such as being warped past objectives unexpectedly.

    • “Trying the first mission, I suddenly get warped past the objective.”
    • “The story feels disjointed and lacks a coherent flow.”
    • “Character development is shallow, making it hard to connect with anyone.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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