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Garten of Banban 8: Anti Devil Game Cover

About Garten of Banban 8: Anti Devil

Garten of Banban 8: Anti Devil is a single player survival simulation game with horror, mystery and thriller themes. It was developed by Euphoric Brothers and was released on August 28, 2025. It received positive reviews from players.

Explore the most obscure levels of Banban’s Kindergarten. Survive the new deceives and mysteries that await you. Uncover the truth behind the place, and find the whereabouts of your missing child…

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Games Like Garten of Banban 8: Anti Devil

Looking for games like Garten of Banban 8: Anti Devil? Here are top survival simulation recommendations with a horror, mystery and thriller focus, selected from player-similarity data — start with Garten of Banban 3, Garten of Banban 7 or Garten of Banban 6.

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Reviews

88%Audience ScoreBased on 868 reviews
story50 positive mentions
optimization5 negative mentions

  • Significant improvement in graphics, animations, and overall production quality compared to previous installments.
  • Engaging storyline with interesting characters, lore, and plot twists that deepen the Garten of Banban universe.
  • New gameplay mechanics like the electric remote are fun and intuitive, with entertaining boss fights and chase sequences.
  • Puzzles often feel repetitive and padded, requiring multiple rounds of the same puzzle which drags on playtime unnecessarily.
  • The game is relatively short and can feel rushed in pacing, with some parts lacking depth and underdeveloped characters.
  • Performance issues such as lag, crashes, and bugs were reported, affecting overall gameplay experience and immersion.
  • story

    126 mentions Positive Neutral Negative
    40% positive mentions, 53% neutral mentions, 7% negative mentions

    The story in this latest installment of the Garten of Banban series is generally praised for its increased complexity, intriguing plot twists, and deeper character development, especially regarding Flumbo, making it the strongest narrative in the series so far. However, some players find the pacing uneven, with moments of repetitive fetch quests and occasional nonsensical elements detracting from the overall experience. Despite mixed opinions on some storytelling aspects, the improved storytelling, richer lore, and evolving adventure direction have kept fans engaged and eager for the series' continuation.

    • “The writing of this game's story is so complex and thrilling that no mere words can describe it. I recommend you play this to witness for yourself this beauty of an experience. Although our goat Jumbo Josh was present, he did not serve a major role like in the previous game, which was understandable after that jaw-dropping battle with Sir Dadadoo and the Naughty Ones. Also, the absence of Captain Fiddles, easily the series' biggest enigma, adds to the mystery and builds up to future appearances.”
    • “When it ends, you then venture into a small room where you hear your child's voice again, created by Miss Mimicker (who you killed earlier). At the end of the game, Brushista speaks to you and says the final words, "Now, the rules will change." This game had a very interesting story and was quite good as you had a big adventure through many different places, revealing great lore like how Syringeon was the reason Banban was aggressive and a reveal of the creature from the mysterious Garten of Banban 5.”
    • “After 8 of these games they have finally reached a high level where I can say they are actually fun to play. I had a fun time with this game; as someone who hates complex puzzles, this game kept me invested without raging. The chase scenes consistently scared me, several characters are actually scary, and the story told was done well. For the first time since 0, I can say I'm excited about the future of the series!”
    • “I had the biggest smile on my face when I started, everything looked so polished, the gameplay felt natural, the puzzles felt more thought out, the story was conveyed regularly and naturally... too bad that lasted only 20 minutes.”
    • “The story makes no sense - it is just a mash-up of random references from games like Skyrim, replaying the same puzzle 5+ times in a row to create artificial playtime, and character dialogue that is nothing short of gibberish.”
    • “The story is unsubstantial, and it's paced abhorrently.”
  • gameplay

    78 mentions Positive Neutral Negative
    29% positive mentions, 61% neutral mentions, 10% negative mentions

    The gameplay in this installment introduces a new, more enjoyable mechanic that many find fun and a marked improvement over the previous drone system, especially in puzzle design. However, numerous reviewers criticize the gameplay for being repetitive, overly padded with cutscenes, and lacking the engaging creativity and humor of earlier entries, resulting in a mixed reception overall. While boss fights and visual presentation receive praise, many feel the gameplay still falls short of expectations set by prior chapters.

    • “Damn to be honest the new mechanic is better than the drone mechanic because it's so fun, especially with puzzles.”
    • “The new electric shocker mechanic is much easier to master than controlling the drone, and feels more natural to the rest of the game.”
    • “Gameplay wise, this chapter was fascinating, with visually interesting puzzles complemented by a surreal artistic direction.”
    • “I had the biggest smile on my face when I started, everything looked so polished, the gameplay felt natural, the puzzles felt more thought out, the story was conveyed regularly and naturally... too bad that lasted only 20 minutes.”
    • “But 8 took a huge step back and is back to the uncreative dumb stuff that the old chapters had, bloated puzzles, annoying gameplay, models which are so badly optimized they will lag your PC more than a AAA game.”
    • “The story VIII tells is a huge nothing burger, the gameplay is extremely repetitive and boring, the bosses are all circle walking simulators, the ending is uninspired and unfulfilling, and worst of all Jumbo Josh makes only the slightest appearance throughout the whole game.”
  • graphics

    64 mentions Positive Neutral Negative
    45% positive mentions, 50% neutral mentions, 5% negative mentions

    The graphics in this game have significantly improved compared to previous installments, featuring better environments, detailed designs, and smoother animations that enhance the horror atmosphere and overall immersion. Many players praised its visual quality as among the best in the series, even rivaling titles like Poppy Playtime, though some noted performance issues on high settings. Overall, the updated graphics are a major strength, elevating the storytelling and gameplay experience.

    • “As I said before, the devs have massively improved in their graphics and animation, and the new rooms do not disappoint, as they have much better design than rooms in the other games. For example, the hallways in Miss Mimicker's chase have a dark and bleak design which makes the game more scary, and in games like Garten of Banban 2, the hallways were quite colorful and bright, which makes the atmosphere a bit less scary. The animation in this game is actually very good!”
    • “And even though it was delayed and it took 15 months, it was definitely worth the wait for a game like this, not to mention the amazing graphics. No wonder it was delayed.”
    • “Definitely the best in the series, better graphics, animations, story, and horror.”
    • “Optimization was a bit worse actually but I had to lower the graphics one stage for the game to run at 40fps (this is with a really good computer) and with 1920x1080 resolution the game was running really slow.”
    • “[/u] as always, nothing new, terrible lags on high graphics settings, and on low you can't see anything because of the darkness.”
    • “The death screens were interesting, however it leads me into the largest problem, the optimization of this entry... could've been much better, I worry the better quality assets and graphical improvements led to this problem.”
  • music

    32 mentions Positive Neutral Negative
    34% positive mentions, 57% neutral mentions, 9% negative mentions

    The music in the game is widely praised for its quality, improvement over previous entries, and emotional impact, especially the soundtrack and end credits songs by TryHardNinja. While some find musical puzzles annoying, the overall score and composition are considered some of the best in the franchise, deeply enhancing the game's atmosphere and player experience.

    • “The game's definitely kept the vibe of the previous games, which I absolutely love :d everything got improved tho, from the soundtrack to the action sequences and everything.”
    • “It has improvements in every area; the lighting is better, the music is the best it's been in the entire franchise, Flumbo's backstory is without a doubt tragic, and the color remote, while not as iconic as the drone from 1-7, is a cool mechanic.”
    • “Music also plays an important part of how I perceive quality of a game, as I am a musician myself, and although there were new composers, the music still is amazing.”
    • “The end credits are really bad, it was one of the things I was looking forward to the most... and finally, we ended up with music by TryHardNinja that was almost plagiarized from Amnesia.”
    • “Music puzzle is annoying but the game is good, 9.9/10.”
    • “Euphoric bros did 'How Bad Can It Be' song in reverse while making dis.”
  • humor

    19 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the games receives mixed feedback, with many fans missing the playful, silly tone of earlier installments, feeling the newer entries try to take themselves too seriously and lack consistent comedic charm. However, some praise exists for clever jokes, funny references, and moments of levity, especially when balanced with emotional or engaging content. Overall, humor is seen as a key element that, when well-executed, greatly enhances enjoyment, but its inconsistent presence can detract from the experience.

    • “Clawrenzo is hilarious though.”
    • “The puzzles and bosses going on here are the most intuitive in the series and least frustrating ever, the humor is arguably at its best here too and it really feels like we have a full picture of things now when Brushista hits the scene next. Those final scenes mannnnnnnnn.”
    • “Not even five seconds into the game and there's a hilarious reference to a Valve classic, Half-Life 2.”
  • optimization

    16 mentions Positive Neutral Negative
    19% positive mentions, 50% neutral mentions, 31% negative mentions

    The game's optimization is generally criticized for poor performance, with many users experiencing lag and low frame rates even on mid to high-end systems. While some improvements over previous installments are noted, the increased graphical quality and assets appear to have led to more significant performance issues, making it difficult to run smoothly on lower-end hardware. Overall, optimization remains a key area needing improvement.

    • “They fixed a lot of the performance issues and the overall quality felt a little higher than previous installments, though the gameplay was still pretty lackluster in my opinion.”
    • “The death screens were interesting, however it leads me into the largest problem, the optimization of this entry could've been much better. I worry the better quality assets and graphical improvements led to this problem.”
    • “Pretty good, well optimized, not amazing but it's a nice game nonetheless.”
    • “Models are so badly optimized they will lag your PC more than a AAA game.”
    • “Poorly optimized game, even at 1920x1080 my GPU and CPU scream louder than AAA games.”
    • “Optimization was a bit worse actually; I had to lower the graphics settings for the game to run at 40 FPS on a high-end computer, and at 1920x1080 resolution the game was running really slow.”
  • grinding

    12 mentions Positive Neutral Negative
    0% positive mentions, 17% neutral mentions, 83% negative mentions

    Grinding in the game is widely viewed as tedious and repetitive, with puzzles needing to be solved multiple times adding unnecessary padding. Boss fights and certain gameplay elements are described as easy but drawn-out, contributing to a frustrating experience for many players.

    • “The puzzles require you to solve them multiple times in a way that feels more like padding, especially the tedious ones.”
    • “Each puzzle must be completed multiple times, which can become tedious.”
    • “The puzzles are never really that engaging and are often tedious; however, this game takes the already low bar to unprecedented levels.”
  • emotional

    9 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a highly emotional experience, blending intense, tear-inducing moments with heartfelt storytelling and impactful character scenes. Players praise its ability to evoke deep sorrow and adrenaline, while balancing humor and challenging puzzles that engage both the mind and emotions. Overall, it offers a powerful emotional journey that resonates strongly with players.

    • “This game had me on my knees weeping constantly, screaming till I could no longer. The prison breakout scene was pure masterclass cinematography, with action and adrenaline rushing through my very being. The dream sequence with Captain Fiddles had me on edge, weeping with sorrow, deeply moved by the tremendous emotional impact.”
    • “I love Flumbo. His story and realizing the truth is heartbreaking.”
    • “A mix of funny and genuinely emotional moments, alongside cool and mind-based puzzles and bosses.”
  • atmosphere

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The atmosphere is widely praised for its dark, chilling, and immersive qualities, enhanced by improved graphics, animations, and detailed environments that evoke a strong sense of decay and tension. However, some feel that the rapid shift between numerous locations can hinder the ability to fully absorb the mood. Overall, the atmosphere is considered a standout aspect, with many rating it as the best and most effective in the series.

    • “The atmosphere is chilling and immersive, with every hallway and shadow making me feel like I was being watched.”
    • “The atmosphere is the best it’s ever been: dark, rustic, chaotic, and rundown.”
    • “Despite the abundance of new locations, you don't have time to get used to them and feel the atmosphere, as suddenly you are thrown to another location.”
    • “But despite my expectations and the richness of the content, I could not feel the necessary atmosphere anywhere at all.”
    • “The tone is darker, the atmosphere is heavier, and the broken-down corridors really sell the feeling of decay.”
  • stability

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The game is generally bug-free but suffers from occasional rendering glitches and minor stability issues, such as areas not loading properly and sporadic floor glitches that may require checkpoint resets.

    • “Game was really bug free though.”
    • “It was really just chock full of rendering glitches and areas would not load.”
    • “Another issue was the minor glitches to the floor when we were sent to the white room; out of nowhere, I was glitched into the floor and had to reset to the last checkpoint.”
  • character development

    2 mentions Positive Neutral Negative
    0% positive mentions, 50% neutral mentions, 50% negative mentions

    Character development received mixed feedback, with some praising the unique designs while others criticized the overall character design as poor and contributing to a stretched, unpleasant experience.

    • “The character design is atrocious, the puzzles are obnoxious, and every scrap of content is being wrung within an inch of its life to stretch the game painfully.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization is heavily criticized as a blatant and excessive cash grab, with repetitive and unenjoyable content that detracts significantly from the gameplay experience.

    • “This chapter might be the most blatant unplayable cash grab yet; it is physically sickening how repetitive and unfun the puzzles were.”
    • “This game was even more of a cash grab than any other Banban game.”
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Play Times

2h Median play time
2h Average play time
2-3h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Garten of Banban 8: Anti Devil is a survival simulation game with horror, mystery and thriller themes. Common tags for Garten of Banban 8: Anti Devil include first-person, 3D, indie, surreal, psychological and others.

Garten of Banban 8: Anti Devil is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 2 hours playing Garten of Banban 8: Anti Devil.

Garten of Banban 8: Anti Devil was released on August 28, 2025.

Garten of Banban 8: Anti Devil was developed by Euphoric Brothers.

Garten of Banban 8: Anti Devil has received positive reviews from players. Most players liked Garten of Banban 8: Anti Devil for its story but disliked it for its optimization.

Garten of Banban 8: Anti Devil is a single player game.

Similar games include Garten of Banban 3, Garten of Banban 7, Garten of Banban 6, Garten of Banban 0, Garten of Banban 2 and others.