- December 22, 2021
- Viridino Studios
Gardener's Path
Platforms
About
In Gardener's Path, protect underground gardens from giant insects in this top-down, turn-based puzzle game. Solve intricate puzzles across 60 unique levels with season-based pixel art and a soothing soundtrack. Utilize magical artifacts, plants, and insects to maintain the fragile balance of life in a fantasy world.




- Gardener's Path features beautiful graphics and a relaxing soundtrack, creating a zen-like atmosphere for players.
- The game offers a variety of interesting mechanics and challenges, with a good balance of difficulty that keeps it engaging without being overly frustrating.
- Players can enjoy the game in short sessions, with the option to skip levels if they get stuck, making it accessible for both casual and more dedicated gamers.
- The game lacks an undo button and has limited keybinding options, which can lead to frustrating gameplay experiences.
- Some players found the sound effects jarring and the UI could use improvements, detracting from the overall experience.
- Despite its appealing visuals, the game is relatively short and lacks additional content or challenges after completing the main levels.
gameplay
14 mentions Positive Neutral NegativeThe gameplay is characterized by a simple yet engaging loop, featuring 60 stages with progressively introduced mechanics and escalating difficulty. Players encounter a variety of unique pests and obstacles, each requiring different strategies to overcome, which keeps the experience fresh and enjoyable. The fast-paced nature allows for quick restarts, making it ideal for those who prefer a chill puzzle game with a balanced difficulty curve and well-designed levels.
“The gameplay follows a simple but enjoyable loop.”
“As you progress deeper into the gardens, you come across a variety of different pests and obstacles, each with their own unique mechanics: beetles which cannot be hit from the front, snails which bounce backwards when hit, centipedes which can only be defeated by hitting their specific weak spot, cacti which defeat you when moved into, etc.”
“The game contains 60 stages and new mechanics are gradually introduced, with difficulty escalating for each new mechanic introduced.”
“The gameplay is very simple, move in 4 directions to reach the end.”
“Gameplay-wise it's your average sliding game, no timer or move limit, but annoying real-time element near the end.”
“It might feel like you are being thrown new stuff at you too often but the level design is very well-made, which makes you understand every mechanic very easily.”