- February 20, 2023
- Unikone
Gatedelvers
Platforms
About
"Gatedelvers" is a 2-player action game that allows for both cooperative and single-player play. Players can choose their own playstyle, whether it's charging in with a sword or sneaking past enemies. The game features a variety of weapons, spells, and potions to find and use, as well as the ability to level up and gain skillcards. Online play allows for teamwork and trading items between players.










- The game is a hidden gem with a fun and chaotic multiplayer experience, making it great for playing with friends.
- It features a unique infusion system that allows for creative gameplay and strategic buildcrafting.
- The developers are responsive and actively update the game, showing a commitment to improving the experience.
- The game is still in early access, resulting in bugs and incomplete content, which can affect gameplay.
- Solo play can be quite challenging and may feel boring without friends to play with.
- There are issues with multiplayer synchronization and controls that can lead to frustrating experiences.
gameplay
22 mentions Positive Neutral NegativeThe gameplay is characterized by its chaotic yet skillful roguelite mechanics, featuring a unique item infusion system and physics-based interactions that encourage creative problem-solving. Players can tackle challenges in various ways, with a focus on throwing mechanics and non-combat elements, making it reminiscent of games like Spelunky. Overall, the game offers a fun and engaging experience for fans of the genre, with potential for future expansions in equipment and skills.
“It's a roguelite top-down game with solid physics and an interesting mechanic where you can 'infuse' items with other items, which grant it specific bonuses.”
“The physics-based gameplay, the platforming and puzzle-like approach, and the large variety of ways that a player can tackle the challenges make it very unique.”
“Very fun roguelike with a unique concept and very chaotic but still skillful gameplay.”
“And while that seems awkward at first, the throwing of things is really a central game mechanic, so the controls suit the game, but it might not be what you expect at first.”
“It's sort of like Spelunky with some Streets of Rogue elements: there are a lot of mechanics interacting with each other and they snowball off of each other.”
“The devs have stated that they have plenty more up their sleeves when it comes to equipment and skills, which I'm really excited to see expanded upon as there are a lot of non-combat gameplay elements that can really shine here.”